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Steam Patch 3.16.2026

# Steam Patch 3.15.2026

# Combat & Balance
• **Brawler's Rush:** Range 5 -> 7
• **Stream of Life:** Buffed Healing output slightly
• **Eclipse Barrage:** 14s CD -> 10s CD
• **Bolt of Narun:** No longer freezes when casting, slightly buffed damage
• **Radiant Shield:** Corrected application of Empyrean Brand
• **Adjustments:** Expanded Arcane Prism AoE radius to 3 tiles and Corrupted Barrier now drains less mana per tick

# Content Updates
• **Bone Dragon / Frost Wyvern:** Updated appearances to feature soft, ominous glows
• **Loot Tables:** Made more rare ingredient and item drops show in the monster dex log

# Items & Crafting
• **Shovel Tool Line:** Increased durability for all shovels
• **Basics of Blacksmithing:** Added Shovel
• **Status Effects:** Updated Crafting Speed modifier logic to ensure enchantments, trinkets, and buffs all give faster crafting
• **Trophy Fish:** No longer can be equipped as weapons, avoiding creating a comparison tooltip

# Systems & Stability
• **Party Management Improvements:** Continued improvements to the party system, including better informational chat messages
• **Trading Post Fixes:** Fixed issues with trading post orders and UI
• **Tooltip Fixes:** Fixed a few bugs with item tooltips
• **Entity Effects:** Fixed a bug causing some Effects to appear invisible
• **Chat Item Linking:** Attempted fix for 1-click chat item link loading
• **Bank Controller:** More improvements to pre-loading the bank for better performance
• **Task Cooldown Persistence:** Active task cooldowns now persist between player sessions
• **Server Code Audit:** Scanned server code for optimization targets to increase the smoothness and feel of gameplay
• **Untarget With Left Click:** Fixed the "Untarget with Left Click" setting not functioning or persisting

# Other Changes
• **Leaderboard Updates:** Improvements to the leaderboard, including a bug fix to get the trophy fish rankings to appear - note you must keep the trophy in your possession for it to appear on the board for now
• **Memory Leak / Error Fix:** Fixed an issue causing errors to spam player logs and cause a memory leak

# Bug Fixes
• **Container Item Invisibility:** Fixed items disappearing from backpack when moved between slots
• **Crafting Speed Modifier Inverted:** Fixed CraftingSpeed entity modifier applying backwards
• **Sell All Trophy Fish:** Trophy fish with unique enchantments are now compatible with "Sell All"
• **Jump Robustness:** Fixed edge cases in player jump mechanics across both client and server
• **Trading Post Ghost Listings:** Fixed orphaned buy orders appearing after navigating back from search results

Steam Patch 3.15.2026

@everyone @Updates

# Steam Patch 3.13.2026

# New Features
• **Task Cooldown Timers:** Players can now use /tasks to view active cooldown timers on region tasks (world bosses, crafting tasks, etc.)
• **Trophy Fish:** A little nod to Ocarina of Time - Trophy Fish now have random weights, lengths, and rarities! The more rare the catch, the higher the value - up to 300% more value
• **Fishing Catch Announcement:** Mythic and World Record Trophy Fish now send a global announcement and are added to the Trophy Fish Leaderboard
• **Offline Party Persistence:** Players remain in party when logging off and can rejoin without being removed
• **Jump:** Everyone has to listen to Jump by Van Halen when they login and start jumping! (Keybind in settings)
• **Position Sync Polish:** Improved movement sync to other players to increase visual polish
• **Ghostly Soldier:** Solitary Isles has gotten the first rare monster!
• **Icebox:** Special Bags for your Trophy Fish
• **DX12:** Experimenting with DX12 on this patch, let us know how performance is
• **Aspirant Path:** Added The 20-30 Path with some nice rewards - 100g and 10 Books of Knowledge!
• **Dirt Piles:** Added Bone Piles that can be gathered using a Shovel (now requires Research). Bone piles give Jars of Dirt, which can be sifted through and give bones corresponding to the tier of the bone pile

