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The Crimson Highlands Update is Live!

[previewyoutube][/previewyoutube]

For saves issues - if you experiment saves issues because you did not play for a long time, please check our guide about how to get back your saves. We had some saves lost when changing the way we store the saves + when integrating Cloud saves, thanks for your understanding!


That's it, the fourth and final world of Astral Ascent is available right now, here is a list of what to expect -

New Hero - Calie the Geomancer 💎

This new playable Hero is coming with an unique narration and gameplay!


She fights with Gems that she can shape into anything she wants. That's right, she can create a massive 2 hands sword then a long range bow!



Her Basic attacks are mid-range AOE hitting Gems so she is very good at cleaning pack of enemies very quickly!



When her Signature Spell is ready, her Basic Attacks leave crystals on the battlefield. Then, she can recall them by using her Signature Spell, dealing damage to enemies in between and gaining mana points like a regular attack. Be strategic and aware of your crystals placement to maximize your damage and mana for better spell rotations!



Her Perks are focused on the Crystals she leaves on the battlefield, her crystals can have effects when recalled or change shape to trigger an effect like fire crystals creating combustion as below.



The Crimson Highlands ⚡

The Crimson Highlands is the last world of your Astral Ascent runs and it is also the most dangerous one.



The enemies there won't be forgiving any mistakes and you better be ready for what is coming!



2 New Zodiacs : Libra ♎ & Aquarius ♒

The Crimson Highlands is also the land of the 3 most dangerous Zodiacs - Aquarius, Libra & Gemini and you can now face 2 of them, Libra & Aquarius.



Libra is one of the most dangerous being in the Universe and she will be testing your agility and reflexes.



On the other end, Aquarius is a bit special, they are a golem and a child bound together, they will be testing your stamina & concentration.



New Zodiacs also mean new challenges, new summons & new zodiac spells! Getting them by your side can be a precious help as you can see with Libra summoning below.



Fifth world ❓




If you success to defeat Libra or Aquarius, you will have a teasing of the final boss, the Master of the Prison and you will be able to fight him in the Final Release. Based on this world and statue you might be able to guess who he is!

Also, in the final release, before the final boss you will be able to spend your last quartz, stars & everything to be as prepared as possible for the fight!

Run progressions change + Telluric Ruins

We have changed a lot of things regarding the progression of your runs, from your feedback and our own experience we thought we had too much of everything and it made runs and building confusing.

What we did is first is creating rules for the special rooms so they cannot appear randomly anywhere in order to have a better control on the runs. We have also greatly reduced the amount of Spells, Gambits and Slot unlockers that you drop but made the merchant much more central in the game experience.

  • The Minibosses are not always there.
  • The Echo Islands are now a reward for defeating minibosses and do not require keys to get there anymore.
  • Exploration rooms rewards are now Quartz, Auras & Gambit and you cannot have multiple auras or gambit at once.
  • Merchants are always there in first room of worlds.
  • Astral Key chests are now limited to one per exploration but they have been reworked (see below).
  • Andromeda's drinks are not increasing anymore so you are not too penalized if you are taking a healing room before a boss.
  • Healing rooms can now spawn more frequently depending of your current HP.
  • Healing Altars now use stars instead of Quartz so you can still create your build at the merchant.
  • Salvaging Auras now grant 4 stars so you get Andromeda drinks if you are unhappy with your dropped Aura.
  • The new forge Room is not in world 1 but there is a special room to get an extra spell from the beginning there now - The Telluric Ruins



There are more change to come obviously, we want to make the Auras much more central, be able to get rarities on them and to make them synergize better with our builds.


The Forge - a new room Type 🔨




A new addition to this update is the Forge, a room that let you choose one of these bonuses -

+1 to all your spells level
Pick one new spell among 3 choices
Unlock a locked gambit slot on all of your spells
Given the progression changes we made, this room gives you more control on your builds and became very important!


New Gambit rewards ✨

Zodiacs rewards has been changed and they now only drop gambits, mythic ones! But this update introduces a new rarity for gambits - The Astral Gambits.



They are very rare drops that can only be dropped by Zodiacs and they can completely change your builds as they are really powerful. For example one of them create several saplings on each hit as you can see below.



