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Spirit Island News

What's New in Version 3.1.1

[p]This update has several improvements and bug fixes, including:[/p]
  • [p]Mind-Shattering Song (Wandering Voice Keens Delirium) no longer causes the game to get out of sync in multiplayer.[/p]
  • [p]The game will no longer get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed.[/p]
  • [p]Rumbling Earthquakes now properly counts as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence).[/p]
  • [p]Dahan in a land with Strife no longer shows the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase.[/p]
  • [p]Fixed an issue in which disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevented the power from being used.[/p]
  • [p]Undoing the fourth Growth option of Keeper of the Forbidden Wilds (Spreading Hostility) now properly returns Dahan moved via their special rule.[/p]
  • [p]Dahan now participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored.[/p]
  • [p]The Essence Disperses event no longer gets stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it.[/p]
  • [p]Inscrutable Journey no longer gets stuck in multiplayer if used in a land under the effect of Observe the Ever-Changing World.[/p]
  • [p]Fixed an issue where if an Event effect increased Invader damage, you wouldn’t be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage.[/p]
  • [p]While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may no longer be selected for escalation.[/p]
  • [p]Fixed a problem interaction between Scapegoats and Russia 2+.[/p]
  • [p]Panicked by Wild Beasts now properly allows Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.[/p]
  • [p]Fixed an issue where while resolving the event Lesser Spirit's Imperiled, if the Minor Power discarded would remove Blight, the name of the Blight Card could be seen while the island is still Healthy.[/p]
  • [p]Fixed issue with loading bonus growth game not allowing undo properly in first Spirit Phase.[/p]
  • [p]If Widespread Clearcutting flips the Blight Card, using Undo afterward no longer causes its effect to occur again.[/p]
  • [p]Fixed a problem where Civil Unrest could choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations.[/p]
  • [p]Flow Downriver, Blow Downwind may now push Invaders to an Isolated land.[/p]

Version 3.1 Now Available: Inescapable Menace

[p]You can try to avoid the worst of its influence, but an Inescapable Menace will find you sooner or later… The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.[/p][h2]Spirit: Wandering Voice Keens Delirium[/h2][p][/p][p]Ages ago, a great and respected Spirit devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirit’s voice and bound it to wander, never returning to its owner. Now, it only occasionally brings death with its song, more usually causing derangement, obsession and folly in those it touches.[/p][p] [/p][h2]Three New Aspects[/h2][p][/p]
  • [p]Bringer of Dreams and Nightmares (Violence)[/p]
  • [p]Keeper of the Forbidden Wilds (Spreading Hostility)[/p]
  • [p]Shadows Flicker Like Flame (Dark Fire)[/p]
[p] [/p][p]No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.[/p][p][dynamiclink][/dynamiclink][/p][h2]Other Improvements and Fixes[/h2]
  • [p]Vengeance as a Burning Plague and Shadows Flicker Like Flame (Madness) no longer consider Presence from other Spirits being destroyed in their special rules.[/p]
  • [p]On the 2D map, dragging to push a single piece now works properly.[/p]
  • [p]Really fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.[/p]
  • [p]Draw Towards a Consuming Void destroying multiple Spirits' Presence in multiplayer no longer softlocks the game in certain situations.[/p]
  • [p]Fixed an issue where in the Great River scenario, Towns could migrate to the incorrect lands across boards when 4 or more boards were used.[/p]
  • [p]Numinous Crisis no longer fails to return Presence to Starlight Seeks its Form's tracks.[/p]
  • [p]Fixed an issue in which Open The Ways was not prompted when it should be in the Despicable Theft scenario.[/p]
  • [p]When Infestation of Venomous Spiders is in effect, you may now choose the order of builds when you could potentially win the game.[/p]
  • [p]Search for Unclaimed Lands no longer ignores isolated lands.[/p]
  • [p]Dahan under the effect of Stubborn Solidity no longer appears to be removed by Fragments of Yesteryear.[/p]
  • [p]Solidify Echoes of Majesty Past now properly allows Ocean's Hungry Grasp to select its Oceans with Presence.[/p]
  • [p]Fixed an issue where Flocking Red-Talons could get stuck in multiplayer if used in or near a land under the effect of Observe the Ever-Changing World.[/p]
  • [p]The Hazardous Territory achievement now correctly unlocks if the last thing you do is move an Invader with Strife into the land.[/p]
  • [p]Fixed a rare softlock that could occur in the Spirit Phase with Heart of the Wildfire.[/p]
  • [p]If the game ends during the Explore step, the face up Invader Card in the Explore Slot no longer counts as being in the deck for score calculation.[/p]
  • [p]If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you can now decide the order of Ravaging lands.[/p]
  • [p]Melt Earth Into Quicksand can no longer cause the game to get stuck in multiplayer when another player uses a power that affects its target land.[/p]
  • [p]Fixed an issue where using Weave Together the Fabric of Place with an Ocean could make Powers difficult to target.[/p]
  • [p]Hard-Working Settlers (Create Unnerving Distractions) now properly skips one Ravage action per card if there are multiple Ravage cards.[/p]