# Combat & Balance
• **Elemental Coating XP Fix:** Elemental weapon coatings now correctly grant full skill XP to the wielder instead of half
• **Damage Source Routing:** DealWeaponDamage node now auto-captures the originating spell name
• **Healer Infamy Fix:** Healing a player who subsequently dies no longer incorrectly attributes infamy to the healer
• **Legendary Greatsword Fix:** Corrected damage tier values on all 11 Legendary Greatswords
• **Locked Item Protection:** Items locked in backpack no longer lose effects - Wardstone, etc
• **Pet Map Statuses:** Pets are now excluded from receiving map zone buffs and debuffs meant for players only

# Content Updates
• **Alchemy Reagents:** Increased droprate for Adrenal Glands, Oozeling Cores, and Demonic Hearts

# Items & Crafting
• **Trading Post:** Items with no trade history now display "No History" instead of being filtered out entirely
• **Leather Scraps:** Fixed 22 leather scrap tooltips - updated required count from 3 to 2 and normalized tooltip language
• **RDT Weapon Vendor Values:** Normalized all Rare Drop Table weapon values
• **Alchemy Drop Rates:** Buffed drop rates for greenskin sinew, oozeling cores, and demon hearts

# UI Improvements
• **Mouseover Tooltips:** Fixed player mouseover tooltips not appearing - now bulletproof across all entity types
• **Map Markers:** Fixed custom saved map markers disappearing between sessions
• **Help Command:** Updated /help with new command documentation including /tasks
• **Hotbar Loading State Fix:** Fixed items on hotbar incorrectly showing a "loading" state after being equipped and used
• **Attack Cooldown Timer:** Added attack cooldown HUD element with proper server-synced timing readout
• **Terrain Adherence:** Entities now smoothly conform to terrain slopes instead of clipping through hills
• **World Map Search Fix:** Fixed zoom in/out breaking after closing the map search feature
• **Sell All Vendor Fix:** Fixed sell-all functionality at vendor windows

# Bug Fixes
• **Respawn Popup:** Fixed players not receiving the respawn popup when dying in Warrens of Thought - added defensive fallback to guarantee respawn UI always appears
• **Guild Kick:** Fixed "player not found in guild" error when trying to kick offline guild members via right-click
• **Mail Persistence:** Fixed mailbox items being lost between login sessions
• **Layer Rendering:** Fixed bug where entities and terrain became invisible when moving up a floor layer
• **Bank Validation:** Added lifecycle checks preventing bank window from opening during login before player is fully loaded

-Team OG

Steam Patch - Quest Markers and even more improvements!

