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Future Fragments News

Weekly Progress Report #25 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Work on the Gold Databanks and NPC H-scenes continues.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • You can now highlight and select "paths" on the Megamap.
  • A few more bugs fixed.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.
  • All 120+ databanks have been implemented in-game.
  • This also includes all the mastered databank audio too.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Only 5 more True ending songs left!
  • Lewd K. is working on more SFX right now, focused on sound effects for powerup abilities.[/h3]

Weekly Progress Report #24 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Work on the Gold Databanks and NPC H-scenes continues.
  • All parallax backgrounds are in and working.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • Text boxes can now be hidden during cutscenes/CGs.
  • Small amount of behind the scenes features added.
  • For example, we added flexibility to the cutscene editor, including a “goto tab” option & special NPC functionality.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Casting for all non-game over CGs has been completed...
  • ...besides 7 remaining roles we’re just waiting on replies for.
  • As a result though, voices for cutscenes are being recorded.[/h3]

Weekly Progress Report #23 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Work on the Gold Databanks and NPC H-scene continues.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • Frouge added LOTS of new stuff. Here’s just a few things;
  • Particle effects for charge shots, as seen on the right.
  • Powerups now have color auras to indicate their “class”.
  • Words indicating choices in cutscenes are now highlighted.
  • If the player doesn’t destroy any enemies on a path, the Pacifism ”Ideal” goes up by 3. Expect other “gameplay-based Ideal” changes as well, not just limited to cutscenes.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Progress continues here, but fun trivia: the final Databank voicework alone, compressed to .ogg, is just over 500 MB.[/h3]

Weekly Progress Report #22 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • More visual improvements made to WREN fight and others.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • WREN's fight now has the "instant KO pillars" adjusted to only do damage instead, so that should feel more fair.
  • The Celodst Emperor now takes 4 attacks to end phase 2, instead of 2 attacks like before.
  • A large number of already planned small adjustments and additions to the game are being worked on by Frouge now.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Only 12 ending songs left to do.
  • Another batch of SFX coming this week.[/h3]

Weekly Progress Report #21 for Future Fragments



[h2]VISUALS[/h2]

    [h3]
  • Gold Databank CGs are being worked on right now.
  • NPC unique sex scenes are being worked on as well.[/h3]


[h2]GAMEPLAY[/h2]

    [h3]
  • As as update on the TFB, Phases 1, 2 and 4 are about 70% done, as far as base functionality and being playable goes.
  • WREN and the Celodst Emperor are still being worked on.[/h3]


[h2]STORY[/h2]

    [h3]
  • Cutscene scripts are, unsurprisingly, still being worked on.[/h3]


[h2]AUDIO[/h2]

    [h3]
  • Only 16 ending songs left to do.
  • Casting for the remaining cutscenes is on the last few people.[/h3]