Chamaeleon's Lottery 🪅

Lottery has also been changed, our point of view is that too many systems were facing each others instead of working together. The lottery that used to work with Stars was preventing you from using the stars at Andromeda's bar and some players would only use it or always ignore it.

So we decided for the Lottery to be a free bonus appearing randomly once in a run in an intro room giving you some currency. We might change his position later!


Stone Altars & Key Chests rework 🗝️

First thing first, we decided to change the Key Chests reward. They used to ask you for 1 key (few quartz + a bit of heal/mana) or 3 keys (to randomly get a Stone Altar or an Aura).

We thought it felt bad to sometimes have unwanted Auras and sometimes have unwanted Stone Altars so Auras are now Exploration rooms rewards and Key Chests are now randomly Pavo Feathers or Stone Altars chest, then you select if you want to use 3 or 5 keys in it.

  • Using 3 keys will give you access to 1 Stone or a Pavo Feather +1 (level one of your spell, each level adds 20% damage to your spell).
  • Using 5 keys will give you access to 2 Stones or a Pavo Feather +2.


Also, to give you more choices when selecting stones, the Stones Altar will now have 6 choices instead of 3, the 3 new choices are -


  • Armor points, each of them reduce the damage taken by 2
  • Critical hits, each of them increase all your crit chances by 2
  • Mana Max, each of them increase your max mana by 1




Same applies to Andromeda's bar and both drinks are reset when one is selected.



These change allow you to have a better control of the reward you select and a more steady progression on your spells level. It also removes the randomness of the reward as you know what is the reward before using your keys.


Co-op Balancing Changes 🤝

Co-op players have been requesting for a long time for a better co-op experience loots and progression. Here is a list of what we changed -

  • Explorations rooms now give twice the rewards in co-op
  • Forge & Telluric Ruins give twice their bonus in co-op
  • Echo Island allows you to take 2 Echoes in co-op
  • Merchant quartz price is reduced by 40% in co-op so you can buy more elements
  • Minibosses & Zodiacs rewards are doubled in co-op




We hope these changes will make your runs more enjoyable!

What is next?

So that is it for this Update, at least for the main elements, you can check the Patch-Notes of version 0.41 for more details - https://store.steampowered.com/news/app/1280930/view/3672157322349859720

Now that we have our 4 main worlds it becomes much easier to balance the global experience and we know a lot of things still require our attention on the coming months. We are still planning a Q3 2023 release for the final version (to be confirmed) so we will use this time to do frequent smaller updates, some of the things we would like to improve/expand before final release -

  • Minibosses fights and number
  • Elites modificators
  • Zim-Zim improvements
  • New Game Plus System (giving the Moon Currency a purpose)
  • Rework and improve Auras system
  • Improve Heroes perks building

And many more things!

Thanks again to everyone following us during this journey and thanks for your support which means everything to our small self-publishing team!


Hoping you enjoy this update and have a great day,

- The Hibernian Workshop Team

Patch Notes - January 2023 - 0.41.5



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New player stats: Stone altars and Andromeda's can now provide new player effects: Armor, Critical hit chance and mana.
    [hr][/hr]
  • Big rework on the room spawn options you get after finishing a room. Prepare for very different progression now!
    [hr][/hr]
  • New rooms type: Two new rooms type added: The Forge and Telluric ruins. They should give options to make your spells stronger or new spells to pick
    [hr][/hr]
  • Chameleon: Chameleon has been reworked and now. They're found in intro rooms and offers a option to pick between random quantities of different free loot
    [hr][/hr]
  • New world and Zodiacs: Players can now progress untill reaching the new 4th world, Crimson Highlands! They can also find two band new Zodiacs waiting to be faced there: Libra and Aquarius
    [hr][/hr]
  • New playable character: Calie: Players can unlock now Calie, the Architect! She can shapes her Gems into dangerous weapons. Her basic attacks leave precious stones on the battleground. She can call back the stones with her signature move dealing even more damage!

