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Hex of Steel News

Update #65

- Fix : I can't say and be sure at 100% that this won't happen anymore, but I tried to force it. So far, hasn't happened, and in my opinion SHOULD NEVER HAPPEN AGAIN. Basically, i "force teleport" the unit to its final destination when it has reached the tile. You will never see it because it is supposed to be on the tile when it teleports, meaning you will actually see it teleporting from the middle of the tile to its tile whenever it should have been stuck before. It should not be annoying visually as it is going to show like its finishing to move really quickly (only half a tile distance). So yeah, that should do !

- Fix : Problems with the new supply system. Did not check stuff and you could resupply negatively.

- Fix : Recon units could move 2 when in a transport craft.

- Fix : Bug with MPs and fuel and others when landing with pre placed units or when loading.

Update #64

- Added : Brand new mechanics for supplies. The supply quantity you can get to your unit will now be influenced by several factors. Turn this extra feature on, or off in the settings. Boats and planes are not concerned, as they in all cases will resupply in a harbour, or at an airfield. This concerns only ground units.

Basically, instead of getting 100% of supplies regardless of your position on the map or of the circumstances, this 100% will now be subject to changes if you turn on the feature.

As long as you maintain a direct connexion with a road with your unit, you will get 100% of supplies, regardless if the city is 100 tiles away or 5 tiles away.

Now if on this supply line, between the city / harbour and your unit, there is an enemy unit, then your supplies are cut, and you won't be able to resupply at all.

Now if your unit is in the forest or in the plains or a couple of tiles AWAY from the nearest road, then you will not have 100%, you will get less per tile and per type by the cost of the tile in movement points. Meaning if between you and the nearest road there is a forest tile, you will get 97%. Etc.

Now another case, if you just landed, and there is only an ocean between you and the nearest VP, well it is going to be 5% less per sea tile.
If there are 3 tiles of sea between you and the nearest friendly harbour, you will be resupplied at 85%.

I think i explained it all, AI obviously follows the same rules !

Have fun with this new mechanics, let me now what you think of it please :)
If there are things that are not working as they should or if you have questions or idk anything that bothers you, please let me know either here or on the discord server, thanks !

Update #63.2

- Fix : At the start / on load of any scenario, if your plane had either bombs, rockets or torpedoes and had full ammo, it would start with 4 / 5 ammo, instead of 5 / 5.
- Fix : Potential crash / freeze for the AI and for the player with heavy bombers when not having a target.
- Fix : Horse on infantry before 1918.
- Fix : When attacking a fighter with your fighter, if this fighter was considered as an escort fighter having like a bomber near it, it would attack you twice / retaliate twice. Thinking it was the bomber that got attacked.
- Fix : The little green arrow staying green as "can move" for recon units that moved ONCE but USED ALL of their MPs.
- Fix : Kubelwagen had a visibility of 5 hexes (wtf?).
- Fix : Plane don't suffer from cold damage anymore when flying, as infantry or tanks do.
- Fix : Notifications did not work with the loss of a VP captured by the enemy.

That's it, some bugs I noticed and fixed after playing, here's the gameplay video I made yesterday : https://www.youtube.com/watch?v=7wosuSZIObI&list=PL2xmY2D88BLhbm52sWgu_Ab_-ucU4S3M-&index=6&t=181s

Update #63

- Added : New complete map of Europe with over 500 cities (and airfields).
- Added : Scrollbar in the map editor.

- Change : BIG code optimization, the game will now no longer lag / freeze when playing on big maps when you want to deploy a unit, or when the turn of another player is starting. And to celebrate the fix of this bug / non-optimization, I specially RE made a map of Europe, way better, way more detailed, way bigger, its size is 190 x 190. I also provided a blank version of it, meaning it has no country set, it's just the map. You can use this one to set it up for another time period if you'd like :)

- Fix : AI spawning unit bug, not that it was actually cheating, but visually yeah it would be cheating even though in the code every unit was the same, so you might have thought that he was spawning countless units but actually it was the same one, so if you attacked one of those 10, the 10 would have lost HP. Anyway, that's fixed.

- Fix : Hum, I've been fixing different bugs for the last 3 days and also been releasing numerous updates, and I must admit that I lost track of the bug fix at some point and also got into other stuff so, yeah, can't provide with anything on paper, sorryy. What I can tell though, is I haven't fixed the bug of a unit being stuck in between 2 tiles. For info, I played an hour yesterday, and i did not witness anything of this sort. So, I am even more confused. Now I know people told me it was rare, and as soon as you press next turn its fixing itself, but still, THIS IS WEIRD. So idk what to do about it, for now, it'll stay a ghost ...

Enjoy the new map, enjoy the new stability / performances :)

Update #62

- Added : Capture enemy units when they are surrendering. They will be automatically transformed into core-units, regardless of how many you have. Don't know what I want to do with that yet, maybe I'll add a check later, but for now I want you to get the unit for free so, that'll stay like this. Infantry can't be captured. Only vehicles (no planes/boats), so only AT AA Artillery and tanks stuff like that.
- Added : Operation Silver Fox scenario.

- Change : Restat of all italian and japanese planes.
- Change : You can now deploy units at your allies' VP's. Not only at yours. I decided to do that because I kinda needed it for Operation Silver Fox where the territory belonged to Norway or Finland but Germany still could deploy troops and planes you know. So any VP that belongs to your faction, you can deploy troops there.

- Fix : When one of your unit was retreating while the AI was playing, and the unit wasn't killed, it could cause a freeze.
- Fix : When showing potential damage with your AA on a plane, it was shown some kind of number but not 0, as it should be because the planes are not retaliating on AA.
- Fix : Bomber's escort would retaliate on AA when AA would attack the bomber.
- Fix : Units kept their own MP value when on landing crafts. Now they all have 5 MP.
- Fix : After moving once with a recon unit, the arrow icon meaning you can move was greyed out where it should be green because you can move a second time.
- Fix : Custom countries not being loaded in the right order causing them to be unavailable.