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Celestial Haven DLC is live now!

[p]Hello everyone! :melhappy:
[/p][h2]Celestial Haven Charity DLC is out now![/h2][p]
[dynamiclink][/dynamiclink]

[/p][previewyoutube][/previewyoutube][p]


Complete patch-notes:
[dynamiclink][/dynamiclink]


[/p]
100% of our revenue of this DLC will go to charity for animals !
[p]

This update is special to us and more than ever, your support is greatly appreciated as all our revenues and the one from our partners MP2 Games (porting and distributing Astral Ascent on console) and Raccoon Business (distributing Astral Ascent on smaller stores) will be entirely given to Animals Protection Association One Voice.
Buying this DLC will directly contribute to One Voice actions:
[/p]
  • [p]Protecting animals from hunts (more than 1000 badgers and 100 000 birds saved this year alone)

    [/p]
  • [p]Sanctuary for abused animals
    saved animals in One Voice sanctuaries[/p]
  • [p]Shelters for stray cats with food and cares
    one of the many shelters for stray cats[/p]
[p]
---
If you want to know more about Stray Cats we highly recommend to you the manga named Cat Companions Maruru and Hachi by mangaka Yuri Sonoda which is very well documented (and very funny) about Stray Cats!


If One Voice fights speak to you, you can also make a direct donation to them on their website
And you can even directly sponsor animals if you want to!


[/p]
About the in-game content!
[p]

Meet 5 adorable companions who are going to come with you during your runs:

[/p]
  • [p][/p]
[p][/p]
  1. [p]Lupoare one of the rare animals found on Planet Lunides, often kept as pets by the royals due to their high intelligence and loyal and protective personalities Additionally, some specimens seem capable of small amounts of speech, such as saying "food" when they're hungry, and "play" when they want to have fun with their owner. Kiran says it resembles the wolves from Earth that were refugees with him on the Infinite Caravan.[/p]
  2. [p]Vulpoare highly sought after due to their rarity. The last remnants of an unknown planet that were able to escape its destruction at the hands of The Master due to their high spiritual powers. These creatures are very intelligent and good at avoiding detection, and will use any trick they can think of to mislead those seeking after them, although that wasn't enough to stop The Master from capturing one of them. Octave thinks their multiple tails would get in the way of fighting.[/p]
  3. [p]Panteroare prideful and strong animals, their size is misleading to those that underestimate them. Their bodies are capable of great feats of physical strength and have the capacity to enlarge their fangs to deliver fatal blows in self defense. Although they prefer to be solitary and hunt alone, they are playful and kind to those that treat them well. Although they were large in numbers on Planet Bilgames, the Planet of Leo, Sagitarrius and Aries, the ongoing drought that ravaged the planet reduced their numbers to near extinction. Ayla believes them to be the perfect companion for an Assassin like her.[/p]
  4. [p]Grifoare majestic creatures spoken of in legends on many planets around the galaxy. On their home planet, they were at the top of the food chain, ruling both the skies and the earth. true to the legends that describe them. Their home planet was destroyed long ago by the Conquests of the Ancients, but Libra, who wonders if she has a soul, rescued one of them and kept it protected, until The Master gained control of her and added it to his collection. Calie relates to this creature due to its peaceful yet powerful and prideful disposition, "exactly like a true royal should be" she says.[/p]
  5. [p]Draketoare dragonlings which share an ancient history with the Astral Dragons, descended from a fish that swam up the tallest waterfall on its home planet, which impressed an Astral Dragon so much that it used its mystical powers to grant it eternal life, evolved intelligence, and magic powers similar to its own. Although there aren't many of these creatures around the cosmos, they have an equal status as legendary beings as the Astral Dragons, and people often confuse the two due to their resemblance. One can say they are the spiritual descendants of Astral Dragons, which is why The Master had its eye on adding one to his collection. Yamat thinks that it doesn't matter if it's not an Astral Dragon, because it's still a Dragon, and "Dragons are cool as heck!"[/p]
[p]

Each of them come with 8 color variations (there are many references to find!) and you can equip 12 effects to them like Cherry Blossom Petals, Bubbles, Electricity and more!

During the runs they will follow you, do some celebrations (when you level up for example!) but they will also sometime dig up and find valuable items hidden!

A cozy new spot also make its apparition in the main hub where the pets will hang when they are not following you in missions! And guess what, you will be able to pet them! :zagpls:
[/p]
What is coming next?
[p]
Let's announce a new roadmap as the previous one is outdated now!

