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AFTERBLAST News

AFTERBLAST - EA Launch Update, December 6, 2025

Hello Blasters!
[p]New changes, fixes and improvements! šŸ¤—[/p][p][/p][h2] Fixes:[/h2]
  • [p]upgrades Masks/Companions/Finishers should be no longer sometimes resetting[/p]
  • [p]fixed projectiles lagging for the client[/p]
  • [p]fixed projectiles for client with higher ping, no longer deal damage even when the projectiles were dodged[/p]
  • [p]fixed the achievement for completing the game on a next difficulty settings[/p]
  • [p]various fixes for minor errors and potential crashes[/p]
  • [p]fixed collision (for interactions) on portals[/p]
  • [p]adjusted bosses HP [/p]
  • [p]Steam achievement icons are no longer missing[/p]
  • [p]Fixed The Only One True Guardian (4th boss) shield not being visible on lower quality settings[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Void Warlock (5th boss): spawns less enemies, +15% speed, +15% dmg[/p]
  • [p]The Only One True Guardian (4th boss): Tower spawns slower after destorying them, healing crystals have less HP + new look for the Immune shields[/p][p][/p]
[h2]New:[/h2]
  • [p]Void Warlock (5th boss) - added a phase with an Orb mechanic[/p][p][/p]
[p]Going back to work for more improvements! Thank you for your every feedback! 😊[/p]

AFTERBLAST - 6 & 7 Day After EA Launch Update, December 3, 2025

Hello Blasters!
[p]Guys! Day 7!! Almost finished fixing all the bugs! It was such a crazy week! šŸ˜…[/p][p][/p][h2] Fixes:[/h2]
  • [p]fixed "Mage 5th boss" the immortal bug[/p]
  • [p]fixed the missing grappling hook bug for players[/p]
  • [p]companion, mask, and finisher upgrades work correctly for clients after closing the game[/p]
  • [p]score in Gate of Survival for client is fixed now[/p]
  • [p]fix the descriptions on leaderboard stones for clients[/p]
  • [p]the host can hear the sniper scope sound from other players[/p]
  • [p]if you open the rewards menu during the portal countdown, the cursor disappears and the menu becomes hard to close[/p]
  • [p]fixed the ā€œdefeat bossā€ quest so it works in co-op for everyone[/p]
  • [p]fixed boss names in quest descriptions[/p]
  • [p]fixed the popup when entering the open-map portal as a client so it only appears for the client, not the host[/p]
  • [p]recompiled some missing localization [/p]
  • [p]removed ammo type from the weapon widget[/p]
  • [p]after entering Gate of Survival as a client, the popup appears, but confirming it doesn’t transfer the player into gameplay[/p]
  • [p]fixed Flying Protector: during the orb attack it sometimes gets stuck and no longer continues attacks - no longer staying bugged immortal[/p]
  • [p]Room in Forgotten Ruins - hole in the wall fixed[/p]
  • [p]fixed passives that hit random mobs so they don’t cause frame-rate spikes[/p]
  • [p]when resetting upgrades (masks/companions/finishers), bonus values don’t reset immediately, only after re-upgrading or changing equipment[/p]
  • [p]fixed lighting in the Void Warlock arena[/p]
  • [p]added missing localization in a few places[/p]
  • [p]when resetting upgrades (masks/companions/finishers), bonus values now reset immediately[/p][p][/p]
[h2]Changes:[/h2]
  • [p]added a health bars to the Brother’s shields[/p]
  • [p]added a stone in the lobby that says ā€œinvite friendā€[/p]
  • [p]added a label above the TAB button saying ā€œInvite Friendā€[/p]
  • [p]clicking the stone should open the Steam invite overlay[/p]
  • [p]adjusted plasma gun cooldown (+3s)[/p]
  • [p]adjusted weapon cooldown value in player upgrade (-5%)[/p]
  • [p]adjusted weapon cooldown value in perks (-5%)[/p]
  • [p]decreased frost slow strength[/p][p][/p]
[p]It was the last update with day counter! 7 day hit! Thank you everyone for being with until this day!! šŸ’—

There is a lot ahead of us to come! šŸ”„[/p]

