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Astral Ascent News

Patch Notes - April 2022 - 0.33.7



Changes inspired by our community!

[h2]Small Features[/h2]

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  • There's now a cooldown for meeting a Zodiac in a boss room after defeating the Zodiac there (1 run cooldown)
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  • community inspired ⭐ Crystals currency are now auto-collected by player, as long as it enters on player sight at least once
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  • community inspired ⭐ Players fall attack (pressing down+jump while in air) now recover one mana piece (just like any other basic attack)
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  • community inspired ⭐ It's not possible to find spells with gambits placed on ""locked gambit slots"". This is to avoid confusion as if the gambit is working under this condition or not
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  • At start of the game, players are now hinted about the possibility to play the game with a outline on some game related objects. This is a option intended to improve readibility wich might be prefered by some players.
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  • Small buff on HP drop from enemies and HP found on quiet room
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  • Poison / Explosion won't trigger the NG+ missile and NG+ thorn armor when they hit enemies as it could create chaos/ felt unfair.
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  • More updates targeting better game performance

[h2]Balancing[/h2]

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  • Sagittarius challenge Timer changed from 45 to 35 seconds
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  • NG+ random debuff: movevement speed debuff have been nerfed
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  • Ice shards aura: Nerfed to spawn have more cooldown between ice orb spawn

[h2]Bug Fixes[/h2]

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  • When summoning Taurus as player 2, in co-op mode, the summon buff targeted player 1
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  • Sagittarius summon didn't trigger it effect when summoned by player 2
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  • The subtitle for NPC/PC real time dialog could disapear before it's audio finished
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  • The volume of the music played in the hub area could change value incorrectly after opening the poetic peddler menu
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  • Text tips we're lost after changing game language (until game was restarted)
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  • Sometimes the text tips for effects could display hints wrongly (hints displayed for effects not presented in the spell/gambit/relic)
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  • community inspired ⭐ It was possible to randomly be spawned in a gray screen when starting a new run, forcing player to restart the game
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  • Going back to main menu during a zodiac challenge could trigger wierd behaviors when going back to the game hub


- The Hibernian Workshop Team

0.32.2



Changes inspired by our community!

[h2]Small Features[/h2]

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  • community inspired ⭐ Carnivorous Plants in World 1 does not attack you while looting anymore.
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  • Deactivated World 2 fire statue while searching for replacements.
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  • Performances improvements when hitting enemies.

[h2]Balancing[/h2]

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  • Enter room heal Aura: The Hp given back by this aura effect has been changed from 10 hp per room to 5% Hp per room
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  • Missile on cast Aura: Behavior has been changed to spawn 2 missiles after casting a spell everytime. Cumulating this aura will also augment the number of missiles spawned
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  • Yalee Revenge Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)
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  • Yalee on spell refresh Aura: This aura will now spawn +1 Yalee per time you have it equiped (to a maximum of 4 yalee at once)

[h2]Level Design[/h2]

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  • Removed some Flame geyser in the special trap exploration room of World 2.
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  • Removed some pirannah plants in the special trap exploration room of Wolrd 1.

[h2]Interface[/h2]

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  • community inspired ⭐ Next spells mana cost are now displayed in red if not enough mana to cast them.
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  • community inspired ⭐ Added spell ID number and gambits icons next to each spell, including above player's head.

[h2]Bug Fixes[/h2]

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  • ""New"" icon above NPCs would disappear weirdly but moving up.
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  • French translations typos.
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  • Preview spell would trigger even if pressing once instead of holding.
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  • Sometimes it was possible for enemies to be hited even if player was not attacking it
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  • URL links from the game main menu was not working properlly (social media links and patch notes)


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

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  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
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  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
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  • Disabled the context dialog of getting a spell in intro room.
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  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
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  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
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  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
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  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
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  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
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  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
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  • BUFF - KI BLAST: Damage output of the spell has been augmented.
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  • BUFF - DARK BURST: Damage output of the spell has been augmented.
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  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
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  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
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  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
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  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
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  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
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  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team





0.31.3



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • community inspiredNew Resolution Quality graphic option: It's possible now to reduce resolution quality through the game graphic options. This should help players with weaker graphic boards to player the game with better FPS

[h2]Small Features[/h2]

    [hr][/hr]
  • Change the description of Summon Yalee Gambits, they will now display the number of Yalee that will be summoned at once.
    [hr][/hr]
  • Change the description of ""Elite or Higher"" gambits to ""Elite or boss""
    [hr][/hr]
  • Disabled the context dialog of getting a spell in intro room.
    [hr][/hr]
  • community inspired ⭐ Healing shards now restore 10 hp to players if they are full of shards when collecting it.

