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Skitt News

New Update 1.6.7.

- At the end of a game you can see new statistics such as damage done, damage received, healing done and precision. Now with this information at the end of the game you will be able to see your performance throughout the mission and thus know what to improve.

- The expedition system (tasks) has changed. They are now random, can be played as many times as possible, and will always grant the same amount of experience. This change forces the player to have to adapt to a random mission by playing various characters in order to fulfill the objective of the corresponding expedition.

- The performance of the game when there are many enemies on the screen has been considerably increased. Before there was a serious performance problem when there were more than 30 enemies on the screen, now there can be 5 or 50 and the performance is almost the same.

- New appearance of the main menu. The menu will now change as you progress through the story or open the game to add a bit more personality and feel more alive.

- Damage is now calculated more accurately. Before the game calculated the damage based on the damage that the player did in full, for example 90 damage and when you kill an enemy of 50 damage the game calculated that you did 90. Now the The game would calculate in that same scenario that you did 50 to it. This was done to keep the stats at the end of the game accurate, but it resulted in a lot of changes, the biggest one being that the Ultimate charge is slower.

- Due to the above, all the characters charge their Ultimate faster. The increase is between 10% to 20% depending on the character.

- A new introductory cinematic was added to the game. This to explain the context of the game in a clearer and more visual way.

- Reduced the amount of supplies to a more realistic amount. Now you can't get more than 1000, but the price of everything is reduced just the same.

- New clearer and more consistent interface. The interface of many elements has been revamped to be clearer and more pleasing to the eye.

- Increased the maximum level achievable to level 100.

- Cinemas and dialogues have been changed in the story.

- The difficulty of some missions has changed.

- Correction of several errors, some of them important.

New Update 1.6.4.

- Better graphics, sounds and animations. More cleanliness and clarity in animations, sounds and graphics.

- You no longer run slower when you have low energy, you consume less energy when running backwards, energy recovers more slowly. These changes were made for more consistency in player movement.

-By aiming at an enemy you can see his health. Added this feature to be more aware of the damage you do with weapons and abilities.

- Now the probability of an incubator spawning is 50%. There is a new carrier available. This change was made to further highlight the impact of carriers in the game, with them being more plentiful one more carrier was added for more diversity. All this increases the difficulty of the game.


- Change of gameplay in all characters:
  • Alex: Flashbang has more range. Now recovers energy twice as fast as other characters. Due to the change in movement in the characters, these changes give Alex a unique characteristic that sets him apart from the other characters.
  • Carter: Weapon damage increased from 10 to 11 per bullet. Reload time increased from 1.5 seconds to 1.7. The charge for the Ultimate gained by the ax reduced from 8% to 4%. The charge of the ax is increased from 8 to 9 seconds. Now the Ultimate instead of using fists you use the ax to attack enemies doing much more damage. Some perks have been changed. All these changes are made to make Carter a more aggressive character, especially with his Ultimate, which before was only effective to escape from a difficult situation, can now be used to kill some enemies.
  • Einar: When you have the rifle equipped the healing is 2 per second and when you switch to a pistol that healing increases to 4 per second. The model of the pistol has been changed. Now when using the Ultimate you can switch between pistol and rifle but you no longer have infinite bullets. All these changes are made to make Einar a more dynamic and balanced character with his damage and healing.
  • Frame: You shoot faster when using your ability. Max charges faster, machine gun damage is lower, and its rate of fire is reduced, but its accuracy has been greatly increased. Marco was a very offensive character but his damage was lower compared to other characters, these changes are made to enhance that.
  • Phillip: The shield lasts a second longer, the duration of the Ultimate has been reduced to only four seconds, and the accuracy when you are using the Ultimate has been reduced but the movement speed has also been increased. Phillip was a very offensive character and also very resistant, to balance that his durability was increased but his attack was reduced with his Ultimate.
  • Tony: Changed Tony's ability and passive to constant damage reduction. Tony has always had a confusing or boring ability, with this change Tony is expected to be on par with the other characters.
  • Richard: Increased damage per shot from 20 to 26 but reduced ammo from 30 to 20. Missile damage increased from 120 to 160 but launch animation is slower, radius of explosions is less. This is done to boost Richard's damage and make him more useful for removing Incubators.
  • Rilley: Ability charge time reduced from 12 to 10 seconds. Now the effect of concentration and precision is more constant. These changes are given to enhance healing because due to the changes in the carriers, the damage and danger is more constant, so more healing is required to mitigate it.



