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Ethyrial, Echoes of Yore News

The Citadel Beckons... Game Update is live

[h2]BloodOath Citadel [/h2]🩸



High amidst the jagged peaks of the Westpine Mountains, the Blood Lord has bound himself by a dread oath to the demon Nalazar, granting him immense power and a host of infernal legions. Within the shadowed, ancient halls of the Citadel, brave souls must confront unspeakable fiends and unravel the dark horrors within, lest the shadow of ruin fall and the world of Irumesa be consumed by an unending tide of doom.

Presenting a brand new Level 40+ Dungeon - now available for players to discover and defeat!



Five New Boss Encounters - featuring the most challenging mechanics in the game so far
Powerful New Level 40 Armor - Int/Wis Cloth, Int/Wis/Dex Leather, and Str/Con Plate
Tier 9 Gatherable Resources - Bloodwood, Sanguinite, Vyrehide, & Bloodvine
Epic Rare Drops - The Blood Lord's Warhorse, Five New Trinkets, a Demonic Cloak, & much more :Sinister:
Primordial Catalysts - A new vendor has appeared in the mage tower. Cassandra exchanges crafting catalysts for primordium.

Awesome work by Karlsson, Chisme, Cubano and Clebarius putting all of the pieces together for this content! We hope you enjoy!

New Team Member

Boh has joined the team to assist with class/combat design and balance - many tweaks and adjustments from his analysis have been implemented and can be seen here:

https://docs.google.com/document/d/1ZxLeadeIFlzhZeFQfYR0MUlm0SjekKNMn6UeAfEfpOA/edit?tab=t.0

With tens of thousands of hours of experience in MMORPGs - Guild Leading + Raiding, he'll be a great asset to the team!

Cloak Reworks

Clebarius has re-done the mammy and Dragonscale cloaks with incredible new designs!



Fishing Lures

SimSinister is hard at work implementing the fishing lure system. Better rolls, better fish when you're using bait!

Travelling Merchants

Chisme has placed a handful of traveling merchants around the world, featuring a variety of useful items such as random potions, elixirs, and tier 4 armor pieces for purchase.


Maps Progress

Check out @Cubano's "Hall of Heroes" map design for the upcoming keys system!


Gathering Tasks

Morgan has been working hard to implement and fix bugs with the new gathering tasks. Skinning task is up next!

Pally is BiS thanks for coming to my ted talk

Miscellaneous

  • Interrupted Spells will now have at least a 1s CD
  • Remains of players will now show the players actual name
  • Entering Wildlands Warning messages will now appear more than just once
  • Trade Packs now always drop on death
  • Task cooldowns are visible when attempting to take a task
  • Death messages now include Guild Name and Class
  • Enemies will now move toward the target if they fail a cast
  • Equipped items will now be ignored for task turn-ins
  • Players now gain more infamy when killing others unprovoked
  • Infamy no longer clears on death
  • Max infamy set to 500, up from 400
  • Mounting up should properly snap the player to the mount point
  • Mounts should no longer drift when running diagonally
  • More windows can now be closed with ESC
  • Nearly all UI windows are draggable
  • Quest marker animation bugfixes
  • Icon updates
  • Custom Fog color support added per map
  • Party/Raid panel fixes
  • Hide/Show Self Nameplate+HP Bar
  • Upgrade Recips for 30+ Dungeon Items should now be learnable by interacting with the corresponding special crafting material
  • Memory leak fixes
  • Humanoid loot sparkles light issue fixed
  • More windows now close with escape key
  • Lots of Leaderboard / ⁠👑rankings fixes
  • Void/Radiant Claws + Spellbook Recipes added


Post #2 tomorrow: class changes, legendary items, monster abilities, new monsters

Thanks for all of your support, we're so glad to see everyone enjoying the world of Ethyrial!

-Team OG

Steam Update - Inventory changes & more Leaderboards!

