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Starship Troopers: Extermination News

Update 1.5 Patch Notes

[p]Update 1.5 will be available for troopers to download at 10 AM PT (GMT-7) on June 23rd, 2025.[/p][p]This patch is a collection of content, performance, optimization improvements, and bug fixes. If you'd like to discuss Update 1.5 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord! [/p][p]The Federation thanks every trooper who's already delivered valuable feedback from the front lines. Your input strengthens our campaign and helps us build the updates you deserve![/p][p]Haven’t reported in yet? We need every voice in this war effort drop us a Steam review and let Command know what you think. Every opinion helps the cause.[/p]
[p][/p][h2]16 Player Hive Hunt[/h2][p]The Arachnid menace and their escalating ferocity in defending their nurseries has forced the Federation to escalate our own response. To meet this new threat head-on, the Deepspace Vanguard has approved the immediate deployment of 16 troopers for all Hive Hunt missions![/p][p][/p][p][/p][p]And to support this new aggressive deployment strategy, the Federation has simultaneously rolled out the brand-new Timer Operated Atomic Device Canisters, or T.O.A.D Canisters. The personal Det Packs have been replaced with the nearly-as-portable T.O.A.D Canisters. [/p][p]These Nuclear payloads now require a heroic trooper to carry and manually place them on an Arachnid Hive Cores to permanently destroy the hive structure. Additional troopers will be required to escort the dedicated Nuke carriers into the hive.[/p]
  • [p]Hive Hunt has been converted from 4 Players → 16 Players.[/p]
  • [p]Hive destruction requires the escorting of T.O.A.D Canisters into the Hives.[/p]
[h2]Morita II[/h2][p]Federation scientists are happy to report the arrival of the much-anticipated successor to the Morita rifle, the Morita II! With its many quirks and futuristic aesthetics, the Deepspace Vanguard is happy to begin field testing of this brand-new prototype weapon.[/p][p]
[/p][p][/p][p]In its standard configuration, the Morita II is a powerful burst-fire rifle with an explosive underbarrel grenade launcher. With its extended range of Weapon Modifications, the Morita II can be customized for any combat situation, allowing each class to customize their weapon to their liking. [/p][p]Use the Fully Automatic modification to change the controlled burst-fire into a flurry of caseless bullet fire. Or equip the Experimental Plasma Launcher to vaporize Tigers into mist.
[/p][p]This new weapon will be available to all classes upon reaching level 16.
[/p][p]Happy hunting, troopers![/p][p][/p][h2]Stinging Fury[/h2][p]Unleash a bold new look with the new Stinging Fury Supporter Pack. A new addition to the Federation cosmetic lineup. Available to purchase with Update 1.5, this pack lets troopers customize their gear with a striking new palette for their weapons, armor, and visors. It also includes a unique profile banner and icon to complete your battlefield presence. [/p][p][/p][p][/p][h2]Horde Mode[/h2]
  • [p]Rounds are now timer-based and not dependent on # of Bugs killed.[/p]
[h2]Quick Player Filtering[/h2]
  • [p]Matches can now be filtered via Mission Type and Difficulty.[/p]
[h2]Galactic Front Updates[/h2]
  • [p]Intel has been removed as a Company Ops purchase currency.[/p]
  • [p]A selection of Company Ops will always be available whenever a Galactic Front is active.[/p]
    • [p]The selection will change on a 6-hour rotation.[/p]
[h2]PC[/h2]
  • [p]Steam Deck[/p]
    • [p]Virtual Keyboard input fixes.[/p]
    • [p]Steam Deck increased font sizing. [/p]
  • [p]Upscaler Upgrades:[/p]
    • [p]DLSS 4[/p]
    • [p]FSR v3.1.3a (FSR 4 on supported cards)[/p]
[h2]Ultra Dynamic Sky[/h2]
  • [p]X-11 Dynamic Sky added. [/p][p][/p]
Quality-of-Life
[h3]Spotlights[/h3][p]Spotlights have been adjusted to support interactions with more Engineer perks and utilities. The Overcharge module is now able to over-repair and overcharge Spotlights. [/p][p]The Reinforced Repairs perk now provides additional blue Health to the Spotlights. The Overcharge Module can now Overcharge the Spotlights; this will temporarily boost the light intensity as well as allow the light to continue operating even when damaged.[/p]
  • [p]Spotlights can now be reinforced.[/p]
  • [p]Spotlights can now be overcharged.[/p]
