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Ash of Legends News

Roadmap May 2022



Hi Players!

In the last roadmap I mentioned a new scene was in the works. That has been delayed making way for our biggest feature yet... [h2]Multiplayer Co-op[/h2] It was the top priority for 42% of players in our survey last year. Free alpha testing should start by the end of this year.

In a few months, we will introduce a redesigned lizard enemy with unique attack animations, a new crystal showing the spores of life to better represent the lore of the game, and damage indicators to make killing enemies a lot more satisfying!

Thank you for your patience. We are always trying new things to see which missions, mechanics, or options players want. Please let us know in Discord (https://discord.gg/xGE78wk) or Steam community (https://steamcommunity.com/app/1280290/discussions/).

Bow and Arrow, Teleport, and Starting Coins

[h2]Version 0.3.2 - Small update - 12/13/2021[/h2]

[h3]Balance changes:[/h3]

  1. Bow damage was bugged. Flight time was always zero. It should feel much better now.
  2. Increase bow damage by 50%. Playing a strategist, it should feel like the grenade launcher at 2 seconds flight time.
  3. Make the bow's arrows not collide with friendly and enemy bullets. It should feel awesome now.
  4. Starting coins is now 750 in the Hangar, enough to repair both towers before combat.
  5. Starting coins is now 1500 in the Orchard, enough to repair all 4 towers before combat.
  6. Increased per-enemy killed coins given. +20% in normal difficulty, +40% in hard.

[h3]Headset/Controller-specific changes:[/h3]

  1. Accurate floor setup for WMR is now not required but players should still do it.
  2. Vive cosmos had a missing jump tutorial sign.
  3. Vive wands + jump style right thumb down should now work with all menus.
  4. Index HMD + Vive wands now can telekinesis.
  5. Vive wand players now cannot choose jump style "Thumbstick click".

[h3]General:[/h3]

  1. Massive improvement on teleport locomotion.
  2. Added "Normal Difficulty Guidelines" to Orchard Normal.
  3. Enemies on the boat/truck now move with the correct speed.
  4. HUD text should always be visible now, not clipped by objects in the scene.
  5. Replaced hologram tower ring for aiming with physical hatch version.
  6. The forest now has atmosphere support.
  7. Saber and Bow now have "Strategist" in their names.
  8. The tutorial's saber arena now restricts players to the arena until training is done.
  9. Auto-reload UI is now consistent across all weapons. Previously, some weapons had the old radial indicator.
  10. Replaced all flags with Earth-Andromeda alliance flags.
  11. Added "Return to VR" button in the "Report Bug" menu.*
  12. Lemming explosions now break wooden crates.
  13. You now cannot build a trap that covers the rudder.
  14. After finishing the building tutorial, the soldier can now bring the saber into the hangar easy.
  15. Added landing audio based on ground material.
  16. Unlocking presenter now has a light underneath in Underground River.
  17. Dummies in tutorial now hit walls.
  18. Fixed laser rifle hands.
  19. Added tutorial tips to guide players through the forest.
  20. Added room echo to the Hangar.
  21. Players now cannot access the Hangar's roof.
  22. Upgrade audio was sometimes not being played.
  23. Extraction point minimap icon was shown even in non-Sheeple leg of the forest.

* - community requested features

Heroes Update

Our female soldier has a fast-paced, action playstyle with a drastically shorter tutorial. She has more gun damage but traps and towers are more expensive. Our male strategist has a more relaxed, strategic playstyle. Although he is proficient with the saber and bow, his true strength lies in cheaper traps and towers.

The Soldier's arsenal includes loot found in-world: Freeze Grenades, Pet Hawks, and Berserk Injections!

[h2]Freeze Grenades[/h2]
Freeze grenades, pets, and injections upgrade within the same mission depending how much you use them.

[h2]Pet Hawks[/h2]
Pets do physical damage to nearby enemies.

[h2]Berserk Injections[/h2]
In berserk mode, you run faster, take no damage, punches are much stronger, and you gain the ultimate shockwave ability!

[h2]Soldier vs Strategist Comparison[/h2]
Soldier:
  1. Fast paced action playstyle
  2. Faster movement
  3. Grenades, Pets, and Injections
  4. More gun damage
  5. Faster re-spawn
  6. Expensive traps and towers
  7. Cannot build coin tower
  8. Short tutorial

Strategist:
  1. Strategic playstyle
  2. Slower movement
  3. Turbo building
  4. More saber and bow damage
  5. Slower re-spawn
  6. Cheaper traps and towers
  7. Can build coin tower
  8. Full tutorial

[h2]Patch Notes[/h2]
Version 0.3.1 - Major update - 11/10/2021

  1. Both Soldier and Strategist can punch enemies and loot crates with their bare hands!!!
  2. Added freeze grenades
  3. Added pet hawk
  4. Added berserk injection
  5. Added a Soldier playable hero who specializes in guns and grenades!!!

    • Fast paced action playstyle.
    • Soldiers walk or run 50% faster.
    • Soldiers do 45% more gun damage.
    • Soldiers cannot build in the first 4 scenes. Instead, there are pre-built blueprints that they can repair.
    • Soldiers can find freeze grenades, attack pets, and berserk injections in wooden crates or drops from enemies.
    • Freeze grenades, pets, and injections upgrade within the same mission depending how much you use them.
    • Pets do physical damage to nearby enemies.
    • Frozen enemies take 50% more damage from any source.
    • In berserk mode, you run faster, take no damage, punches are much stronger, and you gain the ultimate shockwave ability!
    • Soldiers respawn after death faster.
    • Traps and Towers cost 25% more.
    • Soldiers cannot build the Coin tower.

