1. Astral Ascent
  2. News

Astral Ascent News

Astral Ascent - Herausfordernder Roguelite-Platformer startet im Early-Access



Wähle einen von vier Helden und erkunde den Garten, ein astrales Gefängnis, das von 12 mächtigen mystischen Bossen bewacht wird: den Zodiacs.

» Komplette News auf pressakey.com lesen» Astral Ascent auf pressakey.com

Astral Update - April 2022



[previewyoutube][/previewyoutube]

Let your friends and favorite content creators know about the game and don't hesitate to review the game on Steam! As we are self-publishing, we are even more counting on you!

The whole team has worked hard to deliver the best possible 2D Rogue-lite we could create, here is what you can expect -
  • 2 out of the 5 playable characters
  • 5 out of the 12 Zodiacs bosses
  • 2 out of the 4 Worlds to explore
  • 2 minibosses
  • Fully Voiced dialogs
  • New Game Plus feature
  • Local co-op

And this is not the end, we will provide updates through the Early Access with new worlds, new Zodiacs, new playable characters and more! We will also try to provide assistance on bugs and polishing.

Also, we have decided to only focus on Windows during Early Access but you can expect the game to be on Mac and Linux at the final release.

EARLY ACCESS KEYS





All Early Access keys have been sent by email to backers who either selected the Early Access pledge level or added a Steam Key as add-on to their pledges.

Important note - Please check your Spams if you didn't receive your key yet, we still have more than 500 of you who received the email but did not open it, the email is named Astral Ascent - Early Access Steam Key - Kickstarter Reward.



Hard working team


As always, have a wonderful day and great fun on the game!

-The Hibernian Workshop Team

Patch Notes - April 2022 - 0.29.11



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • The path of destinies (NG+): The New Game + challenges have been completely redone to be much more meaningful adding unique challenge to your future runs!
    [hr][/hr]
  • Add of French, Simplified Chinese, Traditional Chinese, Korean & Russian to the game
    [hr][/hr]
  • Added Zodiacs videos intro for each boss
    [hr][/hr]
  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
    [hr][/hr]
  • Bonus damage from multiple sources could sometimes not trigger and stack correctly (leading to wrong result on total damage output)

[h2]Small Features[/h2]

    [hr][/hr]
  • Added new contextual dialogs.(Chameleon and sitting on a bench)
    [hr][/hr]
  • Addition of a Sun pieces multiplier by progressing in the New Game + challenges. (from x1.25 to x3)
    [hr][/hr]
  • Added new rare specials exploration room.
    [hr][/hr]
  • Base pool of spells changes: The default pool of available spells have been changed with the recent addition of several new spells to the game.
    [hr][/hr]
  • Pacification displayed 1% per stack while it was 5%
    [hr][/hr]
  • Overall polish of languages displayed text
    [hr][/hr]
  • NG+ features improved
    [hr][/hr]
  • Price cost to active a Malice is down to 2 destiny fragment
    [hr][/hr]
  • Zim-Zim does not sell world 3 and world 4 updates anymore for now
    [hr][/hr]
  • Cetus is not dancing anymore when we are checking spells to equip
    [hr][/hr]
  • Optimisation on Andromeda's room
    [hr][/hr]
  • Added a lot of new Malices for Destiny Path system (and removed some old ones)
    [hr][/hr]
  • Several objects had too much radial blur, we could see sprites borders
    [hr][/hr]
  • NG+ Random Malus are better displayed when several of them on screen and last longer so we can read them
    [hr][/hr]
  • Better lisibility on Ghost enemies from NG+
    [hr][/hr]
  • Added bilinear to NG+ UI
    [hr][/hr]
  • Added NG+ icons to the NG+ menu
    [hr][/hr]
  • Changed camera behavior in most specific rooms
    [hr][/hr]
  • Added multiplier for Sun Pieces during runs for NG+
    [hr][/hr]
  • Chamaeleon unlock now triggers an achievement
    [hr][/hr]
  • When equipping a spell, spell on ground is now closed
    [hr][/hr]
  • Optimization in Pavo's room
    [hr][/hr]
  • Healing shards given to both players in co-op - ☄️ hotfix 0.29.11
    [hr][/hr]
  • Feathers of power were displayed as gambit in French - ☄️ hotfix 0.29.11
    [hr][/hr]
  • Chamaeleon moved to end of world 2 intro room to avoid contextual texts overlapping - ☄️ hotfix 0.29.11