[p]Keep the requests coming! What would you like to see in game? How can we improve? Thanks for playing, everyone [/p][p][/p]
Branding
[p][/p][p]• Discord Presence: We've updated the Discord branding and have become an officially verified discord server [/p][p][/p]
New Features
[p]• Quest Markers on World Map: Quest objective markers now display on the world map[/p][p][/p][p]• Untarget with Left Click: Added new setting to untarget the current entity by left-clicking empty space • Special Bag Routing: Added logic to directly loot items compatible with a special bag into that bag [/p][p][/p]
Combat & Balance
[p][/p][p]• Buff Spells: Fixed a bug causing players over level 50 to not receive class buffs [/p][p]• Mummy World Boss: Added a boss task for Malbem[/p][p]• Arcane Nexus Riftslicer: Fixed a bug with auto attack damage type [/p][p]• Pet Regen: Pets now ramp HP/Mana regeneration while out of combat [/p][p]• Pet Avoidance: Pets now have avoidance from AoE spells, taking reduced damage [/p][p]• Uncrittable: Players now become uncrittable above 50% armor (may be tuned in the future, share any feedback) [/p][p][/p]
Content Updates
[p][/p][p]• The Peon: Fixed a bug with the cooked crab stage [/p][p]• Desert Gate: The gate to the desert has been opened [/p][p]• Augem: Extended the duration of Augem to last 24 real-world hours [/p][p]• Ice Fishing: Fixed a bug with Ice Fishing not respecting Hotspot catch bonuses [/p][p][/p]
UI Improvements
[p][/p][p]• Trading Post: Items with 0 units now hidden; default search changed to alphabetical [/p][p]• Trade Context Option: Added a "Trade" context menu option to all general vendors [/p][p]• Chat: Increased message retention to 100 lines [/p][p]• Infamy: Fixed a bug causing infamy to fail to clear on death [/p][p]• 16x Ansiotropic Filtering: Enabled this on all terrain textures for higher fidelity, the performance cost should be very low [/p][p]• Blueprint Bug: Implemented a fix for the missing blueprints bug [/p][p]• Mouseover Panel Polish: Improved the snappiness/responsiveness of the Mouseover Panel [/p][p]• Invis Layer Bug: Attempted to fix a bug where the player characters and entities would become invisible when moving up a layer [/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Optimized server code for better performance [/p][p]• Threat System: Further bug fixes for threat clearing on monster respawns [/p][p]• Memory Leak Fixes: Attempted fixes for any lingering memory leak issues. We will test adding back DX12 next patch and see if we can squeeze 15-25% more CPU performance as a result, assuming memory leaks are gone [/p][p][/p]
Security
[p][/p][p]• Network Hardening: Extensive security hardening across game server, login server, and networking code NOTE: Yesterday around 10AM, an attacker attempted to compromise the login server; this effort failed and we took the server down to ensure we were adequately protected from this attack vector going forward. We will continue to improve security as we go[/p][p][/p][h2] Team OG[/h2]

Steam Patch Improvements & Fixes

[p] Congrats to @Kirito for reaching level 51! a massive milestone.
Congrats to @WxD on crafting his second legendary![/p][p][/p]
New Features
[p][/p][p]• Sell All / Sell One: Added context menu options to sell all or sell one of an item at vendors - useful for non-stackable items [/p][p][/p][p]• Chat Type Filters: Added filters to toggle visibility of different chat message types [/p][p][/p][p]• Guild Window Context Menus: Added right-click context menus to the guild member list[/p][p][/p][p][/p]

