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Early Access Release #8 (Version: 0.9.7936.29766)

Early Access Release #8 (Version: 0.9.7936.18766)


New Functionality:

  • Production Summary Screen - This screen lets you see at a glance what your country is producing, and the relative resource costs being spent to produce each item
  • Added war Theater to region tooltip. Since each theater has its own depot, I felt this was information that was useful to the player, that wasn't available.



Bug Fixes:

  • Fixed bug where AI was upgrading player's units without consent. The player should be responsible for all unit upgrade decisions.
  • USA AI in the Mediterranean got derailed if Germany made early conquest of England.
  • Fixed USA AI issue stalling against Japanese mainland invasion
  • Resources Report was showing "-1" for enemy values when spy report was unavailable. Should have been displaying "?"



Tuning:

  • Increased supply consumption from from 1 to 1.25 for attacking units. Idle units remain at .5 and unit in defensive combats remain at 1
  • Increased espionage team cost from $100,000 to $1,000,000
  • Increased Russian winter attrition from 5% to 10%
  • Increased Russian winter defense bonus from 10% to 25%
  • Added 10% mother Russia defense bonus for USSR home regions (not satellite, like Ukraine)
  • Some unit specs were adjusted to make upgrades feel more like upgrades. The specs for each tech level were patterned after historical units, however, in some cases the improved attributes are not directly modeled in the game. So, in-game attributes have been tweaked to ensure that the upgrade reflects the improvement that would have been historically felt in battle.
    • Germany - Fighter - TechLevel 4 - Increased air guns from 4 to 6
    • China - Fighter - TechLevel 3 - Increased air guns from 6 to 8
    • China - Fighter - TechLevel 4 - Increased air guns from 6 to 8
    • France - Fighter - TechLevel 3 - Increased air guns from 6 to 8
    • France - Fighter - TechLevel 4 - Increased air guns from 6 to 8
    • UK - Fighter - TechLevel 2 - Increased air guns from 4 to 6
    • UK - Fighter - TechLevel 3 - Increased air guns from 4 to 6
    • UK - Fighter - TechLevel 4 - Increased air guns from 4 to 6
    • USA - Fighter - TechLevel 3 - Increased air guns from 6 to 8
    • USA - Fighter - TechLevel 4 - Increased air guns from 6 to 8
    • USSR - Fighter - TechLevel 1 - Increased air guns from 2 to 3
    • USSR - Fighter - Techlevel 3 - Increased air guns from 2 to 4
    • USSR - Fighter - TechLevel 4 - Increased air guns from 3 to 4
    • China - Tactical Bomber - TechLevel 2 - Increased air guns from 6 to 10
    • China - Tactical Bomber - TechLevel 4 - Increased air guns from 6 to 12
    • France - Tactical Bomber - TechLevel 3 - Increased air guns from 6 to 12
    • France - Tactical Bomber - TechLevel 4 - Increased air guns from 9 to 12
    • Japan - Tactical Bomber - TechLevel 2 - Increased air guns from 2 to 3
    • Italy - Tactical Bomber - TechLevel 1 - Increased air guns from 4 to 5
    • UK - Tactical Bomber - TechLevel 2 - Increased air guns from 6 to 10
    • UK - Tactical Bomber - TechLevel 3 - Increased air guns from 9 to 10
    • USA - Tactical Bomber - TechLevel 1 - Increased air guns from 6 to 12
    • USA - Tactical Bomber - TechLevel 2 - Increased air guns from 9 to 12
    • USSR - Tactical Bomber - TechLevel 4 - Increased air guns from 6 to 12
    • Germany - Strategic Bomber - TechLevel 2 - Increased air guns from 11 to 12
    • Germany - Strategic Bomber - TechLevel 3 - Increased air guns from 6 to 12
    • Germany - Strategic Bomber - TechLevel 4 - Increased air guns from 10 to 12
    • France - Strategic Bomber - TechLevel 3 - Increased air guns from 8 to 10
    • USA - Strategic Bomber - TechLevel 2 - Increased air guns from 8 to 10
    • USSR - Strategic Bomber - TechLevel 1 - Increased air guns from 5 to 8
    • USSR - Strategic Bomber - TechLevel 3 - Increased air guns from 8 to 10
    • USSR - Strategic Bomber - TechLevel 3 - Increased air gun size from .3 to .5
    • USSR - Strategic Bomber - TechLevel 4 - Increased air guns from 8 to 10
    • Japan - Submarine - TechLevel 3 - Increased torpedo tubes from 6 to 8
    • Japan - Submarine - TechLevel 4 - Increased torpedo tubes from 6 to 8