[h2]Balancing[/h2]

    [hr][/hr]
  • Virog summon damage have been slightly nerfed.
    [hr][/hr]
  • Faster level ups: The required XP points to level up have been reduced overall to make progression and unlocks faster.
    [hr][/hr]
  • Damage dealt by Fire portals in World 2 have been buffed.
    [hr][/hr]
  • Bonus damage buff have been nerfed to +50% instead of +100% damage.
    [hr][/hr]
  • Poison stacks damage have been slightly nerfed.
    [hr][/hr]
  • Reduced NG+ heal reduction from -40% to -30%
    [hr][/hr]
  • Mushroom spawner in world 1 have a bigger cooldown between spawn of fungal beings.
    [hr][/hr]
  • ""Luck"" from Zim-Zim now gives 25% chances per level instead of 10%
    [hr][/hr]
  • Lava Spiders projeciles speed is divided by 2 when bouncing on solids

[h2]Level Design[/h2]

    [hr][/hr]
  • Level design global polish
    [hr][/hr]
  • Improved some visual glitches in special rooms

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Added SFX to 28 spells and NG+ features

[h2]Interface[/h2]

    [hr][/hr]
  • Vertical navigation in main menu is more precise with left stick
    [hr][/hr]
  • Unusable options in menus are now darker instead of invisible
    [hr][/hr]
  • Global polish on main menu interface
    [hr][/hr]
  • Return option on main menu adapts color to background color
    [hr][/hr]
  • Aura interface was displaying ""already unlocked"" on locked spells sometimes
    [hr][/hr]
  • P2 input sidescreen was hidden if sidescreen text was too long
    [hr][/hr]
  • Constellation UI now loops
    [hr][/hr]
  • If not enough tickets with Oloon, sun pieces counter would become red
    [hr][/hr]
  • New Input for Sire Bapy to collect all rewards at once
    [hr][/hr]
  • Player 2 can now move in Main Menu

[h2]Miscellaneous[/h2]

