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AFTERBLAST News

AFTERBLAST - EA Launch Update, January 16, 2026

Hello Blasters!
[p]Something new for you! Now you will be able to easier create builds with held weapons ๐Ÿ˜[/p][p][/p][h2] Fixes:[/h2]
  • [p]Fixed an issue where progression was not displaying correctly for the following items: Sphere Companion, Pearl Necklace, Four Leaf Clove[/p]
  • [p]Perk Descriptions: Updated to explicitly state the duration of effect[/p]
  • [p]Fixed a bug where opening multiple Usable chests while having a full inventory (and subsequently closing/re-opening the windows) caused items to be pulled to the player and swap unexpectedly[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Changed how rarity bonuses work. Previously, they only applied when equipped. Now equipped grants 100% of the bonus, and 50% of the bonus when not equipped[/p]
  • [p]Adjusted the positions of the windows during Passive evolution for better alignment.[/p]
[p][/p][h2] New:[/h2]
  • [p]Added tiers to rarity bonuses, allowing each specific bonus to have its own distinct rarity level[/p]
  • [p]Added Poison Damage and Burn Damage effects to the pool of rarity bonuses[/p]
[p][/p][p]
Have great day, week and BLAST in the game! ๐Ÿ’—[/p]

AFTERBLAST - EA Launch Update, January 12, 2026

Hello Blasters!
[p]Welcome to new list of improvements! These are still small ones buut the big changes are coming very soon! ๐Ÿ”ฅ[/p][p][/p][h2] Fixes:[/h2]
  • [p]Fixed enemies targeting players in different rooms[/p]
  • [p]Fixed perks not appearing as collected in the Codex immediately after leveling up[/p]
  • [p]Fixed damage progression for the Stone Plague passive.[/p]
  • [p]Fixed Poison Vial evolution: damage logic, missing visuals on 5th boss in Dungeons[/p]
  • [p]Fixed chest spawn locations on Brother and Snake Boss to prevent clipping[/p]
  • [p]Fixed Core Upgrade stone visibility in Dungeons[/p]
  • [p]Corrected descriptions for Blue Stone upgrades (#3 and #6)[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Reduced Blue Crystal Tree upgrade costs for later stages (#10-12: 10%; #13-15: 20%; #16-18: 30%)[/p]
  • [p]Limited the duration of orbs spawned by the Scroll passive[/p]
  • [p]Added a visual indicator above the Purple Stone in Dungeons[/p]
[p][/p][h2] New:[/h2]
  • [p]Weapon Mods - possibility to drop the DICE after killing the boss where you can get upgrade for all your weapons, like:[/p][p]1) projectile speed [/p][p]2) projectile size [/p][p]3) projectile/trace amount [/p][p]4) projectile/trace bounce [/p][p]5) projectile/trace ricochet [/p][p]6) projectile/trace pierce[/p]
[p][/p][p]I can't wait to share with you our weapons and synergies update it's going to be BIIG, we are woking on it right now and some bugs that magicly sometimes happen in Co-op. About that, thank you for your patience! ๐Ÿ’—[/p]

AFTERBLAST - EA Launch Update, January 1, 2026

Hello Blasters!
[p]Happy New Year everyone! ๐ŸŽ‰
[/p][p]First Patch in 2026!

Thank you for being part of our journey and for all the time youโ€™ve spent in our game this past year (last month hah) and your support, feedback which led to 13+ updates already and hundreds of changes/improvements! ๐Ÿ’—
[/p][h2]Changes:[/h2]
  • [p]Added DISCORD button link to the Main Menu (made it more visible)[/p]
  • [p]Small changes in Lobby look[/p]
[p][/p][h2]New:[/h2]
  • [p]Added CODEX Stone in the Lobby![/p]
[p][/p][p][/p][p]The new year is bringing fresh content, big updates, and new challenges that we canโ€™t wait for you to experience. Weโ€™re just getting started, and weโ€™re glad to have you with us ๐Ÿค—
[/p][p]Wishing you great new year, and plenty of fun in the game! ๐Ÿ˜[/p]

AFTERBLAST - EA Launch Update, December 28, 2025

Hello Blasters!
[p]This time small changes but also crucial, much bigger ones will be very soon! ๐Ÿ˜Ž[/p][p][/p][h2] Fixes:[/h2]
  • [p]Fixed the description of the upgrade in the blue skill tree โ€“ for companion cooldown it says โ€œincreasesโ€ instead of โ€œdecreasesโ€[/p]
  • [p]Fixed controller input when selecting a level-up reward[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Added descriptions for Adrenaline bonuses (under the TAB menu)[/p]
[p]
[/p][p]Working on nice improvements based on your guys feedback! It will be ๐Ÿ”ฅ[/p][p][/p]

AFTERBLAST - EA Launch Update, December 23, 2025

Hello Blasters!
[p]Last update before Christmas! ๐Ÿ˜๐ŸŽ„[/p][p][/p][h2] Fixes:[/h2]
  • [p]Fixed the edge case with the client-side timer being invisible[/p]
  • [p]When dying during a level-up, a VFX (small light effect) remains at the top of the screen[/p]
  • [p]Fixed the crash related to camera shake[/p]
  • [p]Fixed the assignment of crystals (obelisks) in Gate of Survival[/p]
  • [p]Fix: some map/room objectives are not visible to the client[/p][p][/p]
[h2]Changes:[/h2]
  • [p]Does not lose Adrenaline after being hit (only parts of the bar are lost, not the entire bar)[/p]
  • [p]Lower the Main Menu music volume slightly by about 20%[/p]
  • [p]Change the order of the buttons (Upgrade / Select) on the green stone and add an indicator to "Select"[/p]
  • [p]Increased received points in Gate of Survival (for Leaderboards)[/p]
  • [p]Assault Rifle improved bouncing shoot so it doesn't hit same enemy all the time[/p]
  • [p]Hide burn VFX on the player in FPP camera[/p]
[h2] New:[/h2]
  • [p]New flying mob for Gate of Survival (Void Watcher)[/p]
  • [p]Added damage to the player on open maps every 10 meters on the stage (except Stage 6)[/p]
  • [p]Add objectives on open maps: Find Boss Summon Crystal and Defeat All Bosses[/p]
[p][/p][p][/p][p][/p][p]Thank you so much for your every feedback, here or on our Discord! The game has improved a lot!

Next update won't be in 2-3 days as always, because we are changing engine version, it should improve performance, also some crashes that are not our fault should be fixed (it's because of the engine version).

Once again thank you! More to come soon! Stay tuned! ๐Ÿ’—[/p]