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Crocotile 3D News

v1.4.4

v.1.4.4 (April 27, 2020)
  • Fixed: .gltf and .glb files wouldn't export correctly if there were any tilesets not being used in the scene.
  • Changed: Deconstructing instances with mirrored tiles will now add the mirrored tiles to the scene.
  • Fixed: Saving files on linux would not automatically add extensions to the filenames.


Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

v1.4.3

Crocotile 3d can now export .gltf and .glb files! These files make it easier to import into other programs. You can embed the textures right into the file, so that you have just one file to import. Another addition worth mentioning is that you can now select a specific vertex that may be overlapping other vertices. By holding Ctrl and left-clicking a tile, it will select the nearest vertex to your click. You can use this technique to select/deselect a specific vertex belonging to a tile.

Check the patchnotes below for a full list of improvements.

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Added: Export .gltf and .glb files. This will package all the textures and geometry into one file that can be easily imported into other programs.
  • Changed: Adjusted the way scripts are loaded in an attempt to avoid a potential issue where the program does not finish loading completely.
  • Fixed: Right-clicking a listed object or layer in the Scene tab wouldn't open the context menu on MacOS. It will now open correctly.
  • Added: Select nearest vertex on face when holding Ctrl and clicking the face. Useful for selecting a specific vertex when vertices overlap.
  • Added: Shortcut keys to move/strafe the camera left or right horizontally (space+g and space+j).



v1.4.2

This latest update brings a couple of new features; Billboarding and Mirroring. Prefab objects now have a Properties panel that can be opened by right-clicking the listed object in the Scene tab and choosing Properties from the popup menu. You can also double-click next to the listed Object's name to open the Properties for that object.

Also, you can now copy/paste from the clipboard, images to/from the Paint tab. This allows you to copy/paste images to/from other programs.

A couple videos have been uploaded to demonstrate Billboarding and Mirroring:

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Check the patchnotes below for a full list of improvements.

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Fixed: Tileset Padding was broken during Export if a padding value was used. This is now fixed.
  • Added: Prefab objects now have a setting that enables a bulletin board effect. Right-click the listed object in the Scene tab and select Properties or double-click the listed object (not the name).
  • Added: Prefab objects now have a Mirror mode setting in their properties. This will mirror the tiles across one of the object's xyz axis while you build and edit it.
  • Added: Copy and Pasting in the Paint tab will now allow you to copy/paste images to and from other programs.
  • Fixed: Exporting a Prefab Object would put it into the recently opened list, change the title of the window, and also clear the "check for changes" action that is used when closing or loading a scene (this could cause you to close without notifying you there were unsaved changes).
  • Fixed: When deleting a Prefab Object, it would potentially cause an issue that prevented other Prefab Objects from being exported.
  • Fixed: Tilebrush wouldn't become enabled when releasing the spacebar before releasing a mouse button while controlling the camera.
  • Changed: Pressing C while nothing is selected will now center the camera to the 3d crosshair.
  • Fixed: When changing an object or layer name, releasing the mouse button outside the input box after selecting the text would cause it to stop editing the name.
  • Fixed: An error that could happen when exiting Object Edit Mode which would prevent it from exiting properly.



Tutorial / Walk-through : Importing Exporting

Demonstrating how to Import/Export from Crocotile to other Applications (Blender, Unity, Godot, Sketchfab). I also go over all the export options, as well as the settings you may need to adjust in other programs to get the best results.
[previewyoutube][/previewyoutube]

v1.4.1

In this latest update there is now a button in the Tileset tab to select the Wrap mode for the currently selected Tileset. Instead of defaulting to Repeat mode, each tileset will default to Clamp to Edge. Tilesets with Clamp to Edge mode will not be required to have 'power of two' texture dimensions, however, if you are using Repeat mode or Mirrored Repeat mode, your tilesets will need 'power of two' width and height dimensions (in pixels) otherwise they will appear blurry. Examples of Power of two dimensions are; 2,4,8,16,32,64,128,256,512,1024. Using Repeat mode, or Mirrored Repeat mode will allow you to repeat a texture across an image by shifting the UVs outside the image bounds.

Another notable feature added is the Vertex Normal options when Exporting. You now have the option to choose between Flat and Smooth normals. Flat will produce the impression of hard edges between polygons whereas the Smooth option will average the normals between polygons to give the impression of a blended/smoothed edge. You can specify the Angle Threshold to control which polygons get blended. If the angle between polygons is within the specified angle, the edge between them will appear smoothed.

When loading palettes, you can now import .pal, .ase, .gpl, and .png files. If you choose a png files, it will extract all the unique colors in the image and create a palette from it.

Check the patchnotes below for a full list of improvements.

Check the Gallery to see creations by Crocotile users: http://www.crocotile3d.com/gallery
Also, there is a Discord server where Crocotile users can chat: https://discord.gg/fmtJdUb

Remember to report any bugs you may encounter!

  • Changed: There is now a button in the Tileset tab to toggle between the texture wrap modes (Clamp to edge, Repeat, and Mirrored repeat). Tilesets default to Edge mode, and require manually changing if you need them to repeat their texture. Repeating textures will appear blurry if the tileset image dimensions aren't a power of two (2,4,8,16,32,64,128,256,512..etc).
  • Fixed: Replacing a tileset with an updated version using "Replace Tileset" wouldn't work.
  • Added: Vertex Normal Type/Threshold options when Exporting. Specify the angle in degrees where normals become averaged. If the angle between surfaces are within this angle, the vertex normals will be averaged betweeen them. (Note: a value of 90 produces strange results, so use 89 instead).
  • Added: Checkbox in export options to select/deselect all layers and objects.
  • Changed: Adjusted some of the interface styling to be more consistent.
  • Added: Load different palette formats (c3dpal, pal, ase, gpl, png). You can choose a png image and it will find all the opaque colors from it.
  • Added: Remove Duplicate colors option in the Palette menu. This will remove any duplicate colors in your palette.
  • Changed: Tilesets now get refreshed whenever the application is focused (if auto refresh is enabled). Returning from a paint program will trigger the refresh.