- The difficulty of some missions has changed. There were very easy missions and very difficult ones.

- Some cinemas and dialogues of the story have been changed.

- Correction of various errors.

New Update 1.6.0.

Update1.6.0


- New more realistic lighting. With the updated game engine, it has been possible to update the lighting in the game to bring back real-time lighting (something that was temporarily removed in the 1.4.0 update).

- Better textures. Improved the textures of many maps to give a more apocalyptic effect.

- Einar's gameplay has been changed. Einar's weapon was changed from an M1 Garand to an M1 Carbine, giving him more rate of fire, more ammo, but less damage and accuracy, this was done to make Einar's damage more consistent, with this two of his three perks have been changed. Also added the feature that when using the pistol, he will run slightly faster, but his healing area will be less.

- Some missions in the story have been changed.

- Allies now receive 50% more healing from healing characters. This change was made to make healers more important when playing a quest that requires companion protection.

- Improvements in artificial intelligence. There were major problems especially with the bosses of the cave and the alleys, there were also inconsistencies in the intelligence of the carriers.

- New configuration options. Antialiasing and a grain effect can now be turned on and off. The minimum limit of the field of view increased from 40 to 60

- Improved interface (Game modes).

- Improved physics on death of enemies.

- Correction of several errors.

New Update 1.5.6.

Update1.5.6


Some of these changes are temporary and may change or improve in subsequent updates.

- The way the story is told in some parts of the game has been modified: You no longer see only static characters when talking to them. Although the essence of the format of the story is maintained, the aspect was changed to make it look more natural and less "static". Due to this change, some parts of the story have been slightly modified.

- All characters charge their Ultimate faster when dealing damage. Before the Ultimate took too long to load, with this change the characters has more use of their Abilities.

- Alex, Carter, Riley and Tony's gameplay have changed:

  • Alex.- Before the ability was to switch to a pistol and run faster, now you throw a grenade that stuns enemies. Before the Ultimate was to increase the power of your weapon, now you run faster, you cannot get tired and your health increases for a period of time.

  • Carter.- Before throwing knives was an unrewarding skill, now you throw an ax to give an even greater sense of power and damage.

  • Riley.- The passive used to be a bit inconsistent, now it is more "fluid". The Ultimate heals less, but charges faster.

  • Tony.- Tony was one of the least interesting characters in the game, with these changes I try to change that. The new ability consists of receiving less damage while your "anger" resource is depleted, that resource is recovered when taking damage or when not in defense mode. Ultimate now makes you indestructible but you no longer regain health and your shotgun does less damage.


- All the characters have changes, either in their advantages, Ultimates, among others. With the load of the Ultimate being faster, the player would have a lot of advantage over the enemies so, the duration of these skills was reduced practically in half and with the changes in the abilities of the mentioned characters, the advantages are no longer the same.

- Special missions have been removed. Special missions were a bit heavy to unlock and not very rewarding.

- Improved interface.

- Some animations and sounds have been improved.

Update 1.5.0

Patch 1.5.0


- The player can now jump, run sideways and backwards. Recover energy faster. This change gives the player greater movement capacity, being able to reach previously unreachable places, such as getting on top of a car, and, with faster energy recovery, they will be able to have a more constant movement.

- The player will slow down when taking damage, if he takes more damage, the more he will slow down. Now that the player has much more mobility it is necessary to balance that. With this change, the player must be more careful when running between enemies.

- Converts will react in a certain way if they cannot reach a player who is too high. Now that the player can be in places unreachable by enemies, this now makes them react in an "explosive" way.

- Visual improvements in the game. Some effects such as explosions have been improved and bullet casings were added when shooting.

- Improved UI.

- The appearance of the menu has been renewed.

- Minor bug fixes.