  6. Added a Strategist playable hero who specializes in building towers and traps. The strategist's favorite weapons are the saber and bow and arrow.

    • Strategic playstyle.
    • Strategists walk or run slower.
    • Strategists do 45% more damage using Saber or Bow and Arrow.
    • Can build traps and towers in any mission.
    • Strategists have a turbo build button.
    • Traps and Towers are cheaper.
    • Strategists take longer to re-spawn.
    • Strategists can build a Coin tower.

  7. Re-vamped the tutorial!

    • Soldiers have a drastically shortened tutorial.
    • Strategists have a slightly shortened tutorial.
    • Added tutorial tasks (canvases and controller signs) to regular missions if the player hasn't achieved them.
    • Soldiers will be taken to the building tutorial if the player loads a mission requiring building.

  8. Balance changes:

    • Hanger now has 25% less enemies to make it easier for new players.

  9. "Attack the city" gets a new mission objective! You now must find the cache and kill all nearby enemies before proceeding to the extraction point on top of the tallest building.
  10. Added 50 and 100 meter circles to wristwatch. 50 meters is the definition of "nearby enemies".
  11. Upgraded the skin of the grenade launcher.
  12. Heads-up display messages are not head-locked anymore. They float in your field-of-view.*
  13. Added wave timers to your wristwatch.*
  14. Cache health is now on the minimap.*
  15. Player hit audio now only plays if health crosses a 5 percentile instead of every damage.*
  16. Increased "drag to stop" force so you stop more quickly.*
  17. Laser pistol and rifle get a 2nd and 3rd chance. If you miss, you can move the beam and the first enemy it hits will take decreased damage.
  18. Introducing the Presenter, unlocking scenes, weapons, and traps are now more satisfying.
  19. Vastly improved loot pickup notification.
  20. Grapple swing force now diminishes as you get closer to the hook. This makes colliding with hovercrafts easier.
  21. Loading the Forest truck from save game sometimes resulted in floating floors and traps.
  22. Settings were not being saved if returning to the main menu from the options menu.
  23. Vive wands were not registering build button clicks sometimes.
  24. Going backwards using arm locomotion and thumbstick-back was broken.
  25. Increased the cost of ammo. Soldiers should spend as much as strategists.
  26. Made it easier for players using teleport to climb up steps.
  27. Added "new" icons to the main and inventory menus.
  28. You can now only build 100 or 200 walls, floors, and ramps depending on the scene. Previously, it was unlimited.
  29. When placing the anti-air tower, green highlight now indicates forward direction.


* - community requested features

Roadmap October 2021

Hi Players!

We are working hard on our first major update and it's dropping in a few weeks!
Our current hero is a strategist and some of you wanted to do something while waiting for enemies to arrive. To that end, we are introducing a new playable hero focused on face-paced action. Because the play style is so different, this essentially doubles the playing hours. By the time we release the game, we promise 20+ hours of content to play through.

Also in a few weeks, we are introducing the very first pet in the game! Your pet is designed to take out those pesky flying enemies.

We are re-doing the tutorial because most of you gave us feedback on its length. This major update will address that.

We are starting to replace all the placeholder 2D assets so menus, notifications, and the unlocking ceremony will feel a lot better.

In the next few months, we will be working on a new scene for you guys which was number one in the player poll taken in June. New scenes are especially complicated by the fact we now have 2 heroes, 2 game modes, and 3 difficulty levels. A new scene also means an exciting new enemy. So, watch out for more hints in the next roadmap!

We are always trying new things to see which missions, mechanics, or options players want. Please let us know in Discord (https://discord.gg/xGE78wk) or Steam community (https://steamcommunity.com/app/1280290/discussions/).

Banyan Forest Update

[h2]Banyan Forest[/h2]
Get lost in our lush, grassy, banyan forest where you will meet our friendly Sheeple. Lead them to safety but beware of enemy traps!

[h2]Defend on a moving truck[/h2]
Fend off enemies while bouncing around on a moving truck!

Version 0.3.0 - Regular update - 7/29/2021

  1. New Banyan Forest scene!
  2. Upgraded the skin on the Assault rifle and fixed its holographic sight!
  3. Upgraded the skin on the Sniper rifle and with a monitor!
  4. For Valve Index, telekinesis is now touchpad press instead of longpress grip.
  5. Added Early Access supporter bow
  6. Wristwatch can now be placed on the left wrist.*
  7. Added traps and towers information to the main menu.*
  8. You now can't telekinesis the floor you are standing on.*
  9. All weapons in loadout now auto-reload when you consume ammo loot.
  10. Added short descriptions to scenes in the main menu.
  11. Vignette now "zooms" in when moving.
  12. Damaged vignettes were too bright red.
  13. Player now spawns in a different part of the City until all sites have been seen. Easy has 2 sites. Normal and hard have 4 sites.
  14. Preload tutorial scene for first time players.
  15. In tutorial, controllers now have small signs and an arrow pointing at the button to push.
  16. In tutorial, added tower schematic that appears in Combat phase
  17. In tutorial, build menu only shows the object you are supposed to build.
  18. Tutorial is now 2 waves and continues automatically

* - community requested features