[h2]Balancing[/h2]

    [hr][/hr]
  • Sagittarius summon nerf: Nerfed the duration of Sagittarius summon from 20 to 16 seconds.
    [hr][/hr]
  • Change fight room timer duration: Change the timer to 45 seconds instead of 30, this should make them a lot more doable while still being challenging.
    [hr][/hr]
  • NERF - SPIRIT SWORD: Duration of the spell has been reduced from 30 seconds to 20 seconds. Ai and damage is unchanged.
    [hr][/hr]
  • NERF - RAVAGING SPHERES: Damage output of the spell has been slightly reduced
    [hr][/hr]
  • BUFF - GLACIAL SPIKES: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - SHATTERING STARS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - MAGMA COMETS: Damage output of the spell has been reduced.
    [hr][/hr]
  • BUFF - KI BLAST: Damage output of the spell has been augmented.
    [hr][/hr]
  • BUFF - DARK BURST: Damage output of the spell has been augmented.
    [hr][/hr]
  • NERF - N°012 ELECTRIC SCALPELS: Damage output of the spell has been reduced.
    [hr][/hr]
  • NERF - LIGHTSPEED FIST: Damage output of the spell has been reduced.
    [hr][/hr]
  • Minibosses and Zodiacs now spawn one spell / one gambit and one slot unlocker.
    [hr][/hr]
  • community inspired ⭐ Carnivorous Plants collider hitbox has been improved.
    [hr][/hr]
  • Reduced heals from Resting Rooms, from Zodiacs bosses rewards, and crystal healing shards are less frequents on enemies.
    [hr][/hr]
  • Common Spells are more frequent now.

[h2]Level Design[/h2]

    [hr][/hr]
  • Removed some of the W2 geyser trap in the special exploration room so they don't bother you when trying to equip newly acquired loot.

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Dialogues are now skippable with ""enter"" and mouse inputs
    [hr][/hr]
  • community inspired ⭐ When leaving a run, warning message about losing current progression has been added.

[h2]Narrative Design[/h2]

    [hr][/hr]
  • Fixed a minor issue with a french dialog displayed while being in english in the settings.

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Game would bug after trying to unlock the last 3 colors of the Stylist NPC
    [hr][/hr]
  • Lottery could have chest stacking giving way too many rewards.
    [hr][/hr]
  • community inspired ⭐ Zodiacs not attacking from times to times.
    [hr][/hr]
  • community inspired ⭐ One color from Oloon was not unlockable.
    [hr][/hr]
  • community inspired ⭐ Gambits affecting ""elites or higher"" were not affecting minibosses.
    [hr][/hr]
  • Astral Spirits now runaway when being hit once.
    [hr][/hr]
  • community inspired ⭐ ""NaN"" displayed on Botanist interface.
    [hr][/hr]
  • community inspired ⭐ Spells/Gambits could spawn inside walls.


- The Hibernian Workshop Team

Patch Notes - April 2022 - 0.30.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Added an option to reduce fullscreen quality for low settings
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  • Dedicated Graphic Card picking: It was possible that for some users for their dedicated graphic card to not get picked to run the game in previous versions. Now the game should prioritize using the computer didicated graphic card

[h2]Small Features[/h2]

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  • Performances improvements on effects on enemies
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  • Performances improvements on World 2 level design elements
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  • Performances improvements on Falling Leaves

[h2]Interface[/h2]

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  • Hidden mouse cursor when playing with a controller


- The Hibernian Workshop Team