Update 2.5 will be pretty small and will be focusing on new players, right now there is a ton of mechanics introduced very fast when playing the game and new players often feel a bit lost about all the mechanics so we want to make that easier for new players!

Update 2.6 will be a great collaboration with a roguelike we love playing, can't wait to show you that!

Update 2.7 for Steam Workshop integration should be wild, we have made great progress for it and you will be able to do so many things with the game!

We also still have a very big announcement for Astral Ascent that we are holding for now and that should come in Q1 2026 (something that we say is a big secret thing for more than a year)

In the meantime, thanks again to all of you for your support,

Have a great time in game,

- Louis
[/p]

Patch Notes - November 2025 - 2.4.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • The Save&Quit system has been adjusted, you can still save and quit at the beginning of a room but now if you have a crash it will automatically resume to the start of the room.
    [hr][/hr]
  • Companion Pets (Paid Charity DLC): 5 Pets with 8 colors on each and 12 effects to customize them who can follow you during your runs, celebrate your victories and dig hidden treasures!

[h2]Small Features[/h2]

    [hr][/hr]
  • You can now find Echoes of your hero during runs to allow you to have access to all the build Echoes

[h2]Balancing[/h2]

    [hr][/hr]
  • Increased Sun Pieces multiplier limit from x3 to x10 depending on Destiny Levels
    [hr][/hr]
  • The Cosmic Greed Telescope bonus now gives 2 more rewards in the Sun Room instead of 1 in co-op

[h2]Level Design[/h2]

    [hr][/hr]
  • Two new maps from previous update had small branching paths that were easy to miss, so a little sign was added to point the player in those directions

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • Kiran Comet! spell was not working when launched by player 2
    [hr][/hr]
  • Telluric Ruins reset SFX was triggered 2 times
    [hr][/hr]
  • Pendulum Telescope effect could make first spell launched not working
    [hr][/hr]
  • The Banker telescope bonus making 1 item free at Andromeda's Bar was applied before the Destiny Malus Inflation is applied making them higher than supposed
    [hr][/hr]
  • The Poetic Peddler's Loyalty Card echo discount was applied before the Destiny Malus Inflation is applied making them higher than supposed
    [hr][/hr]
  • The Pendulum Telescope bonus could clone imprint 4 times
    [hr][/hr]
  • When pressing start and trying to quit, the save icon would not remain more than 0,5secs
    [hr][/hr]
  • Sometimes flying enemies would spawn inside walls on certain maps


- The Hibernian Workshop Team

Animals DLC coming on Nov 24th!

Hello everyone! ːzimzimSmileː

I am super happy to announce to you Astral Ascent new DLC : Celestial Haven Steam Page is live!

https://store.steampowered.com/app/4116520/Astral_Ascent__Celestial_Haven/

And it will be releasing .... this month! On November 24th!
As always, wishlists help us for visibility and are very appreciated if you will to support us!



Meet 5 adorable companions who are going to come with you during your runs:



  • Lupo are one of the rare animals found on Planet Lunides, often kept as pets by the royals due to their high intelligence and loyal and protective personalities Additionally, some specimens seem capable of small amounts of speech, such as saying "food" when they're hungry, and "play" when they want to have fun with their owner. Kiran says it resembles the wolves from Earth that were refugees with him on the Infinite Caravan.

  • Vulpo are highly sought after due to their rarity. The last remnants of an unknown planet that were able to escape its destruction at the hands of The Master due to their high spiritual powers. These creatures are very intelligent and good at avoiding detection, and will use any trick they can think of to mislead those seeking after them, although that wasn't enough to stop The Master from capturing one of them. Octave thinks their multiple tails would get in the way of fighting.


  • Pantero are prideful and strong animals, their size is misleading to those that underestimate them. Their bodies are capable of great feats of physical strength and have the capacity to enlarge their fangs to deliver fatal blows in self defense. Although they prefer to be solitary and hunt alone, they are playful and kind to those that treat them well. Although they were large in numbers on Planet Bilgames, the Planet of Leo, Sagitarrius and Aries, the ongoing drought that ravaged the planet reduced their numbers to near extinction. Ayla believes them to be the perfect companion for an Assassin like her.

  • Grifo are majestic creatures spoken of in legends on many planets around the galaxy. On their home planet, they were at the top of the food chain, ruling both the skies and the earth. true to the legends that describe them. Their home planet was destroyed long ago by the Conquests of the Ancients, but Libra, who wonders if she has a soul, rescued one of them and kept it protected, until The Master gained control of her and added it to his collection. Calie relates to this creature due to its peaceful yet powerful and prideful disposition, "exactly like a true royal should be" she says.