[h3]Resource Canisters[/h3][p]Troopers carrying a resource canister will now have an icon displayed on the Tac Map and on the HUD.[/p][h3]Sky Marshall and Rico Visual Update[/h3][p]We've changed the static images of Sky Marshall and Rico to animated video sequences. Using our original character images and  voiceover files, we leveraged AI-powered facial animation and lip-sync technology to closely match their spoken performances.[/p][p][/p][h2]Armory Tuning[/h2][h3]Morita XXX[/h3][p]The premier anti-tiger sniper rifle is receiving a few new Weapon Modifications to assist troopers in their fight against the bugs. The Explosive Rounds modification replaces the standard Anti-materiel ammo with a High Explosive charge, more effective against unarmored bugs in tight groups with a devastating impact against weak points, and the Short Scope modification provides the more CQC-focused snipers with a short ranged sight that provides modestly improved handling and reduced sway.[/p]
  • [p]Added Short Scope (2x) sight mod at level 6.[/p]
  • [p]Added Explosive Rounds ammo mod at level 8.[/p]
[h3]TW-2-R Sp.L.I.T Shotgun (Slug)[/h3][p]The slug-variant of the Sp.L.I.T was less flexible than other shotguns, new Weapon Modifications are being issued to provide new opportunities for Rangers to customize their slug-slinging antics. The Heavy Slugs modification uses heavier ammunition for increased damage at the expense of accuracy and armor penetration, and the Short Scope provides an improved sight for mid range psuedo-sniping (if that opportunity presents itself.)[/p]
  • [p]Added Heavy Slugs ammo mod at level 7.[/p]
  • [p]Added Short Scope (2.5x) sight mod at level 8.[/p]
[h3]FU-17 Flamethrower[/h3][p]The trusty Flamethrower can be a situational weapon depending on the types of targets encountered. To better highlight these strengths and weaknesses, we’ve improved the weapon’s hit marker feedback. In addition, we’ve provided a few improvements to the FU-17’s overall usability with improved consistency and increased reserve ammo. [/p]
  • [p]Added hit markers: Critical hit markers will display when dealing additional damage, and Resist hit markers will display when dealing less damage or no damage.[/p]
  • [p]Flames now pierce through bugs in the area of effect.[/p]
  • [p]Slowing effect now applies to Fire Warriors and Inferno bugs.[/p]
  • [p]Ammo increased from 300 → 400.[/p]
[h3]Speed Stim Fabricator[/h3][p]The Federation has replaced the current Speed Stims with a more potent cocktail. Each individual stim will now provide a larger movement speed boost that lasts longer. However, the effect can no longer be stacked multiple times to increase the effectiveness.[/p]
  • [p]Movement speed boost increased from 15% → 30%.[/p]
  • [p]Duration increased from 10 seconds → 15 seconds.[/p]
  • [p]Effect no longer stacks.[/p]
  • [p]Has a new visual effect while speed boosted.[/p]
[h3]Lure Grenades[/h3][p]Bugs will now have reduced targeting against Lure Grenades. While some scientists suggest this could be an example of bugs adapting to our tactics, other scientists suggest the suggestion that a bug can learn is offensive. We are making a minor adjustment to Lure Grenades, because they were already individually effective but when combined with the Demolisher’s Barrage they could be used to easily control entire hordes of bugs.[/p]
  • [p]Targeting priority reduced.[/p]
  • [p]Max number of attracted bugs reduced from 10 → 4.[/p]
[h3]Nuke Detpack[/h3][p]With the reduction in Lure Grenades effectiveness, we wanted to provide Demolishers with new methods for defensive crowd control, and allow the Nukes to be used in situational offensive actions.[/p]
  • [p]Deployed Nuke Detpacks will now attract nearby bugs.[/p]
  • [p]Minimum Damage increased from 750 → 1100.[/p]
[p][/p][h2]Known Issues[/h2]
  • [p]Underbarrel reloads have missing visuals due to LOD issue when using Low settings on PC.[/p]
  • [p]UI issue when switching weapons. Mods will still show as applied when they are not.[/p]
  • [p]Entering a MG emplacement when charging the plasma underbarrel might break the primary firing sound.[/p]
  • [p]Engineers that die with a canister on their back have a permanent icon in the 6th slot.[/p]
[h2]Highlights [/h2]
  • [p]Chat messages no longer appear as "MUTED" after unmuting players.[/p]
  • [p]The DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build atop unintended utilities.[/p]
  • [p]The player can now pick up inactive shock beacons after planting.[/p]
  • [p]Players can no longer ragdoll below the map and get stuck when revived on X-11.[/p]
[h2]Console Fixes[/h2]
  • [p]The AI trooper's firing sound no longer continues to play while reloading.[/p]
  • [p]Client no longer crashes on PS5 when a grenade explodes.[/p]
  • [p]DLC pack names now use a consistent format on Xbox.[/p]
  • [p]Ejection issue after death on Horde_Boreas_South map has been resolved for Xbox and PS5.[/p]
  • [p]Failed to connect to server message no longer appears incorrectly when a PS5 player joins a party.[/p]
  • [p]L2 and R2 buttons now function properly on the Company tab for PS5.[/p]