[h2]Small Features[/h2]

    [hr][/hr]
  • Achievements appear in Death Recap if occured during the run
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  • Astral Spirits are slower, bigger, have a better hitbox but they have more HP and drop more elements
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  • Only one achievement can appear at a time
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  • Easier to open Zodiac chests
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  • Signature Spells damage increase with characters levels now
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  • Zodiacs always look toward players once defeated
    [hr][/hr]
  • Added crystal jumps in the hub
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  • Added explication about Kiran signature spell when unlocking him
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  • Re-enabled Fire Rain spell after its fix
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  • Kiran Giant Fists spell collider is a bit more generous
    [hr][/hr]
  • Freeze effect now deals damage when reaching 10 stacks
    [hr][/hr]
  • Ayla signature spell cannot target elite minions anymore
    [hr][/hr]
  • Added new text hints for some effects, and changed the name of some old ones
    [hr][/hr]
  • Changed conditions for Zodiacs spawn inside Andromeda's bar
    [hr][/hr]
  • Some currencies like Quartz and Keys are automatically picked after leaving a room
    [hr][/hr]
  • Portals rewards: Some room portals can offer different rewards (like Auras) and some of them can have cooldown to avoid same reward picks too often
    [hr][/hr]
  • New super powerfull gambit tier added, Astral Gambits! They can be found after beating Zodiacs... If you're luck
    [hr][/hr]
  • Amount of life restore by crystal shards is now subtly feedback on life bar
    [hr][/hr]
  • Removed ability from Zim-zim that added aditional loot for rewards found, as most rewards have multiple choices by defaultt now. This ability will be replaced by a new one in future patches
    [hr][/hr]
  • community inspired ⭐ Crystal shards can't be used if player is full life
    [hr][/hr]
  • More elements have been added to the glossary
    [hr][/hr]
  • Hidden Chamaeleon was missing in Telluric Ruins & The Forge - ☄️ hotfix 0.41.2
    [hr][/hr]
  • Aquarius pattern with many projectiles now prevents bullets hit before they are launched - ☄️ hotfix 0.41.2
    [hr][/hr]
  • When your Armor absorbs completely an enemy attack, it now displays ""Absorbed"" and your hurt animation is not triggered - ☄️ hotfix 0.41.2
    [hr][/hr]
  • World 4 flying enemy launching 2 projectiles has been made clearer to read - ☄️ hotfix 0.41.2
    [hr][/hr]
  • World 4 flying enemy electricy wyrm patterns have been improved - ☄️ hotfix 0.41.2
    [hr][/hr]
  • Removing plushies from andromeda's bar when they overlap a Zodiac, so they don't interfeer with the Zodiac interaction - ☄️ hotfix 0.41.3
    [hr][/hr]
  • Added Aquarius Kid sprite spawning alongside with Aquarius Golem sprite inside Andromeda's bar - ☄️ hotfix 0.41.3
    [hr][/hr]
  • community inspired ⭐ Calie Stone of The Ancients now hit in air too - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Key chest now feature both rewards inside each chest - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Aquarius bubble attack is better feedbacked & more precise - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Aquarius ultimate attack zoom out before explosion to better feedback - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Aquarius & Libra had their voice lines missing during battle - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Andromeda drinks cannot be 2 times the same - ☄️ hotfix 0.41.4

[h2]Balancing[/h2]

