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War on the Sea News

Version 1.05 Now Live

For a list of previous fixes see here:
https://steamcommunity.com/app/1280780/discussions/0/3106890248084289510/

Version 1.05
9 Feb 2021

GENERAL
When paused, breaking formation and changing altitude no longer locks aircraft into unresponsive north heading
Dive bomber accuracy no longer offset by target listing direction
Dive bomber accuracy no longer impacted by FPS/V-sync setting; config.txt "diveBombManeuvreRate":{"x":0.35,"y":1}
Aircraft striking ground now generate log message as downed
message_log.txt added new message: TargetNotDetected
Aircraft losing contact with target now attack last known position, not target itself
Aircraft will not strafe or fire rockets against an undetected target
Aoba icons corrected
Hatsuharu icons corrected
Agano main gun type corrected to 15.2cm5041stYearType
Hatsuharu and Shiratsuyu main gun type corrected to 12.7cm50Type3
Oyodo secondary guns corrected to 10cm65Type98
SETTINGS renamed to FIRING ORDERS on weapon panels as it represents what you want to do, not what turrets are currently doing (mouse over turrets for that)
Gun calibre displayed on damage control icons and weapon panel icons

CAMPAIGN
Rearming carriers/ships with planes in the air now correctly calculates aircraft number

Version 1.05

9 Feb 2021

GENERAL
When paused, breaking formation and changing altitude no longer locks aircraft into unresponsive north heading
Dive bomber accuracy no longer offset by target listing direction
Dive bomber accuracy no longer impacted by FPS/V-sync setting; config.txt "diveBombManeuvreRate":{"x":0.35,"y":1}
Aircraft striking ground now generate log message as downed
message_log.txt added new message: TargetNotDetected
Aircraft losing contact with target now attack last known position, not target itself
Aircraft will not strafe or fire rockets against an undetected target
Aoba icons corrected
Hatsuharu icons corrected
Agano main gun type corrected to 15.2cm5041stYearType
Hatsuharu and Shiratsuyu main gun type corrected to 12.7cm50Type3
Oyodo secondary guns corrected to 10cm65Type98
SETTINGS renamed to FIRING ORDERS on weapon panels as it represents what you want to do, not what turrets are currently doing (mouse over turrets for that)
Gun calibre displayed on damage control icons and weapon panel icons

CAMPAIGN
Rearming carriers/ships with planes in the air now correctly calculates aircraft numbers

Version 1.04

8 Feb 2021

GENERAL
Torpedo tubes now correctly apply solution data and torpedo run speeds when calculating intercept points
Torpedo tube accuracy decreased by low solution value
Momi - removed erroneous reference to depth charges in data file as these were removed 1939
Added additional check for no damage applied with duds in case of report where a dud may have caused damage
Silent running canceled when firing torpedoes, correctly updates torpedo room tubes ready/reload time
Hotkey for torpedo tubes now works
UI scaling no longer reduces size of AAA arcs in Unit Viewer when switching ships
diveBombManeuvreRate:{"x":0.1,"y":1}} variable added to config.txt to assist with dive bombing accuracy

CAMPAIGN
In rare cases where player is forced start combat with a ship on/near land, game will now automatically seek out water position with 4km radius

Version 1.03b 7 Feb 2021

Fixed bug introduced in v1.03 that allowed duplicate player ships and broke the player ship roster/repair list
Unit Viewer can no longer "drift" off screen when UI scaling is on and switching in/out of combat
Option settings no longer reset after a version change

Version 1.03 6 Feb 2021

GENERAL
Torpedo tubes now correctly calculate intercept positions for torpedoes (effected subs only)
Changing Unit Viewer when not on front page now syncs ship names correctly
config.txt changed "shelldamageParams":{"x":-90.0,"y":10.0} so that shell calibres around 100 now do damage
Benson & Gleaves gun type corrected to 5"/38 Mark 12
5"/25 Mark 17 guns corrected to be dual purpose
B5N Kate 3x 250kg bomb payload now correctly applied
config.txt added "showWin7Movies":false to disable movies on Windows7 by default; due to crash on startup issue
Attacking a deep submarine will no longer ditch aircraft that are strafing or using a rocket attack

CAMPAIGN
Ships and aircraft leaving the engagement area no longer erroneously appear on LOSSES list
Rearm now correctly replenishes BB and CA ammo after performing bombardments