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ETHYRIAL News

Happy New Year - 2026!! New Models - 2026 Roadmap and Steam Patch

[p][/p]
Happy New Year
[p]New Character Models[/p]
  • [p]We were lucky enough to bring some incredible talent to the team in 2025, Zmay went hard on these new character models and helped implement the foundation for our armor system. The new characters are far more performant and optimized than the previous and will give a lot more room for artists to create insanely cool gear for everyone[/p]
  • [p]See the full details here: [/p]
[p]https://bolovorix.artstation.com/projects/zxLAWd[/p][p][/p]
  • [p]High Poly sculpt of the female is complete, hand-painting is in progress to match the male[/p]
  • [p]Danimator joined us to help polish and refine our animations, expect some super cool and more polished vibes in 2026![/p]
  • [p]Next step is to convert armor from low-poly over to hand-painted[/p]
  • [p]let us know any feedback or ideas in # general - if you hate any of the current armor, now's your chance to tell us.[/p]
[p]Roadmap Q4 Check-In[/p][p][/p][p][/p][p][/p]
  • [p]Trading Post - base implemented early December, polishing + expanding 2026[/p]
  • [p]New Char Models - male implemented on development server, female being painted, implementing + polishing + variants 2026[/p]
  • [p]Smooth Terrain - system implemented, rolling out broadly in 2026[/p]
  • [p]Combat/Movement Polish - getting better but not good enough yet! - more to come 2026[/p]
  • [p]Art Style - direction established, full rollout in 2026[/p]
  • [p]Content Roadmap - maps system foundation in place, legendary + uber items + more skill progression 2026[/p]
[p]New Game Icon[/p]
  • [p]We've landed on the final game icon and pushed it live with the new build, we hope you love it![/p][p][/p]
[p]Steam Patch 12.31.2025[/p]
  • [p]Added Discord Rich Presence integration[/p]
  • [p]Added region-based music system[/p]
  • [p]Added Trading Post order history[/p]
  • [p]Added telegraph visual effects for use with abilities[/p]
  • [p]Cast bars now display different colors for interruptible vs. non-interruptible abilities[/p]
  • [p]NPC nameplates are now white by default, turning green when targeted[/p]
  • [p]Improved nameplate visibility scaling based on distance[/p]
  • [p]Improved nameplate color options[/p]
  • [p]White Player Names added to settings[/p]
  • [p]Disable CTRL scroll added to settings[/p]
  • [p]Fixed mounted entity nameplate positioning[/p]
  • [p]Added region-based skybox overrides with 6-second crossfade transitions[/p]
  • [p]Improved sun/moon angles for better lighting[/p]
  • [p]Smoother entity rotation sync[/p]
  • [p]Reduced memory allocations and garbage collection stutters[/p]
  • [p]Optimized camera occlusion calculations[/p]
  • [p]Added Sushi Recipe[/p]
  • [p]Added rare and epic Fishing chests[/p]
  • [p]Added Woodcutting Pet[/p]
  • [p]Added Wickster Pet[/p]
  • [p]Primordial Hydras should now count towards MH task Progress[/p]
  • [p]Cooking tasks added[/p]
  • [p]Chefs outfit / Recipes can now be purchased from Master Chef Sim[/p]
  • [p]T1-3 Alchemy tasks added[/p]
  • [p]Progress on the Calderian Isles which will be accesible with a certain MH level[/p]
  • [p]Added Smerfed status for a little community fun. Tag, you're it![/p]
  • [p]Added 75 new research items / blueprints, rewards system coming January[/p]
  • [p]Added breadcrumb quest to start map system[/p]
  • [p]Monster SFX pass[/p]
  • [p]Add All Res jewelry enchants to the map drop table[/p]
  • [p]Residues added to 40+ mobs[/p]
[p]Known Issues[/p]
  • [p]Possible Client Crash when changing floors[/p]
[p] Holiday Event (from 12.25 Patch, will keep it up for a week or two)[/p]
  • [p]Community Christmas event[/p]
  • [p]Santa's Fit (Courtesy of Cleb)[/p]
  • [p]4 new gatherable nodes[/p]
  • [p]Constructible Item[/p]
  • [p]Community earned Buff[/p]
  • [p]Snowball Fights[/p]
[p]New Keys - Titan's Rest (Earth) & Darkreach (Shadow)[/p]
  • [p]Chisme + Zach - Level Designer cooked on a few more maps for you guys, featuring unique mob mechanics and pretty crispy visuals, we hope you enjoy these new additions[/p]
[p]Legendaries[/p]
  • [p]Clebarius has been absolutely cranking on legendary weapon designs over the past year and has improved tremendously, we're excited to release what we have complete in January[/p]
[p] Thanks so much for your support, we're super excited to bring a LOT of new content and polish in 2026 to our beloved players.
[/p][p] [/p][p][/p][p]-Team OG[/p][p]
[/p]