Steam patch live now


[h2]Sprocket presents:[/h2]



Single Inventory Window
Inventory Converted into one window
Should auto refresh slots on equip/unequip of containers
Switch between your inventory & quest bags in one window
You can toggle which bags you want to be shown
You should be able to filter items by materials
Window should scale with amount of slots visible
When looting an item, it should find an existing stack and fill that now
When looting an item, without the skill to equip it, it should now go to your bags

[h2]
Leaderboards
[/h2]

HC, IM & HCIM Rankings
Total Level & Total Skill Level
Combat level
Profession level
Discipline level
Class Breakdown

[h2]QuickBar[/h2]

Updated Quickbar Editing UI



Quickbars: When a player now deletes a character, it should delete all of their quickbar files
Quickbars: Quest Items should save on Hotbar
Quickbars: Removed Save/Load buttons
Quickbars: All saved quickbars should load on edit
Quickbars: You should be able to delete a quickbar now
Quickbars: Spells players cannot use should not be added to the quickbar

[h2]Render Distance (Experimental)[/h2]



By popular demand, we've implemented a way to improve the render distance of objects on the client. You'll find a new slider in Settings -> Graphics which will allow you to adjust your distance from 25 to 100 tiles

NOTE: This is an experimental feature and may cause the client to crash. We recommend slowly increasing the value to find a balance of performance and quality.

GameMode Icons in Chat



We've implemented Chat Icons for game modes (HC, IM, HCIM)

brought to you by Chisme:

New Area: Pasho's Place



Stop by this tinkerer's workshop near Marshdale with an anxious friendly grimbear and his automaton creation

[h2]New Monster: Troll Sage[/h2]

Added troll sages - A goblinoid creature that communes with the trees around them. They are strong amongst the trees, but if you separate them, you'll feel their wrath.

Monster Resistance Tweaks

Monster resists and weaknesses were a bit aggressive for open world, so we tuned them back a bit and will ramp them in future endgame content. We may tweak these values for primordial spirits and other mobs - expect more improvements

Capped Resistances to 25% damage reduction
Capped Weaknesses to 25% additional damage taken
Modified weaknesses and resistances for most monsters

[h2]Miscellaneous[/h2]

  • Minimum character name length set to 2 characters
  • Non-HC deaths will no longer trigger a death message
  • Server stability improvements
  • HC will no longer be removed on death in Training Grounds
  • Item on Ground Despawn Timer reduced to 3 minutes from 30 minutes
  • Caravan Spawns disabled while they get reworked
  • Switching Gear in Combat bug fixed
  • Spell Type has been added to all tooltips (Spell vs. Ability)
  • Removal of excessive colliders and geometry in Solitary Isles, which may improve performance in the area
  • Re-ran the Icon Update script, which should ensure items have visible icons
  • Disabled some settings on lights in game which could cause deterioration of performance
  • Open Nearby Corpses renamed to Open Loot Windows
  • Currency should now stack properly in corpses
  • Trade Packs should no longer be bankable
  • Dropped Items (Or on death) should retain previous ownership if a player logs out/dies
  • Items dropped on ground due to failed add item conditions should now hold previous ownership and game mode settings.
  • Hardcore players should only be able to trade with Hardcore players
  • Hardcore players should only be able to party with Hardcore players
  • Limited MiniMap zoom
  • Flashbang/lighting fixes
  • Trees have been updated to look more distinct and accurate to their real-life counterparts
  • Expanded goblin area near marshdale
  • Tutorial Island tweaks
  • Memory leak fix


-Team OG

Game Update - Lighting, movement animations improvements and more!

Lighting, movement animations improvements and more!


[h2]Book of Knowledge[/h2]



Completing a Monster Hunter Task will now reward you with a Book of Knowledge. This Book can be used to apply skill XP to Melee, Ranged, Magic, Light, Medium, or Heavy -- or, you can gain XP toward your character level!

[h2]Water Lighting Improvements
[/h2]

Water previously was unaffected by light after moving to Unity 6. Now, we've updated the water shaders to react to light. This brings the aesthetic together a lot better than before! Hope you like it.

[h2]
Multi-Directional Movement Animations
[/h2]



We've added directional movement for all weapons, so things should feel a lot more fluid/natural now! These animations aren't the final versions, but are better than moonwalking!