  • Draketo are dragonlings which share an ancient history with the Astral Dragons, descended from a fish that swam up the tallest waterfall on its home planet, which impressed an Astral Dragon so much that it used its mystical powers to grant it eternal life, evolved intelligence, and magic powers similar to its own. Although there aren't many of these creatures around the cosmos, they have an equal status as legendary beings as the Astral Dragons, and people often confuse the two due to their resemblance. One can say they are the spiritual descendants of Astral Dragons, which is why The Master had its eye on adding one to his collection. Yamat thinks that it doesn't matter if it's not an Astral Dragon, because it's still a Dragon, and "Dragons are cool as heck!"



Each of them come with 8 color variations (there are many references to find!) and you can equip 12 effects to them like Cherry Blossom Petals, Bubbles, Electricity and more!

During the runs they will follow you, do some celebrations (when you level up for example!) but they will also sometime dig up and find valuable items hidden!

A cozy new spot also make its apparition in the main hub where the pets will hang when they are not following you in missions! And guess what, you will be able to pet them! ːzagplsː


100% of our revenue of this DLC will go to charity for animals ! ːtaffyː


In the team, we all love our animals and really wanted to be able to have an impact to help animals so we decided to follow the initiative of Dead Mage team behind Children of Morta DLC named Paws and Claws, they raised more than $460k for animals in need, we contacted them and they were happy that we could follow their step in that direction and raise even more money for animals!

Our partners such as MP2 Games (porting and distributing Astral Ascent on console) and Raccoon Business (distributing Astral Ascent on smaller stores) kindly accepted to sacrifice their share so as much money as possible will be given to charity!

We selected the association One Voice who are fighting against all violences to animals, mostly relying on volunteers and making them a nice donation could greatly help them to have an even bigger and important impact!


---

Thanks to everyone, if you are interesting by having companions or to support this project, let's have an impact together ːzimzimSmileː

- The Hibernian Workshop Team

Prison Renovation Update is Live! 🔨

[p]Hello everyone,

I hope you are having an excellent day ːzimzimSmileːBefore we jump into the new Update of Astral Ascent, a few word about our next project!

[/p]
Last hours to get next Astral Ascent hero DLC for free!
[p]Upcoming new hero DLC of Astral Ascent voiced by Ben Starr is offered for free to backers of our new game Kickstarter alongside a ton of unique elements like exclusive early access to build and more!

If you enjoyed Astral Ascent, I promise you will find again the same ingredients in a much more ambitious project and we are even very close to unlock a stretch goal for a Roguelike mode within the game and we are super hyped by that as you may imagine!

So don't hesitate to pledge to get the free AA DLC, exclusive rewards and support us, even $1 helps by adding even more people to the campaign and making us keep our full independance for this new project!