Steam Patch 12.12.2025 - Skill XP Gains , Trading Posts and Ethyrial API

Steam Patch 12.12.2025
[p]Skill XP Gain[/p]
  • [p]Bumped up skill XP gain as a % of damage/healing/damage taken, let us know how this feels vs. before.[/p]
  • [p]Multiple monsters, when killed, now have a gatherable corpse. This corpse has a chance to give materials which can be consumed for XP in: Light Armor, Medium Armor, and Heavy Armor.[/p]
  • [p]We will continue to add more methods and strategies to control how to gain Skill XP, keep sharing your feedback![/p]
[p]FOR TESTING: Trading Post + Banking[/p]
  • [p]Trading Post Clerks have been added for testing in the West Edrivine Market Square, near the leyline.[/p]
  • [p]We've done some extensive testing on the system and would like to open it up for broad feedback.[/p]
  • [p]The trading post is not perfect, so please only buy/sell items for testing purposes for now.[/p]
[p]New Chest Armor Enchants[/p]
  • [p]Three new chest armor enchantments have been added to the Blood Lord's Cache loot table. One for DPS, Tank, and Healers.[/p]
[p]Ethyrial API[/p]
  • [p]@iShot - Spin To Win has put together an alpha Ethyrial API, which will enable creation and update of 3rd party database websites, build creators, & more. If you have built something awesome and need access, please reach out![/p]
[p]Misc[/p]
  • [p]Reworked how terrain chunks are loaded to be far faster - still noticing bugs here and will keep improving.[/p]
  • [p]Training Grounds has been made accessible again via the Arcane Orb in Farwood.[/p]
  • [p]1v1 and 2v2 Arenas have been made accessible to queue again for testing - let us know if you encounter any issues or bugs.[/p]
  • [p]Player Mouseover Tooltip has been fixed.[/p]
  • [p]Research Info should no longer get stuck un-updated when advancing research levels for a monster.[/p]
  • [p]Gatherable corpses should now show the context menu option to gather.[/p]
  • [p]Crits had a flaw in their logic and were ignoring armor, this has been corrected.[/p]
  • [p]Deadlands has had some buffs and adjustments to make the area more interesting.[/p]
  • [p]Set Bonus tooltip text has been updated to remove the +, which was confusing.[/p]
  • [p]Max Cast Time has been set to 3x the base cast time, which will prevent massive cast times while encumbered.[/p]
  • [p]Using the Giant's Ring will now teach the trinket recipes.[/p]
  • [p]T9 damage enchants have had their tooltips updated to clarify that the damage scales slightly with the player's level.[/p]
  • [p]Player and monster movespeed has been slightly increased, we still felt it wasn't perfect despite saying last time it was just right. We'll keep working to dial it in![/p]
[p] Thanks for supporting development and as always, let us know your feedback / ideas / roasts on Discord⁠⭐ I LOVE Ethyrial ⁠⭐ I HATE Ethyrial


[/p][p][/p][p]

-Team OG[/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Happy Halloween! 🎃

Steam Patch 10.31.2025,
[p]Happy Halloween Travellers!