  • [p]Objective selection now works correctly on the map for console players.[/p]
  • [p]The unnecessary "rotate" button no longer appears in the loadout screen on Xbox Series X.[/p]
[h2]UI[/h2]
  • [p]Addressed issue where the description of "Show Text Chat" in Gameplay Settings would disappear.[/p]
  • [p]Added a UI prompt indicating detection of Inferno bugs.[/p]
  • [p]Corrected English text display for the "Handling" weapon stat in the Loadout screen across all languages.[/p]
  • [p]Corrected the "=+ORE" string in Horde mission notifications for Chinese.[/p]
  • [p]FedNet Camera overlay now disappears correctly when zooming out or dying while changing view.[/p]
  • [p]Fixed an issue where the symbol "Й" was not fully visible on the Quick Play filter screen in Russian.[/p]
  • [p]Fixed audio crackling issue on Boreas when playing on PS5.[/p]
  • [p]Fixed bug where pinging the Mobile HQ on the Tac Map would create a duplicate icon.[/p]
  • [p]Fixed mismatch in player ranks when viewed on different devices.[/p]
  • [p]Fixed spacing issue between two strings in Simplified Chinese (ZH-CN).[/p]
  • [p]Fixed untranslated notification for failed FedNet Camera secondary objective.[/p]
  • [p]Fixed untranslated text when player is using the FedNet Camera.[/p]
  • [p]Leaving a Private Company with a pending join request now displays the correct prompt.[/p]
  • [p]Localized the "Begin FedNet Broadcast" secondary objective notification in match.[/p]
  • [p]Localized the "Begin FedNet Field Report" secondary objective notification during matches.[/p]
  • [p]Localized the secondary objective pop-up for "Protect the cameraman" during matches.[/p]
  • [p]Localized the "Secure The FOB Zone" mission objective text.[/p]
  • [p]Resolved issue where some parts of the Settings Menu did not update when changing languages.[/p]
  • [p]Resolved issue where users could stack multiple "Exit Game" menus from the Main Menu.[/p]
  • [p]Spectator HUD now correctly displays names for all troopers.[/p]
  • [p]Suit palette tooltip text is no longer cut off.[/p]
  • [p]Text in the secondary navigation menu is now accessible via keybinds after mouse use.[/p]
  • [p]The Image Upscaling option now properly displays all available options for the user’s device.[/p]
  • [p]The Options menu no longer opens when pressing the Esc key on the Select Trooper screen.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Translated the "Smile!" pop-up from the FedNet Camera.[/p]
  • [p]Translated the "Smile!" status icon used by the FedNet Camera feature.[/p]
  • [p]Translated Zoom menu texts for the FedNet Camera.[/p]
  • [p]Trooper count assigned to an objective now updates immediately if another trooper exits the mission.[/p]
  • [p]Updated the description for the Underbarrel Experimental Plasma Launcher to support all languages.[/p]
[h2]Audio[/h2]
  • [p]A_F_1_VO_Ping_Ammo_06 no longer plays with a robotic voice effect.[/p]
  • [p]Being shot by gunners now correctly triggers pain audio.[/p]
  • [p]Crashed Dropship pilot voice line no longer plays twice.[/p]
  • [p]Dying while firing an automatic weapon no longer causes continuous firing sound on other clients.[/p]
  • [p]Explore music now plays correctly after defeating a tanker.[/p]
  • [p]Extraction background music now plays correctly when the team runs out of respawn tickets and no longer overlaps the end-of-round screen.[/p]
  • [p]Fixed an issue where the “Secure The FOB Zone” or “Landing Zone” mission announcement would disappear.[/p]
  • [p]Grenade throw voice line no longer incorrectly plays when throwing a canister.[/p]
  • [p]Music now plays correctly upon reaching maximum threat level in ARC mode.[/p]
  • [p]Pain audio now plays properly when being hit by gunners.[/p]
  • [p]Plasma Grenadier’s name no longer appears cut off when pinged.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shooting audio no longer continues to play if a player dies while holding the fire button.[/p]
  • [p]The trooper icon no longer appears incorrectly on the legs when mounting the Twin MG Emplacement.[/p]
  • [p]Trooper voice lines are now properly muted when "Voice Volume" is set to 0%.[/p]
  • [p]The voice line for throwing grenades no longer incorrectly triggers when using canisters.[/p]
[h2]Art & Animation[/h2]
  • [p]Attack animation and projectiles of the Gunner bug now stop simultaneously when a trooper is close.[/p]
  • [p]Light Beacon’s M.I. Cache no longer clips with the ground in the HiveHunt_AP_CM1_1 map.[/p]
  • [p]The missing back faces on rocks in Valaka has been resolved.[/p]
  • [p]Ore Refineries A and C no longer appear overlapped in the M3B_AAS_SecurityOutpost3 map.[/p]
  • [p]Sprinting animation no longer continues when crouching while sprinting.[/p]