    [hr][/hr]
  • Merchant itinerant altars are not reset if already bought
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  • Merchant itinerant now have 7 slots
    [hr][/hr]
  • Balanced quartz per exploration room
    [hr][/hr]
  • Increased a bit XP gained by defeating enemies
    [hr][/hr]
  • Invincibility after dash from 0.1 to 0.06 seconds
    [hr][/hr]
  • More HP per Rest Room depending of the world
    [hr][/hr]
  • Increased most enemies/bosses HP
    [hr][/hr]
  • Quartz and experience given by most places
    [hr][/hr]
  • Buffed damage dealt by Combustion effect explosions
    [hr][/hr]
  • Pavo sacrifice cost is higher now
    [hr][/hr]
  • Enemies keep aggro for longer
    [hr][/hr]
  • Salvaging an aura is now worth 4 stars
    [hr][/hr]
  • Reduced Chamaeleon fight room summon rewards
    [hr][/hr]
  • Adjustments made on the following effects : ignition, thunder orb, ice fragments, wisp
    [hr][/hr]
  • Some effects like NPCs/Zodiacs summons and LDI elements like world 1 bouncing mushrooms are not affected by damage buffs anymore
    [hr][/hr]
  • Reduced Ayla's invencibility time after using signature move
    [hr][/hr]
  • Loot found during co-op mode should be more fairly balanced
    [hr][/hr]
  • Kiran's signature move trigger a smaller cooldonwn if he doesn't sucessfully trigger a counter
    [hr][/hr]
  • Decreased Armor stat from 2 to 1 per point - ☄️ hotfix 0.41.2
    [hr][/hr]
  • Minibosses give 10 more quartz everytime - ☄️ hotfix 0.41.2
    [hr][/hr]
  • Slightly buffed Quartz gain from scrapping Spells and Gambits:
    Spells will now give 20 Quartz + 12
  • the level of the spell and the number of Gambits.
    Gambit will now give 12 Quartz + 7
  • the rarity level of the Gambit. - ☄️ hotfix 0.41.3
    [hr][/hr]
  • Nerf the power of the lifesteals gambits:
    Lifesteal on hit nerf to 50% chance on hit
    Lifesteal on death value nerfed to 2 HP regen (5 before) - ☄️ hotfix 0.41.3
    [hr][/hr]
  • Reduced Aquarius ultimate damage when you cannot avoid it - ☄️ hotfix 0.41.4
    [hr][/hr]
  • community inspired ⭐ Nerfed the damage output of World 2/World 3 and World 4 enemies. - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Nerfed the overall damage output of World 3 boss Scorpio and World 4 bosses Aquarius and Libra. - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Nerfed Sagittarius Ultimate damage output. - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Adjusted Leo Phase 2 damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Adjusted Aquarius damage output. (Some buffs and some nerfs) - ☄️ hotfix 0.41.4

[h2]Level Design[/h2]

    [hr][/hr]
  • New Treasure room available
    [hr][/hr]
  • Increased Pavo's room width

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Captured yalee now have sound design
    [hr][/hr]
  • various enemy sfx and mix update
    [hr][/hr]
  • worlds ambiance sfx update
    [hr][/hr]
  • Zodiac intros do not interrupt sound as abruptly as before
    [hr][/hr]
  • Replaced SFX for World 3 enemies

[h2]Visuals[/h2]

    [hr][/hr]
  • Merchant itinerant altars visual improvement
    [hr][/hr]
  • Removed Andromeda visual asset when a puzzle wasn't available in an exploration room
    [hr][/hr]
  • Feedback improved
    [hr][/hr]
  • Improved NPC cooldown font
    [hr][/hr]
  • Meteors in the void room will not dissapears and flicker anymore
    [hr][/hr]
  • Embers now spawn with the right angle
    [hr][/hr]
  • Improved rarity feedback on gambits

