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Ethyrial, Echoes of Yore News

Patch .5

Patch 0.5

[h2]Fixed:[/h2]
Monster Pathing:
The pathing for monsters has been optimized, and they should now behave correctly. They will be much harder to exploit and kill.
[h2]Balancing:[/h2]
XP reduction on level difference:
The reduction is still capped at 90%, but we have reduced the reduction from 25% per level to 10%. This means that at nine levels above a monster, you will reach the maximum XP reduction.
[h2]Monster Level Indicator:[/h2]
Monsters now display their level, allowing you to estimate their power more accurately.
[h2]Vocations:[/h2]
Abilities should now be awarded properly at levels 15, 20, 25, and 30 upon speaking to your vocation trainer. This will be added retroactively if you haven't collected an ability for a certain level.
-Team Gellyberry

Patch .4

With this Patch the Level Squish is now in effect. Thanks for all your support! We're still hard at work fixing bugs!

[h2]Fixed:[/h2]
Wildlands Issues:
-Companions are no longer exempt from being targeted by guards.
-The owner of the pet will now also be targeted.
Lair of the Exiles Dungeon:
-Bosses and trash scaled
-Black Knight Sever Artery should now be removed like other bleeds.
Damage Reduction and Levels:
-Added a 60% absorption cap on armor.
Goblinoid Ogruan:
-Ogruan animation no longer loops on death.
Companion Sharing XP Rewards:
-Companions no longer leech XP from you as a party member.
Restless Spirits Issue:
-Issue with forest spirits not spawning after a while has been identified and fixed.
XP Rewards Skewed:
-Insane XP increase in wildlands fixed, should now reward the correct amount.
Item Decay Issue:
-Added 30-minute decay to items.
Gold Dupes:
-On death has been fixed.
-Currency exchange has been removed for the time being to investigate the money dupe within it.
Speed Exploit:
-We have regulated player movement to adjust for more stable character speed. Change Title Issue:
-Players should now be able to change their title to any they have received in-game. Warden and Spiritual Vocations:
-Warden and the other spiritual vocations should now be able to turn in their corrupted shard properly.
Death Penalties Issue:
The non-existent death penalty on Solitary Isles has been fixed and adjusted.
[h2]Balanced:[/h2]
Class & Balance: Brawler:
-Brawler now gains Brawler Feint instead of Combative Focus upon completing the quests in Edrivne.

Patch 0.3

Small fix today while we work on larger more time-consuming issues, check them out below.

Don't forget to update your client on Steam before logging in.

Fixed Issues:

[h2]Wildlands Issues:[/h2]
-Guards in Blackguard's Bastion should now properly target players who attack other players/guards/NPCs.
-There are now five spawn points within Blackguard's Bastion.

[h2]Rabbit Invasion Issue:[/h2]
-The forests with way too many rabbits have been sorted.

[h2]XP Exploit:[/h2]
-The infinite XP exploit has been fixed.


Remember to report any in-game issues with our in-game report manager.

-Team Gellyberry

Patch .2!

We've been hard at work on even more bug fixes, check them out!

Fixed Issues:

[h2]Server Stability:[/h2]
-Some changes have been made to the servers to increase stability.
[h2]Wildlands Issues:[/h2]
-Full loot in Wildlands should now be in effect, from mobs and players alike.
-Any death in Wildlands results in full loot.
-Wildlands PVP should now work as intended.
[h2]Turn-Off Grass Issue:[/h2]
-The issue of grass remaining turned off after leaving the current area should be solved.
[h2]Pathing Issue for Entities:[/h2]
-Pathing for entities has been improved to correspond with previous server fixes.
[h2]Quest Item Second Issue:[/h2]
-Getting multiple quest items should now also be fixed.
-We have not experienced any Quest Items disappearing since the last patch. Please let us know if that issue persists.
[h2]Mage Tower Stuck Issue:[/h2]
-The 2-hour wait time in the Mage Tower has been removed.
-Going there is still going to give you a 2h cooldown, but you can go down to the foot of that mountain if you want to leave earlier.
[h2]Vocation Issues:[/h2]
-Vocations that have been tested and should work are Enchanter, Elementalist, Infuser, Earthguard, Warden, Ranger, and Druid.
-Vocations on Solitary have been tested again and should be working.
-This cannot be promised for already existing characters.
[h2]Lair of the Exiles Dungeon:[/h2]
-The issue of not being able to acquire the key to open the Black Knights Armory has been fixed.
-However, the key still needs to be acquired to enter.
Balanced:

