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Crocotile 3D News

v1.4.9

There are many new additions to this version! A way to render out animated spinning gifs, Dithering for paint tools, Visual guides while painting such as grid lines, and a UV overlay. There are also new flip/mirror and rotate actions for paint selections. You can transfer UVs to the tileset by auto-tracing their lines or filling in their polygons. Plus more changes and fixes!

Check the patchnotes below for a full list of improvements!

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery

Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb


Remember to report any bugs you may encounter!

  • Added: Render spinning Gif animations. Edit > Render > Spin Gif
  • Added: Dither option in the Painting tab for the pencil and eraser tools. Adjust the slider at the top to control the amount of dithering.
  • Added: Grid option in the Painting tab. Displays a grid overlay using the tilesize dimensions.
  • Added: UV option in the Painting tab. Displays the UVs of any currently selected tiles.
  • Added: Mirror, Flip, and Rotate buttons in the Painting tab for transforming selections with the Marquee, Lasso, and MagicWand tools.
  • Added: Transfer UVs to the texture by auto-tracing their lines. Select the Paint > Trace option from within the context menu inside the UVs tab.
  • Added: Fill in areas of the tileset that are inside the selected UVs. Open the UV context menu and goto Paint > Fill solid, or Fill checkered.
  • Added: A checkered option in the Create blank tileset panel. This will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option in the Resize tileset panel. If canvas is enlarged, this will create a checkered pattern based on the Checker Size value in the settings.
  • Added: A checkered option for the paint bucket tool. This will fill an area with a checkered pattern based on the Checker Size value in the settings.
  • Added: Export UV map option. Open the UV context menu and goto Paint > Export UV map. This will allow you to save out the UVs as an image file.
  • Added: Hold Alt key to prevent selecting a vert when clicking it, incase you want to move crosshair to it without selecting the vert.
  • Changed: Dragging a vertex would cause the crosshair to get repositioned. Now it won't get repositioned when dragging verts.
  • Changed: UV padding can now be set to a fraction, such as 0.01.
  • Changed: Using the Scrollwheel will now zoom in the Tileset/UV/Painting panels.
  • Changed: Create blank tileset panel now uses the paint colors as default.
  • Changed: Contiguous option for the Paint Bucket and Magic Wand now use an icon to toggle instead of a worded checkbox.
  • Fixed: The grid rounding value would become a fractional number or become inaccurate when loading a new scene after having used a custom base pixel unit.
  • Fixed: There would be small gaps between tiles due to some unknown inaccuracies. New tiles now have their vertices snapped to any old vertices that are very closeby.
  • Fixed: Dragging verts would be locked to the x,y,z axis. Now it drags them based on camera direction.

v1.4.8

v.1.4.8 (May 30, 2020)
  • Fixed: Could click on vertices and faces that were beyond the camera view distance, causing them to become selected.
  • Fixed: Sometimes couldn't erase tiles that were flipped/rotate/reversed.
  • Fixed: Select all would cause errors if trying to select all tiles of a mirrored object.
  • Fixed: Click and dragging UV coordinate of a triangle (where two coordinates of the same tile overlap) in the uv panel would not separate the uv coordinates.
  • Fixed: When loading new scene, the uvs weren't cleared.
  • Fixed: Deleting an input value in the Tileset window without setting it to another value would leave it empty and undefined.
  • Added: UVs context-menu now has a 'Round to nearest pixel' action to set the selected UV coordinates to the nearest pixel.
  • Added: Hold Shift while dragging UVs to snap onto other UVs hovered over. Also moves UVs using a precision of 1 pixel.
  • Added: A new Base Pixel Unit in the settings to control how many pixels per meter (one 3d unit). It is located in the new Project section of the settings.
  • Changed: Tilesize and tilescale now work in conjunction with a Base Pixel Unit that is defined in the settings.
  • Changed: The Grid rounding value can now be set to any value irrespective of the tilesize.
  • Changed: UV Padding for the left, right, top, and bottom of a tile can now be set. This enables the ability to separate tiles by 1 pixel and then use padding on just the right and bottom sides or just the left or top for example.
  • Changed: Pressing spacebar in any tab with Tileset window in focus will now also pass the keypress to the main window.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.7

This release introduces some new exciting features. You can now toggle on Wireframe mode, use Decals, and also edit UVs in the new UVs panel! There are new videos covering these features that you can watch below.

Check the patchnotes below for a full list of improvements.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Added: Decal option for tilesets. Tilesets now have a button to toggle Decal mode on/off. With this mode on, tiles placed over other tilesets won't have any z-fighting.
  • Added: New UV tab to the tileset window, and more ways to edit the UV coordinates.
  • Added: Wireframe option in the settings. This will display the wireframe of tiles and objects in the scene.
  • Added: FPS input in the settings to adjust the framerate at which the scene renders.
  • Added: Individual Key bindings can be cleared/removed. In the buttons settings, click the 'Clear' button next to the key sequence.
  • Added: Clone a prefab object. Right-click the object in the scene tab and choose 'Clone Object'. The new object will be added to the list.
  • Improved: Selecting tiles that are overlapping will select the smaller of the two.
  • Fixed: Selecting vertices that are overlapping/coinciding the face of another tile would sometimes select the face or fail to move the crosshair point.
  • Fixed: Clearing a palette and loading the default palette wouldn't work on Linux.
  • Fixed: In some cases there would be scrollbars visible in the 3d scene window.
  • Fixed: When loading custom key bindings, it would reload them several times.
  • Fixed: Copying an empty selection in the Painting tab after resizing would copy the original sized version.
  • Changed: Pressing spacebar while in Tileset tab with Tileset window in focus will now also pass the keypress to the main window.

v1.4.6

v.1.4.6 (May 6, 2020)
  • Fixed: Left-clicking after panning the camera would cause the context menu to open while in Edit mode.
  • Improved: Panning a tileset while holding spacebar will now continue as the mouse leaves the tileset window.
  • Improved: Moving or resizing a selection in the Drawing window will nudge the scrollbars if the mouse leaves the window.
  • Fixed: Running Crocotile from a pinned shortcut on the traskbar wouldn't recognize the full-version for Steam users.
  • Fixed: In some rare cases, the drawing cursor and overlays in the Painting tab would not be aligned correctly.
  • Fixed: In some cases, the 1px black border to the side of the tileset would get magnified when zoomed in.
  • Fixed: Switching between tabs in the Tileset window would calculate the Y scroll position innaccurately.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.5

v.1.4.5 (April 29, 2020)
  • Fixed: For some users Crocotile would sometimes fail to load completely. This should be fixed now.
  • Fixed: Zooming inside the tileset or paint window would calculate the Y position inaccurately.
  • Fixed: Panning the camera in Linux/MacOS would open the context menu.
  • Fixed: Opening the context menu on Linux/MacOS would potentially cause issues due to it firing on mousedown rather than mouseup.
  • Fixed: If camera controls were bound to only use the mouse without keys pressed, other bindings that used mouse with a key wouldn't fire.
  • Added: Key binding option for erasing prefab object instances.
  • Fixed: HowTo would not open from Help menu on Linux.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!