  • [p]Stunned animation now correctly plays for the Tiger Elite when hit by the Morita Triple X.[/p]
[h2]Gameplay & General Fixes[/h2]
  • [p]"Outgoing reliable buffer overflow" error no longer appears during matchmaking.[/p]
  • [p]Greatly reduced players being thrown out of bounds and stuck in death loops on respawn.[/p]
  • [p]Able to leave the map on the south side of Agni Prime has been fixed.[/p]
  • [p]ADS no longer breaks the camera upon respawn after dying.[/p]
  • [p]Agni Prime blue crystal now has correct collision for players and bugs.[/p]
  • [p]Agni Prime's invisible collisions near a refinery spawn location have been removed.[/p]
  • [p]Barrage animation no longer allows shooting while locked.[/p]
  • [p]Bugs are no longer able to clip in and out of the ground.[/p]
  • [p]Bugs can no longer hit multiple objects in a single attack with a single attack.[/p]
  • [p]Canister liquid no longer remains in the weapon slot after respawning from bug-related death.[/p]
  • [p]Carried items now disappear correctly after being placed in their designated areas.[/p]
  • [p]Crashed Supplies dropship no longer leaves behind lingering collisions.[/p]
  • [p]DXGI_ERROR_DEVICE_HUNG crash on Intel ARC cards has been resolved.[/p]
  • [p]Demolisher’s barrage ability no longer removes movement speed debuff when holding a canister.[/p]
  • [p]Dropping a FedNet Camera on a Carnage Corpse no longer causes excessive blood spray.[/p]
  • [p]Engineer should now have a better time building items using the Mobile Build Tool.[/p]
  • [p]Enemy Camp objective no longer spawns in the lava area near the build zone on Agni Prime.[/p]
  • [p]Executing traitors no longer consumes team respawn tickets.[/p]
  • [p]Flare smoke is now lit properly and no longer appears black at night.[/p]
  • [p]Highlight post-processing now functions correctly with upscaling enabled.[/p]
  • [p]Invisible collisions at the top of the tunnel in AAS_Hospital map have been removed.[/p]
  • [p]Invisible ore canisters destroyed in the refinery can no longer be picked up.[/p]
  • [p]Last First Aid stim no longer locks players into holding nothing.[/p]
  • [p]Light beacon M.I. Cache no longer clips into the ground on HiveHunt_AP_CM1_1.[/p]
  • [p]Lumen HWRT/SWRT no longer causes excessive brightness during ash storm mutator on Agni.[/p]
  • [p]Melee attacks now deal correct damage to bugs when using the Prosthetic Servos perk.[/p]
  • [p]Mobile HQ decal no longer persists after construction is completed.[/p]
  • [p]Navmesh gaps in tunnels on VP_CM1_1 and VP_CM1_1R maps have been fixed.[/p]
  • [p]Objective refineries A and C no longer overlap in M3B_AAS_SecurityOutpost3.[/p]
  • [p]Ore refinery on Agni Prime no longer spawns in an elevated and unintended position.[/p]
  • [p]Out-of-bounds death loop on AAS Valaka map has been fixed.[/p]
  • [p]Plasma Grenadier and Gunner bugs now burrow less frequently before attacking.[/p]
  • [p]Plasma Grenadier is no longer stuck in the fuel tank on AAS_FDPump1.[/p]
  • [p]Plasma Grenadier now fully unburrows during emergence.[/p]
  • [p]Players that joined match with all players muted can now unmute others properly.[/p]
  • [p]Players can no longer repeatedly stab speed-buffed troopers without consuming charges.[/p]
  • [p]Players can no longer build short walls on top of fabricators.[/p]
  • [p]Primary fire magazine no longer causes underbarrel shotgun to refill when empty.[/p]
  • [p]Race conditions that disrupted game flow have been resolved.[/p]
  • [p]Rock detail on SM_Massive_Sandstone_Cliff_10 now appears properly on Agni maps.[/p]
  • [p]Scan grenade chirp sound effect volume has been balanced.[/p]
  • [p]Shadow flickering during ADS with scoped weapons on Agni has been resolved.[/p]
  • [p]Tanker spray now deals correct damage without requiring perfect positioning.[/p]
  • [p]The 1st utility is no longer replaced when picking up a 4th utility while holding another item.[/p]
  • [p]Thermo charge detonator no longer floats after being melee attacked.[/p]
  • [p]The trooper can no longer deconstruct Beacon utilities placed inside structures.[/p]
  • [p]The trooper icon no longer appears on the legs when using the Twin MG Emplacement.[/p]
  • [p]Trigger buttons no longer stop working after adding a friend from the pending tab.[/p]
  • [p]Underbarrel attachment no longer causes a crash when leaving a mission.[/p]
  • [p]Underbarrel shotgun no longer regains ammo improperly when emptying the main magazine.[/p]
  • [p]Unable to change firing modes while reloading has been fixed.[/p]
  • [p]Unable to build or interact after picking up Turret Ammo in Place Mode has been resolved.[/p]
  • [p]When colliding with the dropship edge while running, the skybox is no longer briefly visible on Agni.[/p]
[p]
[/p]