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ Bapy / Main Menu escape attempts could not be the same
    [hr][/hr]
  • Zodiac summon icon would disappear for current room after summon zodiac tutorial
    [hr][/hr]
  • Bosses & World 2 golem could become invisible in some circumstances
    [hr][/hr]
  • Zodiac Chest input was very big at the start
    [hr][/hr]
  • Yalees in treasure rooms had some gray parts
    [hr][/hr]
  • Cryogenic Sword could explain in side walls or ceiling
    [hr][/hr]
  • Chamaeleon could have wrong cloak colors
    [hr][/hr]
  • Enemies killed without being hit achievement is not reset anymore when loosing an Andromeda's trial
    [hr][/hr]
  • Scorpio could hit 2 times during his ultimate and purple patterns
    [hr][/hr]
  • community inspired ⭐ Invisible platforms in Virgo challenge
    [hr][/hr]
  • Fix an issue where changing window with shortcuts made the game window become black and resulted in softlock
    [hr][/hr]
  • community inspired ⭐ It was possible to get a softlock after getting a Zodiac summon from the bar and triggering it's first time tutorial
    [hr][/hr]
  • community inspired ⭐ It was possible for the game to wrongly trigger timers that could cause unexpected behaviors such as teleporting player outside of game area or spawning Scorpio Zodiac in impossible scenarios.
    [hr][/hr]
  • community inspired ⭐ Healing shards feedback for amount of life restored, on player inventory, could wrongly display float values
    [hr][/hr]
  • community inspired ⭐ Sometimes in coop, spell used to stay open and never close resulting in the player not being able to interact with it anymore
    [hr][/hr]
  • Octave's perks that affected his summon duration could not work correctly
    [hr][/hr]
  • It was possible to get FPS drops after leaving game paused in certain parts of the game
    [hr][/hr]
  • Cooldown from enemies hitting player could not trigger properlly in some situations
    [hr][/hr]
  • Sidescreen tips were not being destroyed after opening the Prowess menu with player 2
    [hr][/hr]
  • Ayla's perk ""Yalee Disciple"" didn't stack correctly
    [hr][/hr]
  • Kiran's counter colider, from his signature spell, could wrongly keep attached to the sprite if the attack animation was canceled
    [hr][/hr]
  • The knockback caused on enemies after a attack could push them to the wrong side
    [hr][/hr]
  • Ayla's signature move could teleport player outside of game area
    [hr][/hr]
  • Wooden Guardian minions could sometimes not be instantly killed when Wooden Guardian is killed
    [hr][/hr]
  • Water snakes could get stuck when launching their attacks near walls
    [hr][/hr]
  • Octave revive particles were wrongly placed
    [hr][/hr]
  • Fixing reward loots spawning position in some cases - ☄️ hotfix 0.41.1
    [hr][/hr]
  • Perk UI in player inventory for player 2 had texts seted in wrong position - ☄️ hotfix 0.41.1
    [hr][/hr]
  • Zim-Zim could wrongly display icon notifying new unlocked abilities, even if there were none - ☄️ hotfix 0.41.1
    [hr][/hr]
  • Hidden Chamaeleon was badly placed in Challenge room - ☄️ hotfix 0.41.2
    [hr][/hr]
  • community inspired ⭐ Fixed a bug that could cause portal choices not to spawn at end of a level - ☄️ hotfix 0.41.2
    [hr][/hr]
  • community inspired ⭐ Sometimes portals portals choices for next world could take a unusual long time to spawn - ☄️ hotfix 0.41.2
    [hr][/hr]
  • Fixed wrong icons for Zodiacs summon rewards in challenge room portals - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ Leo could be stuck in air during his fight - ☄️ hotfix 0.41.2
    [hr][/hr]
  • During co-op mode if player two takes a Zodiac challenge and wins, player one would lose their summon if they already had one - ☄️ hotfix 0.41.3
    [hr][/hr]
  • Spell icon above player's head could wrongly display as ""disabled"" after a spell refresh - ☄️ hotfix 0.41.3
    [hr][/hr]
  • It was possible to not be able to interact with other objects in game after salvaging loots too quickly - ☄️ hotfix 0.41.3
    [hr][/hr]
  • Aquarius falling after the bullet hell pattern attack was dealing between 1 to 2x the intended damages - ☄️ hotfix 0.41.4
    [hr][/hr]
  • Plushies in bar room interior could interfeer between interactions with Zodiacs - ☄️ hotfix 0.41.5
    [hr][/hr]
  • Aquariu's kid sprite is correctly displayed inside bar interior - ☄️ hotfix 0.41.5
    [hr][/hr]
  • NPCs dialog icons could miss correctly feedbacking important dialogs - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ Game could softlock during co-op if one of the players triggered a heal action just before dying - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ Improved players platform behavior to avoid cases on where they could get stuck into walls - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ Fixed glitch on hub spawn animation during co-op mode - ☄️ hotfix 0.41.5
    [hr][/hr]
  • Pausing during Libra challenge wouldn't prevent for minigame to register player inputs - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ It was possible to avoid a certain special, end game, interaction by triggering actions that makes player ivulnerable - ☄️ hotfix 0.41.5
    [hr][/hr]
  • community inspired ⭐ World 1 enemy could hook player through walls, causing them to be stuck inside level solids - ☄️ hotfix 0.41.5


- The Hibernian Workshop Team

Patch Notes - January 2023 - 0.40.0



Changes inspired by our community!