Early Access Release #7

New Functionality:

  • AI will now upgrade units when possible
  • Added "Build Max" Button to the Production Detail Screen. Clicking this button will create the maximum possible production of that unit type in that region. Note: the game will prompt you to confirm that you really want to do that.
  • Production: now centers map on production region to give context on where the production will occur
  • Added weather tooltip to Information Panel


Bug Fixes:

  • Fixed layout problem on Espionage Mission Screen blocking dropdowns
  • Fixed problem with Target drop down selecting wrong target type, and closing when scrolling on Espionage Mission Screen
  • Fixed problem with Identify Manufacturing not displaying espionage results
  • Fixed problem with Sabotage Missions finding target, but not executing sabotage
  • Trade Screen: Originally did not list countries with nothing to trade. This was causing confusion, so I modified the screen to display all countries but disable the Create Trade Button for a country, if they had nothing to trade.
  • Search: Region search was not centering map on Y coordinate correctly. Y Coordinate calculation was incorrect.
  • Messages weren't being saved in the Game Saves
  • Fixed bug where some text box labels were displayed in a smaller font.
  • Production Manager Screen has been causing confusion. Added explanatory text to describe its function.
  • Production Detail Screen will now display the maximum number of the unit type which can be added to production
  • Fixed bug preventing selecting of certain unit types on Production Screen Type Filter
  • Fixed bug preventing selection of Transport or Repair Points on Production Manager Screen

Release #6 (Version: 0.9.7915.26923)

Release #6 (Version: 0.9.7915.26923)

  • Updated Army/Fleet Organization Screen to allow selecting and transfer of multiple units at a time to new Army/Fleets
  • Allowed air units to rebase longer distances, but added readiness penalty for rebase operations longer than their normal range.
  • Allow upgrade of Armor, Mech Infantry, Fighters, Tactical Bomber, and Strategic Bomber Units if better version has been researched
  • Reduced upgrade time from 8 weeks to 4 weeks
  • Fix to culture string that may have caused problems on some computers

Patch Notes: Release #5 (Version 0.9.7908.25389)

Patch Notes: Release #5 (Version 0.9.7908.25389)

This is another small update to address an issue that was confusing to a number of players. Previously, you had to click on the hexagon in a region. This update will allow you to click on any part of a region to interact with it. There a couple of small improvements (listed below) as well.


  • Can now click on any portion of region instead of just the hexagon in the center of the region.
  • Added notification tag when production is less than 90% of capacity
  • Added notification tag when research team utilization is less than 100%
  • Added notification tag when espionage team utilization is less than 100%

Early Access Release #4 (Version 0.9.7906.27532)

NOTE: Old Save Game Files won't work with this version

This build fixes the following items, and adds Steam Cloud Saves:

  • Added Cloud Saves (10 last saves synched by Steam)
  • Added auto Accept/Reject option for AI initiated trades
  • Units moving by Strategic Redeployment will cancel movement into battle or enemy regions
  • Updated game and manual to use terms Army, Air Fleet, and Naval Fleet to describe grouped units. Previously, these were referred to as Stacks. The old terminology was confusing, because the "stack" was displayed in-game as a single chit.
  • Fixed problem with Destroyer and Submarine losses not be recorded in the game statistics
  • Fixed problem where anti-tank guns weren't doing damage properly
  • Fixed problem with tank gun damage Calculation
  • Fixed problems with shipping losses not being recorded properly
  • Fixed problems with bombing losses not being recorded properly
  • Fixed problems with air to air interception not occurring in land regions without land units
  • Fixed problems with air to ground bombing not occurring in land regions without current land battle
  • Tuning: Reduced Factory Production Cost from 100 points for 52 weeks to 25 points to 26 weeks
  • Updated flag for China to use historical flag
  • Updated German flag to use pre-war flag