Starship Troopers: Extermination Development Update (June 9th, 2025)

[h2]Hello, Brave Troopers,[/h2][p]Summer is just around the corner and so is Update 1.5: Phantoms Nest, and with it comes a wave of exciting updates for Starship Troopers: Extermination.[/p][p]First up, Update 1.5 is almost ready to drop, and here’s a quick refresher on what’s coming your way:[/p]
  • [p]Hive Hunt expands to 16 players, introducing a brand-new “Escort the Nuke” mechanic.[/p]
  • [p]Horde mode has been rebalanced, and wave progression is time-based, not tied to the number of Bugs you kill.[/p]
  • [p]The Morita MK2 joins the Vanguard arsenal, equipped with a powerful experimental plasma attachment to unleash chaos on the Bug menace.[/p]
  • [p]New weapon Mods added for the Morita XXX and TW-2-R Sp.L.I.T Shotgun (Slug) [/p]
  • [p]And of course, we’ve implemented a significant revamp to Galactic War alongside a suite of quality-of-life improvements and bug fixes.
    [/p]
[p]But that’s not all. Later this summer, we’re preparing to launch one of our biggest updates yet, featuring the long-awaited New Bug Spawning System. This new tech completely overhauls how enemy encounters unfold, giving us new tools to ensure intense, immersive action across every match.[/p][p]This major update also introduces our first new game mode since Hive Hunt. Designed to complement our existing modes, this new experience brings a big challenge for you all. You’ll deploy to Valaka and Agni Prime in pursuit of Archnigeon, a mysterious resource first discovered on Boreas. With the potential to shift the tides of war in the Federation’s favor, Archnigeon is now being found in other systems and the race is on to secure it.[/p][p][/p][p][/p][p]This is only the beginning of Operation: Critical Strike. We plan to expand this mode with new mechanics and levels in the future.[/p][p]We’ll be sharing full details on Update 1.6 in our July Transmission, but our current mission objective is to deploy 1.6 in August.[/p][p]Until then, stay sharp, Troopers! The future of the Federation depends on you![/p][p][/p][h3]FOR THE FEDERATION! - Project Lead PMO[/h3][p][/p][p]Please be mindful that everything below is subject to change based on the development progress and testing outcomes.[/p][p][/p][p][/p]

Starship Troopers: Extermination Development Update (May 9th, 2025)

[h2]Hello, fellow Troopers,[/h2]

First off, CONGRATULATIONS on the glorious victory on Valaka during Operation: Disputed Sands! Your bravery and determination are helping turn the tide in our war against the Bug. The entire Federation salutes your efforts. You’ve made us proud!

Now, it’s May, and we’ve got a lot to cover. So let’s dive in!

[h2]Update 1.4: Federation Heroism & More[/h2]

Update 1.4 marked another exciting milestone for the game! We introduced Federation Heroism, a brand-new feature that lets players live out the fantasy of being embedded combat camera crews capturing the action, the glory, and the chaos of battle. Lights, camera, BUG SPLAT!

We also added the underbarrel attachment for the standard-issue TW-201-S Morita I. This gives our Troopers even more flexibility and firepower in the field. More tools, more ways to crush the enemy!

[h2]Looking Ahead to Update 1.5[/h2]

Coming in late June, Update 1.5 is shaping up to be another big one. Here’s what you can expect:

[h3]A New Galactic Front[/h3]
As mentioned in our April Development Update, 1.5 will introduce a brand-new Galactic Front, bringing with it some changes to how players access Company Operations. Expect fresh mission flow, new challenges, and more dynamic ways to serve the Federation.

[h3]Introducing the Morita II[/h3]


That’s right! A new addition to your arsenal! The Morita II will offer players another dual-firing weapon, perfect for adapting to different battlefield scenarios. More boom, more bug-busting fun.

[h3]Quickplay Filtering[/h3]
We’re giving players more control over how they jump into matches. With 1.5, Quickplay filters will let you choose:
  • Company Ops (when active) or General Missions
  • Difficulty Level
  • Game Mode
Keep in mind: the more filters you apply, the more it might affect your specific queue times. But you’ll be lining up for exactly the type of mission you want.