Combat & Balance
[p][/p][p]• Map Damage Scaling: Reduced map damage scaling logic by ~15-20% [/p][p]• Leyline Soul Talents: Adjusted Elemental Leyline Soul talents to apply to elemental resistances directly [/p][p]• Armor Tier Corrections: Sweeping bug fixes for armor values, mostly in the 30-35 range [/p][p]• Armor Level Requirements: Audited and fixed incorrect level requirements on many items in the 30-35 range [/p][p]• Self-Cast Fix: Fixed self-cast targeting not working correctly [/p][p]• Pet Threat Fixes: Corrected pet threat generation behavior [/p][p]• Auto-Attack Prevention: Players can no longer auto-attack while actively gathering resources [/p][p]• Quick Cast Toggle: Added option to disable quick cast [/p][p]• Player Death Tracking: Player death counts are now tracked (starting from 0 as of this patch) and can be seen with /deaths command [/p][p]• Spells Bug Fixes: Corrected Chain Lightning, Ruthless Shiv, Storm of Haste, Leyline Stream, Shadowbolt, Bless Weapon: Dragonfire, Explosive Shot, Spirit Shot [/p][p]• Enchantment Bug Fixes: Fixed bugs with Paragon, Windwalker, and Miasma enchants [/p][p]• Tab Targeting Polish: Substantially improved tab-target selection logic with camera awareness and distance prioritization [/p][p]• Mouse Picking/Selection Polish: Substantially improved entity prioritization and detection for mouse selection [/p][p]• Threat System Fix: Fixed threat calculation bug and ensured threat levels properly clear on combat reset [/p][p]• Respawn Times: Adjusted minimum respawn timers to 45s for any entities below this value [/p][p]• Elite/Boss Flags: Updated elite and boss flags across 100+ monster presets for proper difficulty representation in the UI [/p][p]• Bone Craft Requirement Curve: Adjusted bones to be researched at 9 level increments, smoothly transitioning to Huge Bones at 35 [/p][p]• Spell Categorization: Fixed bugs causing some crusader spells to appear as "Unknown" damage [/p][p]• Spirit Wolf Armor Fixed a bug causing Spirit Wolves to have permanently maxed armor values [/p][p]• Undying Fury: Removes CC [/p][p]• Pet Regen OOC: Pets now ramp their hp/mana regen the longer they are out of combat [/p][p][/p]
Content Updates
[p][/p][p]• New Generic Meals: Fixed a bug causing these to fail to be used [/p][p]• NPC Chat Tab: Moved NPC chat interactions to a dedicated NPC tab in the chat window[/p][p][/p]
Items & Crafting
[p][/p][p]• Updated 200+ resource entity definitions (trees, herbs, ore veins) with corrected respawn time curves [/p][p]• Adjusted ore yields correlated to respawn time rework • Updated 250+ crafted armor pieces with vendor value corrections [/p][p]• Added various t4-t5 ore nodes to the Dawnbrook mine [/p][p]• Frostblade: Adjusted to Int stat [/p][p]• Chromatic Band: Now grants 3% Crit instead of Crit Rating [/p][p]• Tombcloth Crafting: Added Tattered Burial Cloth to Malbem, which can be used to craft Tombcloth bags! [/p][p]• Vendor Value Corrections: Fixed invalid vendor values for many items [/p][p]• Gem XP Adjustments: Rebalanced gem experience values [/p][p]• Crystal Sentinels: Removed Rough Gems from the drop table, standard gems drop 100% of the time as a base [/p][p]• Jewelry Task XP: Corrected item XP values for jewelry task items [/p][p]• Gathering Times: Corrected bugs with gathering which caused the gathering timer to appear longer than it should have [/p][p]• Mount Time: Standardized mount cast time to 3 seconds [/p][p][/p]
UI Improvements
[p][/p][p]• Skybox Transitions: Improved skybox blending transitions between zones; preloading skyboxes for better performance [/p][p]• Trading Post: Various Trading Post UI fixes •[/p][p] Item Link Previews: Item links in chat should now load right away when opening them [/p][p][/p]
Bug Fixes
[p][/p][p]• Shutdown Fixes: Revamped the Shutdown system to hopefully fix the hang on close [/p][p]• Client Log Cleanup: Reduced excessive client-side logging for cleaner output
[/p][p][/p]
Performance
[p][/p][p]• Server Optimizations: Multiple server-side safety checks and performance optimizations [/p][p]• Entity Queries: Minipets excluded from entity checks (i.e. Warden Lifeburst) [/p][p][/p]
Misc
[p][/p][p]• Guild Fame Leaderboards: Added support for Guild Fame Rankings in the automated leaderboard update[/p][p][/p][p]• Fixed multiple crash sources across client [/p][p]• Fixed hatch model display issue [/p][p]• Added missing Etherforged Bow model [/p][p][/p][p]• Fixed crafting window and repair material display bugs [/p][p]• Fixed quest tracker and quest log update issues [/p][p]• Players should no longer snap to a tile when starting a craft • Fixed a bug with crusader's imbue and stun abilties [/p][p]• Terrain Editor: Major UX polish pass on terrain editing tools in our game editor system [/p][p][/p]
What We've Been Working On
[p][/p][p]• Jumping & Movement Sync: Marc has been hard at work on jumping + polishing the movement sync between players [/p][p][/p][p]• Earthguard Rework: Chisme is working on Earthguard improvements, be sure to share any thoughts with him.[/p][p]• Disciplines and ClassesBeacon Tower: Clebarius wanted to mix it up and try out some environment props, check out his first building, a beacon tower [/p][p][/p][p]• Cooking/Fishing: Sim Shady is continuing his work on improving cooking and fishing[/p]
Divine Legendaries
[p][/p][p]• Clebarius has been hard at work on the divine weapons, check out the first design![/p][p][/p][p][/p][p][/p]

Craft your Legend Update!

