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Fewer dead ends in dungeons

Version 1.068
🎯 [Dungeons] Most dungeons are now less "windy". In particular, there are (much) fewer dead ends.
🎯 [Bug fix] Fixed an issue that caused CPU usage to spike when pausing an offline game (a missing thread sleep, for those who are interested in details).

Disable popups and changes to on-hit and on-kill procs

[h3]Version 1.067[/h3]
🎯 [Disable popups] You can now prevent popups from being shown by pressing (default) left control/right bumper.
🎯 [Procs] Area-of-effect buffs (e.g., increased resistance or warp plasma regeneration) from on-hit and on-kill procs are now spawned at the location of the caster instead of at the location of the hit/destroyed target. Debuffs are spawned on the target.
🎯 [Bug fix] Fixed a race condition that on very rare occasions could cause frame drops.

Improved AI targeting

[h3]Version 1.066[/h3]
🎯 [Drones and ship turrets] Ship turrets and summoned drones are now better at hitting their targets. In particular, they now account for the velocity of the target when aiming. Ship turrets now also rotate to have a better trajectory towards their targets before shooting.
🎯 [Enemy] Some enemies, in particular, elite-type enemies, are now better at considering where the player is headed when aiming.
🎯 [Balancing] Enemy damage has been slightly increased.
🎯 [World bosses] World bosses now drop 2x more loot.

Sentinel tail bugfix

[h3]Version 1.065[/h3]
🎯 [Bug fix] Fixed an issue that could cause the tail of a Sentinel ship to be disconnected from the main body upon switching maps.

Dungeon content patch

[h3]Version 1.064[/h3]
🎯 [Dungeon] All dungeons in Act 1 now have a final boss room and a reward at their end.
🎯 [Bug fix] Fixed an issue with the Game Editor that caused UI errors for portal property screens when there were multiple portals in the same map.
🎯 [Bug fix] Fixed an issue that could cause a crash when playing a modded game with some kinds of maps imported from the campaign.