Notes: We've added two new small group bosses to the game: [/p]
  • [p]The Pumpkin Golem, a rare spawn when killing Harvest Reapers near Blackwood,[/p]
  • [p]Malbem, a giant roaming Mummy found somewhere in the desert,[/p]
[p] They both have a chance to drop rare seasonal items, including a new Demonic Grimtech Chopper "Prime Evil" Malbem is a slash-resistant boss with a 100% chance to drop a Loofah which is "ten times better than the original!" and clears active bleed conditions from the user. [/p]
  • [p]T9 Personal Food has been added to the game,[/p]
  • [p]Bug fixes for Map abilities & content,[/p]
  • [p]Monsters now scale appropriately up to level 55 (Map T20) with XP scaling to match,[/p]
  • [p]Performance improvements & backend fixes,[/p]
  • [p]Added pop up notifications when starting and completing maps,[/p]
  • [p]Bug fixes and encounter improvements to Seething Brood,[/p]
  • [p]Special Rare Item Added to DLP

    Spooky scary OG Team!
    [/p][p][/p]

Steam Patch 10.22.2025 - New skyboxes, ground textures and More!

Steam Patch 10.22.2025
  • [p]New Skybox/Environment lighting system implemented.,[/p]
  • [p]New grass, dirt, and snow textures added,[/p]
  • [p]Chronostone Vendor "Christoph" added to the Cobalt Tower with new items to obtain.,[/p]
  • [p]Fixed a bug where fireball was not stacking Ember with Meteor Shower,[/p]
  • [p]Fixed a bug where Jolted was not being applied correctly on Elementalist spells.,[/p]
  • [p]Fixed some Elementalist proccing interactions,[/p]
  • [p]Added information to HUD when a player starts and completes an Astral Key,[/p]
  • [p]Fixed a bug where Twilight Shards were not stacking,[/p]
  • [p]Adjusted loot for DLP. Eclipse now drops Twilight Shards and has a low % chance to drop a Twilight Prism. You need six Twilight Shards to make one Twilight Prism.,[/p]
  • [p]Added two trinkets that you can get from DLP,[/p]
  • [p]Adjusted the stat distribution of T9 Leather sets to favor primary stat over constitution.,[/p]
  • [p]Fixed a bug where Venom Harbingers were adding Demonic Rage statuses to the player.,[/p]
  • [p]Changed Fortified Iron Helmet from "Light Armor" to "Heavy Armor",[/p]
  • [p]Fixed an issue where Primordial Turtles had incorrect resistances.,[/p]
  • [p]Adjusted Shadewood Wand's cast speed % from 8 to 9.,[/p]
  • [p]Fixed a bug where Ancestral Roots spell from Barklings was not dealing the proper amount of damage.,[/p]
  • [p]Adjusted % Dmg modifier on DLP 2h Weapons.,[/p]
  • [p]Monsters will now wait a random second or two before casting abilities after entering combat,[/p]
  • [p]Monsters will now drop up to T7 items rather than up to T6,[/p]
  • [p]Warden bug fixes,[/p]
  • [p]Item Icon updates,[/p]
  • [p]Performance improvements,[/p]
  • [p]Added scroll bar to talents tab in the character panel,[/p]
  • [p]Monsters now smoothly rotate to face the enemy while in combat,[/p]
  • [p]Black Lunarion Rare Boss added - has a chance to drop a Black Lunarion mount,[/p]
  • [p]Spirit Widow mount added as a rare drop,[/p]
  • [p]Strafe animations removed and replaced with more natural smooth directional running animations (will continue to polish these),[/p]
  • [p]Unit Frames will no longer cut off part of enemy names
    That is all for this update!

    Thanks to the community for reporting bugs and exploits so far - It is truly a great help to us as we work to improve Ethyrial

    - Team OG

    Join us on Discord and take part in the discussions:
    https://discord.gg/DqhSbUQ3[/p]

