Work on the Gold Databanks and NPC H-scenes continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
You can now highlight and select "paths" on the Megamap.
A few more bugs fixed.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.
All 120+ databanks have been implemented in-game.
This also includes all the mastered databank audio too.[/h3]
[h2]AUDIO[/h2]
[h3]
Only 5 more True ending songs left!
Lewd K. is working on more SFX right now, focused on sound effects for powerup abilities.[/h3]
Weekly Progress Report #24 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scenes continues.
All parallax backgrounds are in and working.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Text boxes can now be hidden during cutscenes/CGs.
Small amount of behind the scenes features added.
For example, we added flexibility to the cutscene editor, including a “goto tab” option & special NPC functionality.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Casting for all non-game over CGs has been completed...
...besides 7 remaining roles we’re just waiting on replies for.
As a result though, voices for cutscenes are being recorded.[/h3]
Weekly Progress Report #23 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Work on the Gold Databanks and NPC H-scene continues.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
Frouge added LOTS of new stuff. Here’s just a few things;
Particle effects for charge shots, as seen on the right.
Powerups now have color auras to indicate their “class”.
Words indicating choices in cutscenes are now highlighted.
If the player doesn’t destroy any enemies on a path, the Pacifism ”Ideal” goes up by 3. Expect other “gameplay-based Ideal” changes as well, not just limited to cutscenes.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Progress continues here, but fun trivia: the final Databank voicework alone, compressed to .ogg, is just over 500 MB.[/h3]
Weekly Progress Report #22 for Future Fragments
[h2]VISUALS[/h2]
[h3]
More visual improvements made to WREN fight and others.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
WREN's fight now has the "instant KO pillars" adjusted to only do damage instead, so that should feel more fair.
The Celodst Emperor now takes 4 attacks to end phase 2, instead of 2 attacks like before.
A large number of already planned small adjustments and additions to the game are being worked on by Frouge now.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Only 12 ending songs left to do.
Another batch of SFX coming this week.[/h3]
Weekly Progress Report #21 for Future Fragments
[h2]VISUALS[/h2]
[h3]
Gold Databank CGs are being worked on right now.
NPC unique sex scenes are being worked on as well.[/h3]
[h2]GAMEPLAY[/h2]
[h3]
As as update on the TFB, Phases 1, 2 and 4 are about 70% done, as far as base functionality and being playable goes.
WREN and the Celodst Emperor are still being worked on.[/h3]
[h2]STORY[/h2]
[h3]
Cutscene scripts are, unsurprisingly, still being worked on.[/h3]
[h2]AUDIO[/h2]
[h3]
Only 16 ending songs left to do.
Casting for the remaining cutscenes is on the last few people.[/h3]