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Empires and Tribes News

Patch Notes for version 1.04 - August 3, 2020

This patch adds trading with the AI. You now have the possibility to make trade contracts with the AI and trade with the AI via the trade cart. Each NPC has different trade prices and therefore has different raw materials, which he either buys or sells at a particularly low or overpriced price.
We have also fixed a loading bug that caused some players to reassign all work to their workers after loading. And of course there are also some small fixes and improvements included in the patch. For example, you can now see the progress and level of your buildings in the build menu, see the names of your residents directly when you're near them, and get more feedback on how long the trading cart is still on the road.

Engine

- added trading with the AI
- added trade treaty with the AI
- added AI trade treaty proposals
- added different prices at the market dependent on the selected trader
- added selection of different trading carts
- fixed villager work assignment loading error
- fixed alpha wall at trader site
- fixed rendering of the eye lashes of all units

UI

- added a time scrollbar to indicate the remaining length of the journey of the trade carts
- added tooltips to the trading cart panel
- added pricing panel to the market
- added a display to show the names of the villagers when standing close to them
- added messages for the arrival or attack of trading carts
- added a display in the buildmenu to show the progress of the buildsites
- added level display of the buildings in the buildmenu

Patch Notes for version 1.03 - July 18, 2020

As you asked for it:
This patch updates the Empires and Tribes combat system. By clicking on the button in the MainHud or using the shortcut "c" you can now access the revised combat menu in bird's eye view. Here you can now use the typical RTS commands to navigate your units. Troops can be selected by drag&drop and sent to new targets by right-clicking. You can also create armies using the "Ctrl "+"0"-"9" shortcuts and quickly select armies using the "0"-"9" shortcuts.
We have also revised the market cart system. In the storages you can now directly set which buildings should be operated by the market carts.
Furthermore we have uploaded a new map - "Fordshire". A lot of space to build, fight, expand... wait for you here.

- improved the combat menu:
- added drag and drop selection of units
- added army creation (ctrl + 0-9) and selection (0-9) with shortcuts
- added movement orders by right-clicking
- added selection display for free units
- added double click selection of all similar units
- added new cart management selection system for better cart micro management

- fixed a bug which was caused by the movement of the deer
- fixed iron mining at the mine
- fixed save correct cart data of storages
- fixed a crash which was triggered by the cart management system
- fixed too often triggered monk spawning
- fixed building model selection for small dwellings of the AI when loading a game
- fixed drag and drop selection object and drag and drop UI rectangle
- fixed displaying of swordsman in recruit menu is now correct after siege panel has been opened
- fixed unintended build menu movement won’t be triggered when player hovers over the army buttons to the left
- fixed a saving crash which was caused by the AI guildhall lv3 upgrade
- fixed animations of all units are now triggered correctly when player moves inside the build menu

UI

- added combat menu button
- updated the combat tutorial
- fixed old tutorial crafting message
- fixed happiness values is displayed correctly in the survey menu even if it’s value is out of range
- improved council meeting button text messages

Patch Notes for version 1.02 - June 27, 2020

With this patch we present a completely redesigned crafting system. You now have the possibility to create items, tools or weapons from various basic materials. For this purpose we have already expanded the number of materials and items in the game and will continue to expand the system with the next patches. Simple items can be made directly in the inventory, for more complex items you can use the workbenches in the workshops. In addition, we've reworked the tooltips on all items to give you instant access to important information such as damage, weight and crafting multipliers.
And since that wasn't enough for us, we can also announce news in the audio: our composer has written a new title for this patch!

Your team from Empires and Tribes


Engine

- added a new crafting system
- added new raw material models: handax, fiber, stone points, log
- added new tool models: simple axe, axe, simple pickaxe, pickaxe simple sickle, sickle, club, club with spikes, simple spade, spade


UI

- added new tooltips for all items displaying damage, weight and item multiplicators for crafting, woodcutting, mining and more
- added a new crafting recipe book

Audio

- added a new track
- reworked the player-footsteps

Patch Notes for version 1.01 - June 15, 2020

We improved the controls of the camera in the construction menu and fixed some bugs in this patch. The camera can now also be rotated by holding the middle mouse button and moving the mouse. Also, buildings can now be rotated by holding down the right mouse button and moving the mouse. In addition, the rotation of buildings has been set to "z" and "x". Except for players using the QWERTY layout. Here the rotation remains at "y" and "x".
Have fun playing,

Your team from Empires and Tribes

Update 2020-06-16: With the just followed mini-patch, German is now used as game language and the corresponding QWERTZ keyboard layout as default setting if your system runs in German.

Engine

- added camera rotation with the middle mouse button
- added building rotation with the right mouse button
- improved all camera flights in the build menu by adding linear interpolation
- changed camera rotation to „z“ and „x“ for all non german localized countries
- fixed storage collider: streets can now be placed in front of the storage
- fixed storage building colliders: storage will line up to the closest street segments correctly
- fixed the tool forge bug and the tool forge building panel can now be opened
- fixed the graphical error in one of the dwelling models
- fixed the invisibility bug of councilors, monks and priests
- fixed loading bug
- fixed a crash which was caused by the movement of the wolves
- improved the middle and late game performance by improving the distance management calculations for all combat units

UI

- added camera and building rotation to the custom keyboard bindings
- added new helper messages to the build menu
- fixed: trading fail message of the merchants at the market is now displayed correctly
- added availability text to the build menu icons
- added greyed out button images for non available military buildings in the build menu

Patch Notes for version 1.0 - June 06, 2020

With this patch another graphic update is available. We have reworked and replaced all models of the mines in the last weeks! The mining of resources is now finally becoming more realistic with bloomeries and real mine tunnels. We have also reworked the function for displaying the path connections and have written a new help function that warns you when paths are not connected.
Have fun digging for gold,

Your Empires and Tribes team

- new mine models added
- building and demolishing roads now also works via drag and drop
- loading bug in the lategame fixed
- building function improved: The placement of buildings now reacts a little better, especially when automatically placing them on free path sections.
- road connection tool improved: Pathfinding on the roads is now displayed as it is calculated by Pathfinding. This makes finding unconnected roads much easier.
- added road help tool: Roads that are close to each other but not connected are now marked with a 3D icon.
- added run animation for the wolves



UI

- progress of all construction sites is now also visible in the corresponding menus
- added map icon for unconnected roads