AFTERBLAST - 4 & 5 Day After EA Launch Update, December 1, 2025

Hello Blasters!
[p]Welcome to the new update, it's been rough but we managed to fix some weird issues probably![/p][p][/p][h2] Fixes:[/h2]
  • [p]no more problems after reviving the host so he can't shoot or hook!!! (we hope so)[/p]
  • [p]no more bug achievments in coop for client![/p]
  • [p]quest "reach stage" now works[/p]
  • [p]Green Elite reduced regeneration from 5% to 2%[/p]
  • [p]fix the quest with the ancient[/p]
  • [p]Golem Companion fixed bonuses[/p]
  • [p]fixed the description of the Pyro Companion attribute[/p][p][/p]
[h2]Changes:[/h2]
  • [p]quest: defeat 500 challengers changed to 25[/p]
  • [p]quest: defeat 2500 challengers changed to 100[/p]
  • [p]quest: defeat 500 elite enemies changed to 50[/p]
  • [p]quest: defeat 2500 elite enemies changed to 200[/p]
  • [p]Deafet Ancient quest now gives Swords finisher[/p]
  • [p]Minigun is now for Warmup Over quest[/p]
  • [p]Random Perk is now for Field reaper quest[/p]
  • [p]Laser Gun for Glass Cannon Run quest[/p]
[p][/p][p]Everyday improving, can't wait to implement all the stuff we have in mind, thank you all the positive reviews and your great feedback! šŸ”„[/p]

AFTERBLAST - 3 Day After EA Launch Update, November 29, 2025

Hello Blasters!
[p]Another update following the 3rd day of our Early Access launch! We’ve been carefully reviewing all the feedback and reports you’ve shared, and thanks to that we’ve prepared a new round of fixes and improvements. Most importantly, we’ve resolved another major co-op issue. With this fix in place, your co-op adventures should feel even smoother and more stable![/p][p][/p][h2] Fixes:[/h2]
  • [p]Fixed weapons and usable item levels dropped from enemies in co-op[/p]
  • [p]Fixed purple stone sometimes not appearing after death in co-op[/p]
  • [p]Fixed collecting loot after death in co-op[/p]
  • [p]Fixed merchant monument cost in co-op[/p]
  • [p]Fixed weapon damage descriptions (rifle % visual)[/p]
  • [p]Fixed player names in leaderboards[/p]
  • [p]Memory improved might help for some UE random crash (weird engine this is)[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Challengers deal more damage, are faster, and attack faster, but have less HP[/p]
  • [p]Ancient Boss - Heads and crystals have 25% too much HP, and the crystals respawn about 15% too fast[/p]
  • [p]Increase the chance to active the passive item "Scroll"[/p]
  • [p]Main menu music - reduced volume[/p]
  • [p]Increased leaderboard scrolling speed[/p]
  • [p]Legs Orb Boss - enemies spawn slower, Crystals has less HP, Column Eyes attack less freaquently[/p]
  • [p]Brother Boss - Limited island jump to a maximum of 2 times[/p]
[p][/p][p]We can’t thank you enough for your patience and all the uplifting feedback, even with the hiccups along the way. Knowing you’re rooting for us gives us a huge boost! šŸ”„[/p]

AFTERBLAST - 2 Day After EA Launch Update, November 28, 2025

Hello Blasters!
[p]I’m back with news about our second update following the Early Access launch! After the first day we gathered another batch of your feedback, and thanks to that we’ve rolled out a series of fixes, tweaks, and improvements. Most importantly, we’ve fixed the biggest co-op bug that caused monsters to disappear. This should significantly improve your co-op sessions![/p][p][/p][h2] Fixes:[/h2]
  • [p]No more problem in coop with disappearing enemies!!!!! šŸ”„[/p]
  • [p]Fixed hook sfx[/p]
  • [p]Added "defeat ancient" quest description[/p]
  • [p]Snake Green & Orange are no longer treated as bosses but as regular enemies, and decreased their EXP reward[/p]
  • [p]Reworked Green Snake shield summon[/p]
  • [p]Texture on Merchant is fixed[/p]
  • [p]Fixed heavy sniper tags causing player's weapon to disappear sometimes[/p]
  • [p]Fixed leaderboards (names and some errors)[/p]
  • [p]Updated masks names[/p]
  • [p]Added missing quest reward info[/p]
  • [p]Added canceling hook when dashing or jumping[/p]
  • [p]Fixed some quest progress calculation[/p]
[h2]Changes:[/h2]
  • [p]Increased Grenade Launcher projectile collision[/p]
  • [p]Increased Laser Gun trace size[/p]
  • [p]Decreased snake crystal health[/p]
  • [p]Decreased bosses health[/p]
  • [p]Decreased Challengers health [/p]
  • [p]Decreased boss health scaling on open maps[/p]
  • [p]Decreased heavy sniper damage[/p]
  • [p]Increase shotgun skill damage[/p]
[p][/p][p]We know that it took so long this time, but the Coop bug with dissapearing enemies was deep inside the Unreal, we had to rewrite part of the engine...[/p][p][/p][p]We are so grateful for your patience and all positive reviews despite the bugs, we see all your fingers crossed, it really keeps us going! šŸ”„[/p]