[h3]A little surprise for 1.5[/h3]

[h3]Hive Hunt: Major Overhaul Incoming[/h3]

Based on your feedback and our analytics it’s clear: players want Hive Hunt to support 16-player matchmaking. So, starting in 1.5, Hive Hunt will become a 16-player-only mode!

This is Part 1 of an even larger revamp aimed at making Hive Hunt a core part of the 16-player experience. We want it to feel bigger, bolder, and more intense, so please keep the feedback coming as we continue to refine it!

[h3]Key Hive Hunt Changes:[/h3]
  • Players must now carry Timer Operated Atomic Device Canisters (T.O.A.D) Nukes to each hive and detonate them.
  • The rest of the squad will need to protect the Nuke carriers to ensure a successful strike.
  • Spawn tables are getting updated to raise the challenge but be warned: the mode may feel a bit easier until the full changes land in 1.6
Update 1.5 is targeting a late June release, and we’ll keep you posted as development continues.
Until then, stay sharp, aim true, and always remember:

[h3]The only good Bug… is a dead Bug.[/h3]

[h2]- Project Lead PMO[/h2]

Please be mindful that everything below is subject to change based on the development progress and testing outcomes.

Hotfix Update 1.4.1 - Patch Notes

Update 1.4.1 will be available for troopers to download now!

This patch is a small collection of fixes. We welcome your feedback and if you want to chat with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!


[h2]Gameplay & General Fixes[/h2]
  • Lead Lined Plates no longer stack damage reduction after each death.
  • The Broadcast FedNet Field Report beacon is now interactable.
  • Players should now be able to ping correctly while holding the FedNet Camera.
  • Thermo Charge animation should now play correctly after each trigger.
  • Interrupting a grenade throw no longer triggers cooldown without throwing the grenade.
  • Resolved chat display issues after disabling Cross-Play on console.
  • Tiger and other bugs now spawn correctly during the final encounter in SOG Mission 5.
  • Fixed an issue where being incapacitated as a horde wave ends caused a broken state.
  • Fixed a crash with login.

Update 1.4 Patch Notes

Update 1.4 will be available for troopers to download tomorrow May 7th, 2025 at 10 AM PT (GMT-7).

This patch is a collection of content such as the Underbarrel Shotgun and Fednet camera, performance, and optimization improvements as well as bug fixes. If you'd like to discuss Update 1.4 with your fellow troopers, please feel free to join the Starship Troopers: Extermination Community Discord!


[h2]Client Performance Improvements[/h2]
  • Fix a resource pooling bug where rockets would not go to "sleep" when repooling.
  • Fix a resource pooling bug causing Inferno bugs not to properly go to "sleep" when being pooled.
  • Reduced ragdoll lifespan.
  • Optimizations to Chem grenade VFX.
[h2]Map Performance Improvements[/h2]
  • A pass has been done on sublevels for Agni Prime and Valaka. Sublevels should now be more aggressively unloaded.
[h2]Server Performance Improvements[/h2]
  • Optimizations for Bug pathing: Bugs should now have an easier time finding paths to targets.
  • Optimizations to Bug locomotion.


[h2]Bleeding Out & Death Visibility[/h2]
We’ve made improvements to the visibility of Bleeding Out and Death states. Squadmates will have a better awareness of their health status. When incapacitated, a Bleeding Out icon and depleting bar will indicate how much time is remaining to rescue your fellow trooper. When it’s too late to save them, a skull icon will be displayed denoting their death.


[h2]XP Feed[/h2]
The Experience feed will automatically condense simultaneous Xp events by collapsing them into a single entry. This change is to help reduce the noisy feedback when using explosives with groups of bugs or destroying large quantities of bug Eggs, as the XP Feed would often quickly become overwhelmed and take a very long time to catch up.

[h2]Broadcast Heroism[/h2]
[h3]FedNet News Broadcast Camera[/h3]
Troopers will be able to recover these FedNet Cameras during their regular combat missions. Equipping them puts the trooper behind the lens, letting them frame the action and provide boosts to their fellow soldiers.

Simply point at a future war hero-in-the-making, and voila! As you document their actions, you’ll receive LIVE Approval rating updates from the citizens and civilians back home!


Maintaining Approval ratings benefits us all - but most importantly our troopers on the battlefield. Approved broadcasts provide boosted XP gains for all troopers near a FedNet Camera or who are featured directly in the feed. More heroic actions, generate higher approval, and provide larger boosts to troopers.

Stay tuned for special FedNet News Side Objectives, or keep your eyes peeled for recoverable FedNet Cameras out in the field.