Steam Patch 9.25.2025

Steam Patch 9.25.2025:
  • [p]epic demonic key weapons have been added,[/p]
  • [p]water map has been added to the key pool,[/p]
  • [p]epic water key weapons have been added,[/p]
  • [p]well fed buffs now scale up to +12 stats depending on your level,[/p]
  • [p]new quest: aid cornelius in repairing his 3 telescopes across Irumesa and learn more about the moons,[/p]
  • [p]base movespeed increased by around 30%,[/p]
  • [p]minimum movement speed lowered to 5% of base,[/p]
  • [p]render range doubled (currently experimental, can cause frame lag at 50+ distance),[/p]
  • [p]layers above will now render to draw mountains/objects in the distance,[/p]
  • [p]loot toast notifications fixed,[/p]
  • [p]grass added back, the grass objects are placeholders for now,[/p]
  • [p]improved performance issues related to VRAM usage and textures,[/p]
  • [p]smooth terrain system has been implemented and will slowly be rolled out across the world,[/p]
  • [p]guild XP is now able to exceed 2.41 billion,[/p]
  • [p]new sun/moon texture added,[/p]
  • [p]DPS meter can now switch between personal and party damage, more improvements to come; let us know any feedback,[/p]
  • [p]Trashman was kind enough to add the combat log to chat, say thanks!,[/p]
  • [p]worldcache issues should be eliminated,[/p]
  • [p]raid panel fixes,[/p]
  • [p]unit frame icon fixes,[/p]
  • [p]dungeon death bug fixed,[/p]
  • [p]party data is now visible cross-map,[/p]
  • [p]need/greed party message improvements,[/p]
  • [p]login/logout moved to guild chat,[/p]
  • [p]character name creation now disallows banned words and certain special characters,[/p]
  • [p]all monster data has been updated/tagged properly so their research category, icon, and damage types should be working,[/p]
  • [p]overhauled textures for a number of tiles to v2 versions, v3 will ideally be the final texture as we dial in the aesthetic,[/p]
  • [p]fixed a bug where magic mushrooms applied a buff without consuming a stack,[/p]
  • [p]tutorial skip added,[/p]
  • [p]xarvok now returns to his spawnpoint after a party wipe in LoE,[/p]
  • [p]half-digested aeonite Lump can now be stacked in both inventory and bank,[/p]
  • [p]fixed an issue where Woodcutting Axe Novice talent was decreasing gathering speed by 3% instead of increasing it,[/p]
  • [p]bandages now have a much lower cooldown when reattempted while “Recently Bandaged” is active,[/p]
  • [p]corrected Tier 8 materials that were incorrectly marked as blue rarity. They are now properly set to purple:,[/p]
[p]Duskthorn Fibre (T8 Fiber) Duskweave Cloth (T8 Cloth) Mysticbloom Fibre (T8 Fiber) Mystic Cloth (T8 Cloth) Celestialhide Scraps (T8 Scraps) Celestialhide (T8 Leather) Valehide Scraps (T8 Scraps) Valehide (T8 Leather) Netherscale Scraps (T8 Scraps) Netherscale (T8 Leather) [/p]
  • [p]Lesser Mana Essence bonus increased:,[/p]
[p]+15 Mana for one-handed weapons (up from +10) +30 Mana for two-handed weapons (up from +20) [/p]
  • [p]Rejuvenation bonus increased:,[/p]
[p]+24 Healing for one-handed weapons (up from +15) +48 Healing for two-handed weapons (up from +30) [/p]
  • [p]sternbrand's old greatsword now matches attack range of other greatswords,[/p]
  • [p]fixed Keni bauble repeating dialog,[/p]
  • [p]wasp max targeting range increased from 2 to 5,[/p]
  • [p]lesser lightning elementals now are consistent with the other elementals in loot tables,[/p]
  • [p]added more skilling outfits:,[/p]
[p]fishing herbalism (not yet obtainable) woodcutting (not yet obtainable) skinning (not yet obtainable) [/p]
  • [p]chance to catch a rare chest when fishing,[/p]
  • [p]added drake spawn NW of Silverlake,[/p]
  • [p]protection zones added to spawnpoints,[/p]
  • [p]added skill level reqs to enter the explorers guild,[/p]
  • [p]levelled some ice troll terrain that would cause rubberbanding,[/p]
  • [p]fixed FW tailoring balcony pathing issue,[/p]
  • [p]fixed invis blocking tiles in Dolenar Castle,[/p]
  • [p]removed invisible blocking doodad at the coinfield merchant,[/p]
  • [p]fixed Infused Dragonsilk Gloves,[/p]
  • [p]fxed Cheese Thieves Pt. 2 bug where speaking to Thoron would only open trade stock,[/p]
  • [p]fixed an issue where tall red apple trees yielded 0 apples,[/p]
  • [p]fixed an issue where michelle gharnal’s dialogue would not close,[/p]
  • [p]added town name zones to Blackwood,[/p]
  • [p]illusionist energy surge buffies


    [/p]
[p][/p][p]That is all for now! Don't forget to join our Discord channel and get all the latest updates!
https://discord.gg/tTwDUTKRWx

- Team Oath Games[/p]