[h2]Small Features[/h2]

    [hr][/hr]
  • Octave's signature spell drone is a bit more agressive, but stays in battle for less time
    [hr][/hr]
  • It's easier to trigger jump crystals with Octave
    [hr][/hr]
  • community inspired ⭐ Player can't trigger healing shards while character HP is full anymore
    [hr][/hr]
  • community inspired ⭐ If you have enough healing shards to trigger healing, the player HP bar now shows a feedback of how much HP would be restored
    [hr][/hr]
  • Zim-zim ability to re-roll Prowess now gives all re-roll credits on world 1
    [hr][/hr]
  • Glossary can be navigated using mouse scroll
    [hr][/hr]
  • Kiran's counter hit has bigger coliders now
    [hr][/hr]
  • Ayla's signature spell now target any enemy inside the screen (that can be seen by her)
    [hr][/hr]
  • Ayla is briefly invincible after triggering her signature spell
    [hr][/hr]
  • Camera movement after Zodiac intros is faster
    [hr][/hr]
  • Yalees in Yalee kingdom are now unlocked in a random order within their world
    [hr][/hr]
  • Yalees prisoners of Elites are now always there when you meet elites, except if you already saved/saw one in the same room
    [hr][/hr]
  • Sun & Moon rooms entrance is paid with HP instead of max HP and costs have been changed

[h2]Balancing[/h2]

    [hr][/hr]
  • Increase Dash invincibility by 0.1sec
    [hr][/hr]
  • Changed merchant random spells levels

[h2]Level Design[/h2]

    [hr][/hr]
  • Layouts for Saggitarius and Scorpion challenge have been reworked

[h2]Visuals[/h2]

    [hr][/hr]
  • Telescop in hub: Preparing future feature
    [hr][/hr]
  • Coral Archipelago particles were missing in boss room
    [hr][/hr]
  • Yalees prisoners of Elites had parts with no colors (gray)
    [hr][/hr]
  • Visual asset changed for all Zodiac challenges

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ Sometimes when missing text for certain languages, the game would mistakenly not use the available english text in it's place
    [hr][/hr]
  • community inspired ⭐ It was possible to sometimes spawn in hub with some summon elements triggered by auras
    [hr][/hr]
  • It was possible to wrongly get Astral Tree fruits buffs when entering a room
    [hr][/hr]
  • Players signature spell UI icon could sometimes wrongly display as unable to active
    [hr][/hr]
  • Game light effects from sun could be active on layouts that didn't use it, consuming unecessary CPU
    [hr][/hr]
  • Player's ""magnect auto attacks"" behavior doesn't target invisible enemies anymore
    [hr][/hr]
  • Ayla's signature spell sometimes wouldn't trigger a hit correctly when using many times in a row
    [hr][/hr]
  • It was possible to target enemies through walls with ayla's signature spell, wich could result in case on where Ayla could teleport and get stuck inside walls
    [hr][/hr]
  • Removing ""FIre Rain"" spell for now as we are investigating why it does not do damages


- The Hibernian Workshop Team

Next Update Sneak Peak - New World, New Hero & Libra ⚡

Hello everyone,
Whole Hibernian Workshop team is wishing you a great 2023 ahead! 😊 We are back from holidays and are ready to do our best for this coming year!

On our side 2023 is very promising & exciting, we will have the final release of Astral Ascent with physical and console editions, the 12 Zodiacs & the final boss, Calie, Yamat & even more things coming!
We wish Astral Ascent to be one of the best roguelites experience of 2023, count on us to do our absolute best to reach your expectations for the game! ✨

While we released the exporter update in December 2022, we also made great progresses on the World 4 update - The Crimson Highlands, please check below some of the exciting new features coming very soon!

Calie the geomancer!

Calie is the last of the heroes to be released for Final Release and she is coming very soon. She fights with stones that she can shapes into very varied weapons. As Octave she fights from a longer range but her attacks go through all enemies leaving stones there. Her utility spell, calls back the stones to her dealing extra damage and effects on the way back.