[h2]Armory Tuning[/h2]
[h3]TW-201-S Morita I[/h3]
The venerable Morita is receiving the underbarrel shotgun. This new weapon modification adds a shotgun as a secondary fire mode. While powerful, it is limited in ammo capacity and range, best utilized as a cqc complement to the Morita instead of a full-replacement to the dedicated shotgun weapons.
  • Renamed Morita MK1TW-201-S Morita I
  • Added Underbarrel Shotgun internal mod at Level 6
[h3]TW-244-C Morita Carbine[/h3]
Because the Carbine is not receiving an underbarrel attachment, it is given a moderate damage increase to keep it relevant. These changes will improve the close and mid range damage, with a slight reduction at longer ranges.
  • Renamed Morita MK1 CarbineTW-244-C Morita Carbine
  • Damage increased from 40 44
  • Range increased, medium range increased from 50m 72m
  • Damage falloff adjusted, min damage at 100m reduced from 20 17.6
[h3]TDW-99 Morita Tactical SMG[/h3]
The SMG is receiving a few improvements to maintain its status as the paragon of point-blank damage. These changes improve the base damage and add an additional reserve magazine, reducing the overall damage falloff. Damage is improved at very close ranges, but it will fall off sooner and sharper.
  • Damage increased from 45 50
  • Ammo increased from 350 400
  • Range reduced, medium range reduced from 40m 36m
  • Range reduced, long-range reduced from 80m 54m
  • Damage falloff adjusted, minimum damage at 110m increased from 4.5 7.5
[h3]TW-2 Sp.L.I.T Shotguns[/h3]
Split shotguns have been given with new model designations.
  • Renamed TW-2 SP.L.I.T Shotgun (Slug)TW-2-R Sp.L.I.T Shotgun (Slug)
  • Renamed TW-2 SP.L.I.T Shotgun (Auto)TW-2-FA Sp.L.I.T Shotgun (Auto)
[h3](Galactic Perk) Fighting Retreat[/h3]
In the heat of battle, it was difficult to discern when Fighting Retreat was actually active. To improve player feedback an icon will now be displayed on the HUD while active and a cue will indicate when it activates.[h3]Scan Pulse[/h3]
Scan Pulse will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.[h3]LV Visor[/h3]
LV Visor will now automatically activate when selected. This change only affects PC users when using keyboard and mouse.

[h2]Arachnid Tuning[/h2]
[h3]Gunner[/h3]
Gunners are receiving a reduction in accuracy. They were previously far too deadly at long range and also exploitable using partial cover due to their laser-focused shots. Gunners should now give players a fair chance to react at long range and still be very effective at close range, and shoot better at troopers in partial cover.
  • Decreased accuracy from 4 MOA/0.06 degrees deviation150 MOA/2.5 degrees deviation
  • Increase per-shot damage from 57.5


[h2]Known Issues[/h2]
  • Tanker bug has inconsistent damage with its spray attack.
  • AI trooper side objectives have been temporarily disabled in our ARC game mode while we address the server instability with these new recruits. We have an optimization planned for this in our 1.5 update in June.
  • The Demolisher Servos perk not doing damage when trying to melee.

[h2]Highlights [/h2]
  • Fixed an issue that allowed Engineers using the Mobile Build Tool ability to build in unintended locations, atop unintended troopers, and on unintended terrain.
  • Fixed an issue where players were able to overwrite their primary weapons by picking up utilities while their inventory was full.
  • The legs of the Warriors, Drones and Gunners should now properly take damage from weapons.

[h2]Console Fixes[/h2]
  • Fixed an issue where players would respawn where they died due to connection issues.
  • Fixed an issue where using the Right Bumper (RB) to rotate a building blueprint will cause the player to throw a grenade.
  • Fixed an issue where the On Use utilities would make it difficult to swap utilities while on controller.

[h2] UI[/h2]
  • Fixed an issue that caused the Revive timers and Bleeding Out indicators on the HUD to disappear.
  • Fixed a bug where all factions appeared as "Demon" when opening the scoreboard.
  • Fixed missing 'Toggle Spotlight' text in the Spotlight hover prompt.
  • Fixed flickering issue on Galactic Front reward text.
  • Fixed an issue where the Secondary Fire mode tutorial pop-up did not appear.
  • Fixed a bug where the Social screen and prompts would not close, allowing the player to gain control behind the menus.
  • Fixed an issue where the Tactical map would center itself when zooming in or out using a controller.
  • Fixed incorrect text strings used during the building process.
  • Fixed the missing scroll bar button from the loadout weapon list.
  • Fixed unlocalized text and graphics in the Galactic Front description (Z bind).
  • Fixed an issue where English text appeared on the Settings Menu after successfully changing to another language.
  • Fixed a bug where the Company chat input window closed when a new player joined the company.
  • Fixed unclear error message displayed when sending a request to a company capped on join requests.
  • Fixed high-priority target notification in match displaying in English.
  • Fixed various non-localized in-match messages.
  • Fixed English text appearing in new weapon modifications for Guardian, Medic, Sniper, Demolisher, and Engineer classes.
  • Fixed English tooltip text about the loadout locker.
  • Fixed grammatical issue caused by two strings being glued together in French and other languages.
  • Fixed an issue where Chinese characters were cut off in the weapon level-up message on the end match screen.