    [hr][/hr]
  • Performances improvements with inputs - ☄️ hotfix 0.29.11

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Quartz were giving x3 for each quartz
    [hr][/hr]
  • Elite Shields were getting bigger with time + made sizes more accurate
    [hr][/hr]
  • Leo had broken SFX when being summoned
    [hr][/hr]
  • Sagittarius weapon could sometimes end up in front of her when you summoned another Zodiac against her
    [hr][/hr]
  • Healing orbs could heal dead players in co-op
    [hr][/hr]
  • Contextual dialog about having a lot of money and low life were playing at start of each new room
    [hr][/hr]
  • Sometimes players could get stuck with slodown buffer from enemy elite modificators
    [hr][/hr]
  • SFX was not displayed anymore on -> collecting aura effect
    -> spawning bosses chests (boss disappears)
    -> receiving bosses summon
    [hr][/hr]
  • Some spells were targetting NG+ ghosts like Magma Comet
    [hr][/hr]
  • Magma Comet and Shattering Stars spells were not spawning in the loot pool
    [hr][/hr]
  • Pointers to NPCs on hub could not display correctly at times that NPC had new upgrades for player
    [hr][/hr]
  • Player inventory could suddenly disapear in some ocaions during co-op mode
    [hr][/hr]
  • Challenge UI could display failed challenge objectives on top of each other
    [hr][/hr]
  • Sagittarius fire tentacles attack had no cooldown
    [hr][/hr]
  • Run progress UI (displayed when near portals) could display wrong info about current/next world
    [hr][/hr]
  • Destiny Path info on pause menu (displayed during runs) could sometimes behave wierdly (not showing up or overlaping other menu objects)
    [hr][/hr]
  • NPCs could sometimes move position in front of player when re-rolling dialogs
    [hr][/hr]
  • NPCs could sometimes move position in front of player when re-rolling dialogs
    [hr][/hr]
  • Contextual text about ""feeling better"" everytime we used crystal shards
    [hr][/hr]
  • Mana points were hidden behind the Fireballs spells after tutorial
    [hr][/hr]
  • Level design ingredients descriptions banners could be below other level design ingredients
    [hr][/hr]
  • Spawned missiles around players would grab any close particles spawned
    [hr][/hr]
  • NG+ sun pieces multiplicator could give float sun pieces to player
    [hr][/hr]
  • Zodiacs defeated while invisible would remain invisible
    [hr][/hr]
  • Zodiacs defeated while frozen would be invisible
    [hr][/hr]
  • If Leo was defeated during his spin attack, the associated SFX would never end
    [hr][/hr]
  • Lupus ultimate projectiles could spin forever
    [hr][/hr]
  • Removed collision with NG+ ghosts
    [hr][/hr]
  • Sidescreens could bug when moving from Sova to Kiran
    [hr][/hr]
  • Dialog icons in hub were often behind NPCs
    [hr][/hr]
  • Vulnerability was displaying 5% per stack while it was 3%
    [hr][/hr]
  • Fixed a bug that could crash the game for some players during the game loading screen - ☄️ hotfix 0.29.8
    [hr][/hr]
  • Fixing attempt for players getting into ground (frequent with Lighting Speed spell) - ☄️ hotfix 0.29.11


- The Hibernian Workshop Team

Astral Update - March 2022

Announcement video


[previewyoutube][/previewyoutube]

[h3]Astral Ascent is coming to Steam Early Access on April 12![/h3]

The whole team would like to thank you for the great support you have given us since the Kickstarter campaign started, we are now days away from releasing our first self-published game and it means a lot to us so thank you again for making this possible. 🌟



Fully voiced

We are so happy to tell you that we will have every dialogs voiced (English) for the Early Access release. We have worked with insanely talented voice actors, they gave life to each character and we absolutely love the result.

[previewyoutube][/previewyoutube]


New Game Plus

We have been hard working on the NG+ elements for some time and we were not really happy with what we had because we used to have small changes for each level. We changed that to focus on 12 levels of NG+ and each level makes a real change by making the game more fun & challenging.

You will find elements such as :

  • Dead enemies can revive as zombies
  • Bosses now have elite modificators
  • Elites are much more frequent and dangerous
  • and much more...

It can quickly become very hard to deal with and we cannot wait to see how far you will be able to go with this system! This system will evolve with time as we do not have all the Zodiacs in the game yet.




Have a wonderful day and see you for the release date!


-The Hibernian Workshop Team

Patch Notes - March 2022 - 0.25.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • Lottery Rework: Improved visuals for the lottery coming with a new and mysterious NPC that you will meet in various places
    [hr][/hr]
  • New Spells: Many new spells to try and experiment
    [hr][/hr]
  • Added a new intro cutscene before intro tutorial, when starting a new game

[h2]Small Features[/h2]

