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Revival: Recolonization News

Upcoming Tribe Update

Greetings, associate!

Tribes have always been an important part of the Revival: Recolonization. In the upcoming update, our team wanted to expand on the idea of tribes and introduce more depth and replayability to this game system.



As you may already know, there are currently 5 tribes in Revival. Each tribe has a predisposition to a certain climate type: Cold, Cool, Temperate, Hot and Desert.

  • Cultists of Eternal Ice. These wild savages and fearless warriors worship the Heavenly Liberator, bringing madness wherever they go.
  • Heresy Hunters. Fanatical warriors, defenders of subarctic lands from servants of the All-Mind and the barbarians from the icy wasteland.
  • Children of the Vault. Descendants of the once civilized townspeople that survived the cataclysm in an underground bunker. They are not particularly strong in military affairs, but are always happy to rebuild civilization anew.
  • Heavenly Fire Custodians. In the collective memories of these people, the cataclysm that struck Earth has etched itself in the form of a cleansing fire from the skies. Each tribesman views death by fire as an honour.
  • Ash Commissaries. Magistrates from the hot desert, protectors of trade caravans.

Every tribe consists of a number of clans - separate settlements on the game map, each with their own chieftain. Each clan has three clan traits that determine its social composition and cultural values. When you pick a clan to lead, your faction inherits all three of its traits, as well as a unique trait of the tribe your chosen clan belongs to.

Your choice of clan at the beginning of the game influences how the game session will play out. To lead a bunch of desperate savages and cutthroats, or a peace-loving group of scientists and farmers – it is up to you to decide!



By assimilating clan after clan, your faction will be able to gain new traits, becoming more and more unique in the process.

Clan traits are distributed randomly when the game world is generated. However, there are a few limitations related to a clan’s tribe alignment.



For example, clans belonging to the Children of the Vault tribe cannot have the “savages'' trait, since members of this tribe tend to be more technologically savvy than others. Ash Commissaries clans cannot have the "murderer" or "thief" traits, since they go against the tribe’s cultural and philosophical views.

The Tribe Update will be launching in the next 1-2 weeks, depending on how QA goes. Get ready to immerse yourself in the intricacies of tribes and clans coming to Revival!

Yours faithfully,
Revival: Recolonization Team

Global Projects - another way towards progress

Greetings, associate!

We hope that you have already familiarized yourself with most of the game mechanics in the current build, since our team is in the process of adding more elements.

Today, we want to tell you about "Global Projects," a new entity that will appear in Revival: Recolonization in the coming months.



Global Projects are unique structures that may only be built once per epoch. They are massive, resource-intensive buildings that can give players an incredible advantage. For example, they can double population growth, enable diplomatic invulnerability to a declaration of war or dramatically increase the loyalty of a tribe.



These perks are only available to whoever builds a particular project first. As soon as construction is complete, no one else can erect one for the rest of the epoch. However, you always have the opportunity to capture a city where one of the megastructures is located. In doing so, you will be the one receiving all of the benefits.

For starters, half a dozen different global projects will be implemented. We can't wait for you to play around with them :)

Next week, we will talk about the contents of the upcoming game update - tribe traits and the assimilation system rework. Stay tuned!

Yours faithfully,
Revival: Recolonization Team

Out to sea to distant shores

Greetings, associate!

Your battles with the All-Mind and conflicts with other emissaries aren't restricted to just land. To explore and conquer the whole world, you will need the mightiest of ships.



Our team is busy finalizing a 3D model of the galley from the first epoch. Under these sturdy sails, you will explore the coastal waters and map out the shores around you. Once you have studied the relevant sciences, you will be able to travel the deep waters and explore new continents.



It is challenging to expand in the world of Revival: Recolonization without a solid fleet of ships, and you will need to construct them when opportunity arises! As your civilization develops, you will also gain access to more advanced ships, some of which are capable of hovering above water.

Build cities near the vastly blue, melt coastal ice (if there’s any) and go sailing. Adventure awaits, brave explorers!

Yours faithfully,
Revival: Recolonization Team

Revival: Recolonization - the latest build is live!


Greetings, associate!

We are happy to announce that the latest version of Revival has just become available. You can access it via the "Download Demo" button on the game's store page.*

You will have access to the game build for approximately two weeks, after which access will be (temporarily) revoked in order to process feedback given by players. Our team plans to stick to this schedule for the duration of the Open Alpha.

IMPORTANT! Your old save files will not work with the latest build. To avoid encountering bugs, please start a new game.

We want Revival: Recolonization to be the best game it can be, so feel free to post any comments on the Steam discussion boards and fill in the feedback form (available from the main menu).

Join humanity's fight against the All-Mind!

Here is a list of changes and improvements to the game:

Combat:
Added animations, explosion, glow and smoke effects for a number of vehicles.
Added the rocket launcher model.
Fixed errors that occurred when players made several consecutive shots from a number of vehicles.
Unit movement speed is now calculated based on maximum speed in an army.
Units now turn towards the center of the battlefield at the start of combat.

UI:
Added a scroll bar to the faction panel on the diplomacy screen.
Added an option to disable interface scaling in settings. In addition, owners of widescreen monitors should see the size of the game’s interface scale more correctly.
The ESC key now correctly exits the current window/screen, rather than always bringing up the main menu.
Added faction flags and tribe colors on the diplomacy map.
Hidden sciences no longer count when calculating tribe loyalty
Reworked city icons on the strategy map.
Removed the display of icons for mines on the global map.

Towns and Tribes:
Added information to the tribes panel - if a tribe was discovered when encountering their units on the game map, rather than the player having visited their settlement, this information will now show up in the associated UI panel.
When attacking vassalized warriors in their homeland, your vassal will now be aware of such activities and their loyalty will be reduced.
Increased the amount of reputation and money received for plundering a tribe: from +5 and +5 to +50 and +50 respectively.
Fixed a bug with an incorrect amount of resources received when defeating a tribe.

Miscellaneous:
Fixed a bug with loading saves. Now save files take into account factions ‘known’ by the player.
AI now declares war if loyalty is less than -25, will also correctly attack and capture opponent’s cities.
A faction on the diplomacy screen, from which the player receives an offer, is now highlighted.
Tweaked how strategic resources work with regards to unit equipment. From now on, every armor, weapon and item will require at least a token amount of a strategic resource it is supposed to be made from. We hope this change makes exploration, trade and looting more viable and worthwhile.

Thanks to your involvement, Revival is actively getting better! Keep it up ;)

*Thanks to Rob from explorminate.co for letting our team know that we need to make the instructions on how to download the latest build more clear and to Elemental from Revival's Discord for helping other players out ;)

Regards,
Revival: Recolonization team

New Gameplay Overview Trailer!

Greetings, associate!

In this gameplay overview video, we deep-dive into the game’s systems and features: terraforming, tactical combat, diplomacy, and more. We also give a brief overview of the gameplay systems and different strategies. You play as one of the few who remember how Earth looked before the cataclysm. Now, it's time to lead humanity back to progress, all for the goal of enjoying a burger with fries once more.

[previewyoutube][/previewyoutube]