1. Night Spasm
  2. News

Night Spasm News

Night Spasm Ver. 1.0.8.0 release | Quality-of-Life Update (+ more news!)

Ver. 1.0.8.0 | The Quality-of-Life Update

Do you hear that? It's the voice of the Community, our favorite sound! A sound FAR better than the winter jingle bells for sure!

Today we've come to bring you an early present! Night Spasm version 1.0.8.0 is out now! The Quality-of-Life Update features numerous... well, features, but with a touch of fan feedback following along. We'd send you some eggnog as well, but UPS doesn't like delivering perishable foods.

Because Chapter 1 serves as a BETA/demo of the full game yet to come, we're surprised how many people treat this like a full game. Sure, it's a fully functioning game as it is, but this is just the beginning! Chapter 1 started as an early-access beta to raise funding; It soon turned into a free demo not too long ago. Since then, we've taken every little opinion from the growing community to further improve Night Spasm's future. We're very thankful for the community engagement we've received throughout development, and because of that, we're nearing the TRUE START of Night Spasm (more about that after the patch notes).

For now, we've got yet another update to polish Night Spasm before the big advertisement campaign! Here are the patch notes:

Ver. 1.0.8.0

-Added a terminology and symbol guide, providing details about certain stats and game mechanics! [Recommended by -Camera Insect- via the Night Spasm Steam Community]

-Added a “retry battle” feature, where you can immediately restart a failed battle straight from the game over scene! Due to this new feature, you can no longer use a timestamp before a battle.

-Added a new and improved crafting system! A new “Crafting” option will appear in your FAD menu, allowing you to cook, brew, and construct various items and equipment, so long as you have the proper ingredients, the correct tools, and the crafting recipe in your “Recipes” section. You even gain bonus EXP when crafting equipment!

-You can now see the chance of hitting an enemy from the “view stats” option in combat.

-Removed the bestiary menu. It wasn’t very popular, so we’ve made way for a new system coming up in Chapter 2. Most enemy information is viewable in battle anyway.

-Compressed Mode will now activate at the start of the game by default. Returning players can choose to turn it off.

-Player and enemy ATK bonuses now pass on to other battles.

-Changed the game over graphic.

-Reverted Inevit’s graphic back to its original design, with a few polishes.

-Party members will now regain HP after battles. The amount varies based on the remaining amount of BD the enemy had by the end of the battle.

-You can now see the UC value of party members from the FAD menu.

-Increased the contrast of every battle background, making battles more vibrant and easier to see in dark areas.

-Added a sound effect when escaping a battle.

-Enemies from random encounters now retain the enemy BD pool from the previous battle.

-Most boss fights are now immune to freezing and sleeping inflictions.

-Frozen, sleeping, binded, and mystified characters will no longer block or counterattack unless their EVA/CNT rates were above 100 beforehand.

-Dead party members now receive EXP after a battle.

-Greatly reduced the prices of Ingene’s data books.



Where did this update come from, you might ask? Couldn't tell ya. These updates kind of just appear out of nowhere. Must have been Santa Clause or something.

Speaking of jolly gift-giving, there's something else you should know...

[h2]Night Spasm Chapter 2 Kickstarter/Sweepstakes Event[/h2]

Don't forget, we have a Night Spasm Kickstarter/Sweepstakes Event happening sometime in late 2022 or early 2023! Help fund the development of Chapter 2 and beyond in exchange for various prizes such as early access, music previews, a few t-shirts here and there... oh, and there's a custom funko pop for the top donator!

Follow the Night Spasm Steam Community for more news on that, or click one of the links down below!

[h2]Music previews coming Wednesday, December 14th 2022![/h2]

Earlier this month, we said we were going to release some of Chapter 2's music on Soundcloud. Tomorrow is the day! Drop in to hear a few boss themes, new character themes, and music from TWO NEW REGIONS coming to Chapter 2! Oh, and don't forget: if we reach our Kickstarter goal, we'll release some additional tracks. The titles may give you an idea of what's to come... 😉

[h2]Looking for talented musicians and artists seeking to make a debut[/h2]

If you are a musician, pixel artist, and/or concept artist looking to make a debut, let's help each other out! We've helped many contributors grow their musical careers this year, including familiar composers like AZALIand Astrogamer45, who's music will be featured in Chapter 2!



That's all for now! Thank you for reading, and enjoy the new update! Merry Christmas!

Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server! Twitter Instagram Twitch

Chapter 2 Kickstarter event happening soon + Chapter 2 music previews?!?!

Hello, all you spicey gamers, Gideon here!

[h2]The Night Spasm Donation Program[/h2]

In the near future, we're going to release the Night Spasm Donation Program, a Kickstarter event where you can donate to us to receive special perks, such as a Steam key for Chapter 2, special Discord roles, early access WITH your Chapter 2 Steam key, and even... a Night Spasm Funk Pop perhaps?!?!



Who could it be?? If we reach our Kickstarter goal, it will be given to the top donator; custom box included! And that's not the only reward, because the further the funding goes beyond the pledged amount, the more we'll giveaway!