[/p]
Prison Renovation Update
[p]This update focuses on many QoL update asked by the community to make the game even better![/p][p]You can find the full patch note below:
[/p][p][dynamiclink][/dynamiclink][/p][p][/p]
  1. [p]Reroll Telescope with Sun Pieces[/p][p]For those of you having a lot of Sun Pieces and wanting to optimize, you can now reroll the Telescope choices for Sun Pieces![/p][p][/p][p][/p]
  2. [p]Imprints Rework[/p]
    • [p]You now find 3 imprints per room instead of 2[/p]
    • [p]Unselected Imprints will no longer be found at Andromeda's Bar[/p]
    • [p]When you pick a spell on ground, your imprint is kept[/p]
    • [p]Affinity to find the right imprints for your build has been greatly improved[/p][p][/p]
  3. [p]New option[/p][p]It has been asked us a lot, so we added an option to be able to remove Dead Cells heads in the game for the Dead Cells weapons, we have added an option in the Gameplay section![/p][p][/p][p][/p]
  4. [p]First spells improvements[/p][p]When you start a run you select your first aura and then you select your first Spell but this spell sometimes is now of the affinity that you want, now the 5 starting spells cover all affinities so you always have something to go with your build there![/p][p][/p][p]Additionally, the Telluric Ruins, the fourth room of your runs giving you an extra spell for free also sometimes did not have something to go with your build. Now all spells there are of a different affinity to cover all possibilities and when you reroll them it's extremely fast while before it was very slow.[/p][p][/p][p][/p]
  5. [p]Unlock Weapon Passives with Sun Pieces[/p][p]It has been required a lot by the community so we added it : you can now buy Weapon Passives with Sun Pieces, the prices are in 3 categories : [/p]
    • [p]1000 sun pieces for easy challenges[/p]
    • [p]3000 sun pieces for medium challenges[/p]
    • [p]5000 sun pieces for hard challenges[/p]
    [p]The idea is to keep unlocking with the condition as the main way of unlocking these passives but if you are struggling with somes you now have this option![/p][p][/p][p][/p]
  6. [p]13 New Exploration Rooms[/p][p]We have added 13 new exploration rooms to make your runs vary a bit more. We have been working with community member Pac & community member Lightbringer for QA as they know the game very well (more than 1300 hours on the game combined) and we worked with Lightbringer to bring these new levels in the game!
    [/p][p][/p][previewyoutube][/previewyoutube][p]
    [/p]
  7. [p]Increased movespeed[/p][p]We have increased base movespeed by nearly 20% making it smoother to explore the maps and runs overall faster
    [/p]
  8. [p]Increased affinity system[/p][p]We know it can be frustration when you do not find the right elements to make your perfect build and we have increase the affinity system strength so you will be more likely to find elements of your current build![/p]
[p][/p]
Celestial Haven DLC
[p][/p][p]We are working on a new DLC named the Celestial Haven and 100% of the benefits of this DLC will go to charity for Animals![/p][p]We will make this DLC not expensive so as many of you can take it and so we can all be donating a little to support real animals ːzagplsː[/p][p]You will have a new place in the hub with animals there![/p][p][/p][p]This new sanctuary is kept by a Yalee in a costume, and there is 5 companions : [/p][p][/p][p][/p][p]they will have many different animations and also many different skins[/p][p][/p][p][/p][p][/p][p]You will of course be able to pet them and you can go with them during your runs![/p][p][/p][p][/p][p][/p][p]We are planning this update for the end of November, very soon![/p][p][/p][p]In the meantime, have fun in Astral Ascent, don't hesitate to visit and support our new game project to get the new hero DLC for free! [/p][p][/p][p][/p][p][/p][p]Have a great and cozy day! [/p][p]Louis[/p]

Patch Notes - August 2025 - 2.3.0



Changes inspired by our community!

[h2]Major Features[/h2]

    [hr][/hr]
  • New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
    [hr][/hr]
  • community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
    [hr][/hr]
  • 13 Alternative Exploration Rooms have been added to the game
    [hr][/hr]
  • community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
    [hr][/hr]
  • The Loot Affinity system has been reworked to align more with effects
    [hr][/hr]
  • The Imprint System has been reworked:
    Total Imprints (per room) from 2 to 3
    Unselected Imprints will no longer be found at Andromeda's Bar
    The Loot Affinity for Imprints has been significantly increased
    [hr][/hr]
  • Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities

[h2]Small Features[/h2]

    [hr][/hr]
  • The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
    [hr][/hr]
  • Swapping spells with a spell on ground will keep the imprint equipped on same slot

[h2]Balancing[/h2]

    [hr][/hr]
  • Changed the base amount of rerolls for Cursed Telescope from 3 to 0
    [hr][/hr]
  • Imprint Balance: General Imprint Adjustments:

    Fajroglobo: Transcendence Effect from 2 to 1

    Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.

    Glaciostifto: Damage reduced from an average of 89 to 29.

    Galciosabro: Transcendence Effect from 2 to 1.

    Veneneksplodo: Transcendence Effect from 2 to 1

    Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1

    Nulokato: Transcendence Effect from 3 to 2

    Echo Imprint Adjustments:

    All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.

    This Impacts the following Imprints:
  • Fajrovoko I, Fajrovoko II, and Fajrovoko III
  • Glaciovoko I and Glaciovoko II
  • Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
  • Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
  • Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V


    [hr][/hr]
  • Slightly increased the default movespeed for the player to make exploration overall faster

[h2]Interface[/h2]

    [hr][/hr]
  • community inspired ⭐ Added the possibility to visually hide the Dead Cells head

[h2]Bug Fixes[/h2]

    [hr][/hr]
  • fixed the floating platform not being interactable in DLC world 1 Eclipse room
    [hr][/hr]
  • Sometimes player would buy the wrong drink on Andromeda's bar
    [hr][/hr]
  • Sometimes player would buy the wrong loot from the Merchant
    [hr][/hr]
  • The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
    [hr][/hr]
  • Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
    [hr][/hr]
  • Saplings ghost effect had a wrong color making them hard to read


- The Hibernian Workshop Team