We personally really love her gameplay and wish you will like her as much as we do!

The Crimson Highlands

This is the final world of the game, the wind world and the closest to the final boss. The Zodiacs there (Libra, Aquarius & Gemini) are the most dangerous of all.
The enemies are also more dangerous and more intense as you can see below -

New traps & new enemies

Deadly Enemy

Libra, the deadliest of all

We are sure you are impatient to fight against Libra, one of the 2 bosses from next Update, we have to tell you she is extremely strong right now and she will be your toughest challenge in the game so far.



This was a quick sneak peak update, this update will be released Q1 2023, hopefully very soon. Also, we wanted to tell you that we are aware of some elements that need polish in the game right now, there is so many things that we want to improve but we decided to start with the world 4 update and do a lot of polish between world 4 and final release.

Having the whole game experience will make things much easier for us to balance the game and have the most appropriate design changes.

Have a great day,

- The Hibernian Workshop Team

Patch Notes - December 2022 - 0.39.0

Happy holidays everyone!


Surprise update 0.39 to celebrate holidays season, we hope you like our little gifts! ːtaffyː


[h2]13 New Common Spells[/h2][hr][/hr]
All elementals, all nice to use and satisfying! More Signature Spells will be added before final release!




[h2]New Visual Area for Zim-Zim[/h2][hr][/hr]
She deserves a nice and cozy place, we hope you like it as much as we do!


[h2]Visuals Improvements of some Signature spells from Ayla & Kiran[/h2][hr][/hr]
GROUND POUND Before

After


N°249 UNRELENTING TORNADO Before

After


ENERGY PROJECTILES Before

After

[h2]Game is now playable on MacOS & Linux![/h2][hr][/hr]
This includes Steamdeck with very stable performances, first loading can take a while and you should not use Proton Experimental for now.

That's it for the 2022 updates, we have a lot of very exciting updates coming for 2023, thanks so much for the great reception of the game! ːzagplsː

You can check the more detailed version of the update below -

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Changes inspired by our community!

[h2]Major Features[/h2]

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  • Linux & MacOs: Game is now available for Linux & MacOS
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  • New Common Spells!: 13 New spells already unlocked for you to play with!

[h2]Small Features[/h2]

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  • Itinerant Merchant: Itinerant merchant resets now also reset already bought slots
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  • Itinerant Merchant: Itinerant merchant resets are now possible when all elements have been bought
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  • Players will now dodge damages when autoclimbing for 0.3sec
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  • Some of Kiran & Ayla signature spells behavior changed a bit

[h2]Balancing[/h2]

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  • Kiran Signature spell Buff: Buffed Kiran Signature spell damage and Reduced its cooldown
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  • Fire Portals: Now instantly reset your dash for better mobility
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  • Octave small drone spell: Drone is now more aggressive, attacks more frequently and from longer ranger
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  • Spells level: Random spells in worlds start level 0 instead of level 1
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  • Spells level: Sun Room spells are 1 level higher
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  • Itinerant Merchant: Itinerant merchant reset cost slightly more than before
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  • Itinerant Merchant: Itinerant merchant spells are of higher quality
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  • Sagittarius giant boomerang attack has more cooldown between hits on players

[h2]Level Design[/h2]

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  • Removed the W4 LDI that appeared in some exploration room when they were not supposed to.

[h2]Visuals[/h2]

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  • Pisces summon visual polish
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  • Zim-Zim new Area: New botanist area in the Garden
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  • Improved visual feedback of flying world 2 enemy
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  • Reduced particles quantity in Pantheon for performances
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  • More yalees in the hub!
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  • Updated spells previews for previous spells
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  • Some of Kiran & Ayla signature spells have been visually improved

[h2]Bug Fixes[/h2]

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  • Wrong ground visuals in certain special Rooms
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  • Random Damages of enemies were not counted in some cases
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  • Spells level was incorrect
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  • Flying world 2 enemy would rarely launch melee attack if player was on ground
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  • In Andromeda's Trials, sometimes there was undesired lasers between laser sources
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  • Fixed an issue with small chest not opening in one of the secret rooms.


- The Hibernian Workshop Team