We will announce the date for the Kickstarter as soon as it's prepared. We don't want to rush it, and just know that the longer it takes, the better we'll have to offer. As we've recently hit the 15,000 downloads mark, we're going to repay that support the best we can! And speaking of which...

[h2]Chapter 2 Soundtrack preview coming soon![/h2]

Due to spoilers, it's hard for us to show you guys and gals what we're up to... so how about we release a couple of songs on Soundcloud with vague titles and no context about the song's purpose whatsoever? This is your chance, theorists!

We're not sure which ones and how many we're going to release, but one thing is for sure! If we hit the Kickstarter goal, we'll release some of the JUICY tracks as well! We'll even continue updating the Soundcloud page with more songs depending on how much funding we get!



That's all we've got for now! Well, we MAY have an update just about ready to release, and we MAY have a website in development... but that's for another time! For now, consider following the Night Spasm Steam Community page and our Discord server! Links are down below!

Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server! Twitter Instagram Twitch

Night Spasm Ver. 1.0.7.9 release!

Ver. 1.0.7.9

Now you might be thinking, "how could Night Spasm get any better???" You may also be thinking, "Hmm, I still need to take a lunch break..."

Wherever your brain-train might be, another update is here! With the sudden uprise of fan-made Night Spasm content going around, we've collected a few requests and bug reports that deserve to be implemented. We're ALWAYS looking to suit the needs of new players, veteran players, and our fellow Streamers/YouTubers. This update does just that!

Behold, the patch notes:

-Added the “Compressed Mode” for new players! Compressed Mode can be enabled when starting a new game, which shortens the dialog for those who don’t care for the smaller details and for content creators ready to get into the game. Speedrunners might enjoy this feature too!

-Added enemy randomization! After completing Region A1, all enemy troops will now contain random enemies! No more repetitive battles, each after-math encounter is unique and challenging! Other areas of the game have randomized enemies as well.

-Removed the ability to skip a party member’s turn using the arrow keys. This is because new players kept accidentally skipping beneficial turns.

-Fixed a glitch in the DLC room that caused players to spawn into a wall. This only happened to players who entered the left, top, or far-right rooms first. [Submitted by BlackDragonFN on our Discord]

-Fixed a glitch in the Title Screen that allowed the menu arrow to move freely after watching the credits (perhaps this will be an easter egg one day?). [Submitted by BlackDragonFN on our Discord]



As you can see, we've added a few features for all three categories of players. For those doing Night Spasm videos and/or streams, Compressed Mode is highly recommended!

That's all for now! Thank you all for your support, especially those who have joined the Night Spasm Discord server (which you can find below 👀).

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6
Follow our Twitter: https://twitter.com/master_moes
Follow our Instagram: https://www.instagram.com/mastermoes/
Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ
Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw
Follow us on Twitch: https://www.twitch.tv/mastermoes

Watch ItsMaddoxLIVE play Night Spasm!

Maddox is Playing Night Spasm!!! Come watch!!!

https://www.twitch.tv/itsmaddoxlive

Don't miss out!

https://www.twitch.tv/itsmaddoxlive
https://twitter.com/MaddoxTheTuber
https://www.youtube.com/c/itsmaddox
https://discord.gg/y8GMAJ8S

Night Spasm Ver. 1.0.7.8 release!

Ver. 1.0.7.8

Hello, fans! This is just a minor update that adds a little shoe polish to the old boots. But now that I think about it, shoe polish isn't really a thing anymore. Now we kind of just have Clorox wipes.

This update's main spotlight is the new "action" command, which compresses all of your default abilities into a separate category. It's similar to the core skills command... actually, it's practically entirely the same. Oh well, it's just to make battles easier to understand anyways!

These are da' notes:

-Added the “actions” command! When leaving the base for the second time, certain default skills will migrate to the action tab which will organize your skill list in battle!

-Reduced the number of enemies and hazards in the Celsius Chasm. Enemy appearance in the Celsius Chasm will now begin to shorten the more battles you fight.

-Many support skills can now be used in the FAD menu before battle. Additionally, these skills no longer take up any durability in battle or in the FAD menu.

-All multi-hit attacks and items now play each animation simultaneously.



It ain't much, but it's honest work. We hope this will improve the Night Spasm experience!

Please consider following the Night Spasm Steam Community page and our other forms of social media. Your feedback and support are greatly appreciated. Keep those keyboards and controllers busy!

Join the Night Spasm Discord server: https://discord.gg/6N4NqC9Fg6
Follow our Twitter: https://twitter.com/master_moes
Follow our Instagram: https://www.instagram.com/mastermoes/
Subscribe to the FanFaction YouTube: https://www.youtube.com/channel/UCyfxy1iPguP5-tkdvEaDceQ
Subscribe to our personal YouTube channel: https://www.youtube.com/channel/UCDlZpndTqcTzYU8EigRznYw
Follow us on Twitch: https://www.twitch.tv/mastermoes