    [hr][/hr]
  • Rework Introduction room: Visual and level design changes
    [hr][/hr]
  • We removed the bestiary feature from hub
    [hr][/hr]
  • Fixed exploit from Pavo's room (invincibility spell, dashing & barrier spell)
    [hr][/hr]
  • Increased performances in Death Recap's room
    [hr][/hr]
  • Dummies move less when being hit
    [hr][/hr]
  • Default keyboard controls have been changed
    [hr][/hr]
  • Staying idle too long in Andromeda's bar would unselect potions to buy
    [hr][/hr]
  • Feathers use are better explained
    [hr][/hr]
  • Barbecue was wrongly placed in Death Recap reward phase
    [hr][/hr]
  • Capricorn destroyed book are better feedbacked
    [hr][/hr]
  • End of level rewards are now only in co-op
    [hr][/hr]
  • Black Seeds enemies now predict better players movement to attack in advance
    [hr][/hr]
  • Taurus ultimate in co-op now has 2 jumps use per crystal in co-op
    [hr][/hr]
  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
    [hr][/hr]
  • Game language is selected automatically depending on your steam settings
    [hr][/hr]
  • All the spells on inventory are better hightlighted when inventory is open (to hint that they can be selected to swap spells and equip gambits or feather)

[h2]Balancing[/h2]

    [hr][/hr]
  • Removed the linked spells in intro room (with botanist upgrade)

[h2]Music & SFX[/h2]

    [hr][/hr]
  • Added SFX on Scorpio meeting / Taurus Challenge and Leo Challenge
    [hr][/hr]
  • Added SFX when receiving currency from interface
    [hr][/hr]
  • New musics and improvements added for various places

[h2]Interface[/h2]

    [hr][/hr]
  • Windowed options are now unavailable while fullscreen
    [hr][/hr]
  • You can now confirm category on merchant interface to get to latest element to buy
    [hr][/hr]
  • Empty utility spell (from inventory) were displaying a N/A icon
    [hr][/hr]
  • Wrong player icons in coop during Death Recap
    [hr][/hr]
  • Input changed for co-op revive

[h2]Visuals[/h2]

    [hr][/hr]
  • Polished some special hub animations
    [hr][/hr]
  • World 2 statue projectile trail is now smootherly destroyed
    [hr][/hr]
  • Polished feathers spawning and visuals
    [hr][/hr]
  • Spell level icon was pixelated on interface

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • community inspired ⭐ You could farm highest damage achievements on Dummies
    [hr][/hr]
  • You could get stuck on Death Recap if you killed an enemy with XP point at the same frame
    [hr][/hr]
  • Icons above player head gameplay option was not working
    [hr][/hr]
  • Visual glitch on top left of the screen when entering controls menu
    [hr][/hr]
  • Flying platforms had a visual glitch when being activated
    [hr][/hr]
  • Sagittarius fire attack had no cooldown
    [hr][/hr]
  • World 2 golem flying rocks could not be destroyed
    [hr][/hr]
  • World 2 statues projectiles could be below level elements
    [hr][/hr]
  • Lupus projectiles could spin forever
    [hr][/hr]
  • Some achievements could not be validated (keys/stars use)
    [hr][/hr]
  • Andromeda dialog icon was in front of potions description
    [hr][/hr]
  • Sova saving player achievement was not working
    [hr][/hr]
  • community inspired ⭐ You could fall from a platform in the hub
    [hr][/hr]
  • We could see a lock icon behind the feathers loot
    [hr][/hr]
  • Pavo would only sacrifice player 1 health even if player 2 does the input
    [hr][/hr]
  • In ""better performance"" a lot of particles were never destroyed
    [hr][/hr]
  • Fixed some bugs related to music system (music could start in the wrong moments, or not fade out correctly)
    [hr][/hr]
  • Player now dashes to the direction pressed in game pad over priority of direction that player sprite is facing
    [hr][/hr]
  • Game language is selected automatically depending on your steam settings
    [hr][/hr]
  • Fixed godrays (from sun object) being broken under some circunstances
    [hr][/hr]
  • Collecting stars curency after entering portal could retrieve wrong amount of stars
    [hr][/hr]
  • community inspired ⭐ Game could behave wierdly when trying to switch between playable characters too fast
    [hr][/hr]
  • Aura descriptions in the Dragon npc could have broken text references


- The Hibernian Workshop Team