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Revival: Recolonization News

Acid Rain and its uses + more objects to covet!

Greetings, associate!

The new build of Revival: Recolonization is in the testing phase and will be available next week! To tide you over, we'd like to show new content that our team is working on.

To make the world of Revival feel more alive, we plan to add a larger variety of anomalies on the game map. These will be in the form of hexes with unusual phenomena and special buildings left over from mankind’s glory days. Though anomalies may look dangerous, they will generate additional resources and opportunities.



The Abandoned Terminal anomaly still contains scraps of information from the distant past. Who knows what you might find inside?

Almost any anomaly can be destroyed with the Earthquake edict. We won't go into details about the consequences of this happening – you'll have to find out for yourself when they are added to the game ;)



While we're on the subject of edicts, take a look at the visual effect for "Acid Rain". It is a powerful tool that lets you change the weather, poison the seas, and damage enemy armor.

The effects of the edict also depend on the climate – Acid Swamp, Acid Steam or Glacier will appear on affected hexes in certain weather conditions.



Lastly, here’s a preview of the 3D model for the global project “Temple of Reconciliation”. If you manage to construct it before any of the other factions do, you will be rewarded with a hefty bonus to the loyalty of all known tribes.

Add Revival: Recolonization to your Steam Wishlist now and get ready to try out the latest demo next week!

Yours faithfully,
Revival: Recolonization Team

Powerful volcanoes and cool units? Yes, please!

Greetings, associate!

The latest demo build of Revival: Recolonization is undergoing QA, which means you'll be able to play the game soon!

Until then, here is another update on the "Global Projects" we have been hard at work on.



The Arch of Valor will safeguard your city. With this unit in place, no one can declare war on or attack you without facing serious repercussions to their reputation. Pretty handy, huh? Utilize this project in order to strengthen your position on the game map against aggressive opponents.



Our art team is busy working on the visual effects for the "Artificial Volcano" edict - one of the most energy-consuming and powerful tools in your arsenal. This edict can be used to change the landscape, eliminate the effects of other edicts, and deal damage to enemies.



Earlier, we showed off concept art for the scouting robot. The 3D model is done and has already been added to the game build! However, you won’t be able to play with your shiny new unit just yet, the corresponding functionality must be programmed first ;)

Stay tuned for the latest news and development updates - follow the game and add Revival: Recolonization to your Steam Wishlist!

Yours faithfully,
Revival: Recolonization Team

The Foundry, the cannons and melting glaciers

Greetings, associate!

We have added a bunch of new stuff to Revival: Recolonization recently. First up is a building that can be erected outside of the city, the Foundry. This architectural goliath will help your empire produce different types of metals.



As you progress through the different epochs, the appearance and functionality of the Foundry will change significantly. You can process copper in the first epoch, iron in the second and titanium in the third. The final stage of the Foundry is a scientific marvel with the ability to convert metals into plasma.



Next up are the new gun models for the Steam Tank. Both the Small and Large Cast Cannons fire cannonballs, but the larger of the two is vastly more powerful and will require additional resources to produce.



Progress was made on the VFX for the Temperature Increase edict, which has a variety of uses on both the global and combat layers of the game map. For example, why not use it to melt regular or acid glaciers that will flood a hex?

Once the new demo is released, feel free to experiment with various edict combinations and enjoy the ensuing show ;)

That is all for today. Add Revival: Recolonization to your wishlist and stay tuned for more development updates!

Yours faithfully,
Revival: Recolonization Team

New 3D models and robots!

Greetings, associate!

Thank you to everyone who gave us feedback on Revival: Recolonization. Your comments and suggestions are a massive help as we continue to refine the game. Now onto the news ;)

The world of Revival: Recolonization is growing more vibrant with every day. We have added some of the environmental objects discussed in a previous news post.



These 3D models appear on the game map as a consequence of using edicts, and you’ll be able to see them soon in the updated game build!



Work on various visual effects for edicts continues. Pictured above is a draft version of the Artificial Storm edict VFX. When this edict is launched, a lightning strikes every unit on affected hexes and resets their turns to zero!



One more piece of news - emissaries will soon enjoy the company of their own scouting robots! With the help of such a robot, you can explore the game map, discover new mineral deposits, tribal settlements and other key objects - all without leaving your capital city!

Yours faithfully,
Revival: Recolonization Team

Unique tribal districts

Greetings, associate!

As you know, tribes and clans are an essential part of Revival’s world. What you didn’t know is that each tribe will offer a unique district for construction, provided you can increase your standing with the tribe you’ve chosen at the beginning of the game.

Unlike a regular building, a unique district grants a specific bonus, in addition to generating one of the game’s resources for your empire. A few examples of such districts are outlined below.



The Sacrificial Obelisk district belongs to Cultists of Eternal Ice. It replaces the agricultural district, generating Prosperity in addition to Food. You can also sacrifice one of your city residents to gain bonus Prosperity.

The Caravanner is a specialty district of the Ash Commissaries tribe. It replaces the trade district and looks like a trading post in the desert, with it's tents and wagons. Caravans will stop here and you will receive extra Money for each Caravanner in the neighboring region. As an added benefit - the district also generates Food.



The Vaults of Truth district belongs to the Heresy Hunters tribe. It is a gloomy temple-like building that replaces the regular science district. It generates Reputation, and if you sacrifice a resident, you will be granted a major bonus in Science.

Tribes and clans will be an invaluable part of any player's strategy against the All-Mind! We are always happy to read your comments and feedback ;)

Yours faithfully,
Revival: Recolonization Team