Steam Patch 3.3.2026
[p][/p]
New Features
[p][/p][p]• Pet Healing XP: Pets now grant experience when healing them [/p][p]• Cooking: Unified recipes for many meals to make it easier to manage & craft[/p][p] • Trading Post Filtered: The Trading Post now only shows items that actually have units listed for sale in the trading post search (need to fix a bug, this only applies to exact match search atm) [/p][p]• Skip Conversation Hotkey: Spacebar is no longer the "Skip Conversation" key, it is now F by default [/p][p]• Single Left Click Start Conversation: Left Clicking an NPC should start a conversation with them; If you have "CTRL Click Interact enabled, it will require a CTRL Click [/p][p][/p]
Combat & Balance
[p][/p][p]• Paladin: Holy Storm Buffed, Divine Protecton now uses Absorb Shield, Deliverance Damage reduced slightly, CD 5s -> 3s [/p][p]• Melee Range Fix: Fixed IsFacing check for melee [/p][p]• Elemental Types Correction: Fixed elemental damage registering as physical across 50+ monsters in Arcane Nexus, Blossom Isles, Darkreach, Hell's Precipice, Sunken Depths, Thundercharge Ridge, Titan's Rest, Mire of Woe, Hall of Heroes, Frost Wyvern Lair, and Cinderfall zones [/p][p]• Bandage Rebalance: Bandages reduced by ~40% hp/tick and made to a 30 second CD, from 60 seconds [/p][p][/p]
Content Updates
[p][/p][p]• Quarris Corrupted Grove: Fixed Quarris' rock throw not doing any damage [/p][p]• Arcane Orb: Now teleports the user to the Training Grounds, where you can test all classes at level 30 • Binding Scripture: No longer uses a target reticle, just requires a hostile target [/p][p][/p]
Items & Crafting
[p][/p][p]• Darkforged Weapon Set: Added 14 new Darkforged legendary weapons with blueprints, now available to craft [/p][p]• Flameforged Dagger: Updated with new visuals [/p][p]• Crafting Speed: Reduced all recipe base craft times by 2 seconds, processing times signficantly reduced [/p][p]• Profession XP Rebalance: Rebalanced T1–T5 fish and T1–T4 meat profession experience - fixed T2 XP inversion where Salmon/Crab gave less XP than T1 Shrimp [/p][p]• Crafting Talent Adjustments: Updated crafting speed bonuses to 2s (from 3s) for the crafting talents now that the base time has been reduced by 2s [/p][p]• Cooked Salmon Fix: Corrected experience modifier bug [/p][p]• Vendor Price Fixes: Fixed pricing outliers on 29 weapons including Flamestrike, Frostspell, Stormblade, and others as well as various scraps and logs [/p][p][/p]
Misc
[p][/p][p]• Shader Preloading: Shaders now loaded on startup to reduce hitches during gameplay [/p][p]• Disabled HDR: Reduced GPU overhead from unnecessary HDR processing [/p][p]• Leaderboards: Added Farald and Sintirah to the leaderboard system [/p][p]• NPC Behavior: Adjusted NPC talking timers to be less frequent [/p][p][/p]
Bug Fixes
[p][/p][p]• Fixed Absorb Shield tooltip not showing correct values • Fixed game quit and scene teardown issues [/p][p]• Fixed fishing distance check being too restrictive [/p][p]• Fixed armor-related chat messages displaying incorrectly [/p][p]• Fixed corpse model scaling issues [/p][p]• Brightness/Contrast Monster Materials: Updated monster material shaders for better visual clarity [/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Team OG[/h2]