[h2]Audio[/h2]
  • Fixed an issue where players joining Horde Mode mid-wave would experience missing background music.
  • Fixed a bug causing close-range explosion sound effects not to play at certain distances.
  • Fixed an issue where Trooper pain sound effects could clip when taking repeated damage in quick succession.
  • Fixed missing footstep audio when traversing tunnels on Agni Prime.
  • Fixed a bug where explosion visual and sound effects would trigger prematurely before Chem Grenades detonated on impact.
  • Fixed an issue causing third-person weapon audio to be significantly quieter than intended.
  • Art & Animation
  • Fixed overly bright dust effects when playing during night missions and Pitch Black missions.
  • Fixed an issue where grenades appeared incorrectly attached to troopers in the Edit Loadout preview screen.
  • Fixed a bug causing incoming plasma bombardment sound effects to be excessively loud at long distances.
  • Fixed an issue where the player’s shadow did not display slashing animations when performing melee attacks.
  • Fixed specific grenades appearing rotated incorrectly on the hips of the Engineer, Medic, Guardian, and Demolisher classes.
  • Fixed a Scorch dialogue line after spotting a Royal that did not match its subtitle.
  • Fixed the Federation logo being upside down on closed doors in the X-11 map.
  • Fixed an issue where players could pull out a second utility item during the Scan Pulse animation.
  • Fixed an animation mismatch between the knife attack and its visual animation.
  • Fixed a missing render soldier in the SOG Voice Pack selection screen.

[h2]Gameplay & General Fixes[/h2]
  • Fixed an issue that allowed Deployable utilities to be placed on Dropped items.
  • Fixed an issue that allowed Deployable utilities to be placed inside the MBU.
  • Fixed an issue that could replace equipped weapons with utilities from crates and fabricators.
  • Fixed an issue that granted incorrect XP for scanning bugs with the Scan Dart.
  • Fixed an issue where the Supercapacitor weapon mod did not reduce fire rate or increase punchthrough damage of the E-Pulse 44 A2 when equipped in a mission.
  • Fixed an issue allowing players to highlight Scan Pulse while the buff was already active.
  • Fixed players becoming stuck inside structures when standing within a blueprint while building.
  • Fixed Dart utilities not resupplying at ammo crates.
  • Fixed players being unable to throw grenades while holding a utility after canceling a grenade throw for the first time.
  • Fixed grenade cooldown animations continuing after changing classes via the Gear Locker.
  • Fixed an exploit where grenades could be thrown an unlimited number of times after picking up Turret Ammo.
  • Fixed an issue where grenade cooldowns would reset after a player was revived.
  • Fixed squad members in S.O.G. missions not correctly considering the maximum effective range of flamethrowers.
  • Fixed the Morita XXX Sniper Rifle not dealing damage to bugs at close range.
  • Fixed certain bugs not consistently taking damage from lava on Agni Prime.
  • Fixed bugs spawning during the build phase on the Horde_Boreas_North map.
  • Fixed Gunner Bugs briefly appearing above ground before completing their spawn animation.
  • Fixed bugs struggling to navigate new environment changes on Valaka.
  • Fixed Napalm and Lava not damaging bugs when their heads were above the surface level.
  • Fixed screen jittering when Troopers were near nuke planting locations.
  • Fixed cliffs behind the Victory Bridge appearing and disappearing when moving back and forth.
  • Fixed troopers clipping through walls and seeing backface meshes near the ARC_Garage.
  • Fixed missing kill volume beneath the bridge in southeastern Valaka.
  • Fixed an issue where players could fall under environmental objects in S.O.G. Mission 4 without an escape path.
  • Fixed the ARC_Admin area displaying the Fuel Depot description instead of the correct Admin sub-area.
  • Fixed AAS_Starport2 and AAS_Starport3 intro and scoreboard showing the Hospital sub-area instead of the correct one.
  • Fixed the Scan Dart incorrectly awarding the first +2 XP after scanning only one or two bugs.
  • Fixed AI troopers in S.O.G. Mission 9 failed to recognize when players moved ahead of them.
  • Fixed an issue where players could enter a desynced state by attempting to take an item from a fabricator twice rapidly.
  • Fixed a bug where downed players appeared to regenerate health from the perspective of squadmates.
  • Fixed an issue where players could sometimes revive immediately in place without costing a respawn ticket.
  • Fixed an issue where melee attacks against enemies or corpses caused Troopers to stop animating and their weapon to disappear.