[h2]Jasconian Rings[/h2]



We often make items in honor of our most dedicated and loyal players. Jasc O Nine joins Scabbybob [TM] The Greener and more who have something special in game to thank them for being amazing and helpful as we build the game

Jasconian Rings - one for each gathering profession have been added as rare drops - With a special secret if you collect them all

[h2]More Legendary Weapons[/h2]



Clebarius continues to pump out siiiick new items that you'll be able to obtain with the keys system. Check them out!

[h2]Sporehaven - Elite Zone[/h2]



A new zone has been added to the game, featuring content for 15-21 and 30-34 with mobs, quests, and lots of humor

Chisme describes it as "An ecosystem of fungal life and mysterious darkness." Good luck!

[h2]New Quests[/h2]

Morgan bring you some epic new stories!
New rank based WC task system with 5 quests
New Edrivine quest: "City of Priests and Crazy Men"

[h2]Miscellaneous
[/h2]
  • Fixed an issue where Eternal Tools would sometimes fail to gather resources due to the speed being too fast
  • Fixed an issue where Fire Imbuements were not calculating the correct damage for Zealots
  • Fixed an issue where Zealots of Alphyrion did not have the correct armor value
  • Fixed an issue where Elementalist applied status effect logic was not working correctly
  • A few Feygold nodes added near Grimbear spawns
  • A few Palladium nodes added near Slimestone Spiders
  • All Tasks are now shown on the Taskboard rather than randomly selected tasks
  • Interrupting an enemy or player will now trigger a 1s CD at minimum
  • "Member has come online / gone offline" message now appears in system chat when a guild member logs in
  • Server-side logic cleanup + debugging improvements
  • Monsters that die on a different layer than they spawn will now properly respawn when killed
  • Fixed a bug with coins stacking multiple times in bags
  • When overweight, movespeed is now reduced by 90% instead of 80%. This may not be enough, so let us know any feedback on this!
  • Added code to prevent hostile actions between guildies
  • The HC status effect should now apply to both HC and HCIM properly
  • Party member details should now be visible throughout the entire map instead of when the party members are nearby. We are working on eventually passing information cross-map too
  • More SFX added to monsters for death and hit triggers
  • Player collider tightened to fit the form of the player instead of extend far to the sides
  • Movement fluidity improvements
  • Implemented code to prevent higher floors from culling in weird ways, specifically this will be noticeable on mountains
  • The Camera will now collide with more objects and zoom in closer to the player when necessary
  • 5 New Rare monsters have been added - killing them may drop some epic loot!
  • Right-click stutter bug fixes
  • Hitboxes will no longer be ovular
  • Friendly/Hostile targeting improvements
  • More flashbang fixes
  • New Title added
  • New Mount added
  • New Pets added
  • We've been continuing to make improvements to performance as much as possible






Thanks for all of your support as we continue to build an MMO that everyone can enjoy!

-Team OG

Hotfix notes

[h2]Hotfix notes:[/h2]

Hardcore PvP Deaths

Players will now only lose HC status when killed by enemy players in the Wildlands
We will continue to improve this going forward and welcome any feedback! :Prayge:

Deadlands

the Deadlands task will now properly award Gold, Primordium, a Necrotic Key, and XP :POGGIES:
Enemies have been buffed a bit
Items adjusted to be a bit more powerful than Crafted, LoE, & Brood items
Drop rates improved significantly, but they are still rare items vs dungeons
More common items are 1/16
Most items are 1/20
The rarest items are 1/125
Key drop rates were buffed



Misc

Earthly Absorption tooltip fixed
Players should no longer gain passive Research XP after maxing research for a particular mob






-Team OG ❤️

Hotfix notes

[h2]Hotfix notes:[/h2]

Hardcore PvP Deaths

Players will now only lose HC status when killed by enemy players in the Wildlands
We will continue to improve this going forward and welcome any feedback! :Prayge:

Deadlands

the Deadlands task will now properly award Gold, Primordium, a Necrotic Key, and XP :POGGIES:
Enemies have been buffed a bit
Items adjusted to be a bit more powerful than Crafted, LoE, & Brood items
Drop rates improved significantly, but they are still rare items vs dungeons
More common items are 1/16
Most items are 1/20
The rarest items are 1/125
Key drop rates were buffed



Misc

Earthly Absorption tooltip fixed
Players should no longer gain passive Research XP after maxing research for a particular mob






-Team OG ❤️