What's New in Version 3.0.7

[p]This update has various fixes and improvements, including:[/p]
  • [p]Spirits that have available Aspects (but none are selected) now show "No Aspect" on the New Game screen.[/p]
  • [p]Solidify Echoes of Majesty Past now interacts correctly with Serpent Slumbering Beneath the Island's Deep Slumber Special Rule.[/p]
  • [p]Fixed an issue where Guard the Isle's Heart's setup could happen multiple times and stack if you quit and continued at the right moment.[/p]
  • [p]Finder of Paths Unseen's Responsibilities to the Dead no longer incorrectly triggers from multiple other triggered actions that are not directly Finder of Paths Unseen's actions.[/p]
  • [p]When used during Ethereal Conjunction in solo mode, Exaltation of Grasping Roots now properly lets you choose two different lands.[/p]
  • [p]Fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.[/p]
  • [p]Fractured Days Split the Sky no longer incorrectly gains an extra card when Taking cards from the Visions out of Time event.[/p]
  • [p]Fixed an issue with the Great River Scenario where some town movements during Relentless Migration Eastwards would not have a choice when they should.[/p]

What's New in Version 3.0.5

[p]This update has several improvements and bug fixes, including:[/p]
  • [p]If you own Nature Incarnate, 7 new multiplayer icons are now available to use. Show off your favorite Incarna![/p]
  • [p]Lightning's Swift Strike (Immense) now shows the actual Energy amount on its Presence track.[/p]
  • [p]Shroud of Silent Mist now shows the number of lands affected by Slow and Silent Death on its spirit panel. [/p]
  • [p]Hover over achievement indicators in the Card Library to see more information.[/p]
  • [p]If Russia's Entrench in the Face of Fear occurs during the Build step, the new Invader card now resolves as soon as the current Build Card is finished.[/p]
  • [p]Fixed an issue where Shadows Flicker Like Flame (Madness) could incorrectly generate fear if another Spirit's Presence is destroyed in a different land at the same time as Shadows's Presence.[/p]
  • [p]An Ominous Dawn now recognizes Indomitable Claim and Terror Turns to Madness as Power Cards that generate Fear.[/p]
  • [p]Civil Unrest now considers Russia 3+ lands with 3+ Explorers as matching the Ravage Card.[/p]
  • [p]In multiplayer, Territorial Strife now correctly prompts other Spirits for Strife selection.[/p]
  • [p]Ally of the Beasts no longer ignores the effects of Settle into Hunting-Grounds.[/p]
  • [p]Fixed an issue where Lingering Pestilence could not activate correctly after using Undo.[/p]
  • [p]Fixed issue in which Sea Monsters could cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time).[/p]
  • [p]If you use Cast Down into the Briny Deep to create an illegal thematic board layout, Second Wave now requires you to reset the island before the next game.[/p]
  • [p]Fixed a multiplayer issue where Second Wave could not properly remove tokens in the cleanup stage after the game.[/p]
[p]3.0.6 Hotfix: Fixes a problem where unreleased Aspects could appear in multiplayer and prevent you from using the normal version of the Spirit.[/p]

What's New in Version 3.0.3

[p]This update has more improvements and bug fixes, including:[/p]
  • [p]When you are pushing a single piece, you can now drag and drop it instead of clicking the piece and then the land.[/p]
  • [p]A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass."[/p]
  • [p]Pour Time Sideways now interacts correctly with Scotland 6.[/p]
  • [p]Fragments of Yesteryear's elemental thresholds now work properly with Element Markers.[/p]
  • [p]Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use.[/p]
  • [p]Depopulation now interacts correctly with Absolute Stasis.[/p]
  • [p]An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear.[/p]
  • [p]Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna.[/p]
  • [p]Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.[/p]
  • [p]The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.[/p]
  • [p]Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation.[/p]
  • [p]Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.[/p]
  • [p]Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+.[/p]
  • [p]Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent.[/p]
  • [p]Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands).[/p]
  • [p]Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk.[/p]
  • [p]Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit.[/p]
  • [p]Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard.[/p]
  • [p]Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.[/p]
  • [p]Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice.[/p]