[h2]Class & Balance[/h2]
Demon Knight
- Barlon's Strike now deals 115% Weapon Damage (Up from 100%).
- Barlon's Whirlwind now correctly uses the weapon's damage info and deals 120% weapon damage.
- Vitality Strike now deals 140% weapon damage (up from 100%).
- Demonic Retribution now deals increased damage to attackers.
Spellblade
- Arcanic Bulwark fixed.
Hunters & Rangers General:
- Hunters and Rangers seemed to be underperforming as opposed to other classes. This was largely tied to bows being innately fast weapons whereas the class kits revolved around high-burst playstyles. We intend for these classes (especially Hunter) to be burst-oriented, so all bows in the game have been adjusted to match it. Players should experience higher damage numbers on Hunters and Rangers going forward.

[h2]In progress[/h2]
Loot Table Issues:
-We are working hard to get the loot tables working for each mob.
Guild Issues:
-Guilds were planned for 5 days after launch, but under the current circumstances, that has been pushed back. As soon as we can stabilize everything, work and testing will continue on that. We will make an official announcement for the date when we've started working on it again.
Housing and Property Issues:
-We have found some bugs related to the system and are fixing them as soon as we can.
Ranked PVP and Arenas:
-Ranked PVP and Arenas will also be postponed until we can get everything in order and assess the time needed after the re-launch. (edited)

Patch .1

Hello again everyone! We've been hard at work on a bunch of fixes!

The Quest Item Issue:

-We are still working on resolving the issue of quest items disappearing, but in the meantime, we have implemented a failsafe.
-If you lose quest objects on Solitary Isles, they should be returned to you if you speak to the quest giver.
-This solution is also implemented for the Divine Vocation Quest on Edrivine.
-The return of items should also apply when traveling by ship between Solitary Isles and Edrivine.


Feeling Lost in the Capital:


-If you feel lost in the capital of Edrivine, we have added a helpful item. Speak to Selena in East Harbor, and she will give you a tour map quest that adds markers to the map as long as you have it tracked. If you want to hide all the markers, just untrack the quest until you need it again. If you want to remove it from your quest log, just disband the quest with no reputation penalty. To get the quest back, click the tour map item or speak to Selena again.


Issues Regarding Infamy:

-We are investigating the infamy gain and loss ratio across the game.
-We have adjusted infamy gain when killing NPCs and players.
-Losing infamy upon death by a guard or another player is now adjusted and depends on whether you killed someone or just attacked them when gaining infamy.
-A sleazy lawyer has been added outside each capital to pay to reduce infamy, but it is not cheap.
-Once you reach max infamy, you can no longer pay the sleezy lawyer to reduce infamy.
-Spawn points now work as intended, and if you have 100 infamy and above, you can't spawn in cities anymore to avoid being immediately killed by guards.
-You should default to the closest unguarded spawn point.
-We will further test all these changes to ensure they work as intended for the Re-Launch.


Blocked Paths:

We have unblocked a fair few paths, such as the one outside the blacksmith just outside Edrivine.


Resource Veins:

-We have removed resource veins that replaced a lot of stone all over the mainland. We will manually review each region further, but it should be easier to get around going forward.
-We are still working on the issue of virtually no resources above gold/steel.


Professions & Items:

- Several items that should be stackable were not. This has been addressed. If you discover any other items that should be stackable, please report these to the in-game manager and we can easily fix them.
- Several items used the wrong repair material component, these have been fixed. Please report any other items using wrong repair materials (e.g. discontinued mats) through the in-game report manager.
- Aetherthistle is now removed on gather as expected.
- Rat Skewers now grant the correct buff.
- Leather XP values for crafting have been adjusted so that Leather does not grant more experience than hardened/studded.
- Several leather items that gave cloth-like armor attributes have been fixed.
- Various tooltip fixes (Colors, typos, etc).


Class fixes and tweaks:

- Brawler's Fierce Uppercut and Horizontal Kick abilities now grant a combo point as described.
- Stormshield is now working.
- Guardians have had their damage increased across core abilities, and cooldowns reduced.

Peace!