Weekly Progress Report #58
This week I made a ton of progress on the new level select menu, and it's **almost** complete! I considered releasing it today, but I'm going to work on it for a few more days to make sure everything is stable before making it public.
Here's a little teaser image though:

From that image, you can see that I've completely reworked the level selection UI. Instead of the kind of weird 8 way arrow level selection, and the hidden "Quick Select Menu", I've made it so you permanently have access to the level list. In fact that's the ONLY way you access levels now. I'm extremely happy with this new UI. It solves pretty much every problem that people had with the old Level Select, and means that you don't have to move your focus all around the screen in order to get the information you need. And you won't accidentally go the wrong way when trying to get to new levels.
NOTE: The Steam leaderboards aren't shown in the screenshot above, but will be on the right side where they are now.
You can also see a little bit of the new level select environment in that image. I haven't finished styling it yet, and I'm still keeping the specifics secret for now. If nothing else: The giant tower is gone, never to return.
Anyway, I'm pretty sure the new level select will be ready to go by next week's update post, if not earlier! I hope you'll like it!
Here's a little teaser image though:

From that image, you can see that I've completely reworked the level selection UI. Instead of the kind of weird 8 way arrow level selection, and the hidden "Quick Select Menu", I've made it so you permanently have access to the level list. In fact that's the ONLY way you access levels now. I'm extremely happy with this new UI. It solves pretty much every problem that people had with the old Level Select, and means that you don't have to move your focus all around the screen in order to get the information you need. And you won't accidentally go the wrong way when trying to get to new levels.
NOTE: The Steam leaderboards aren't shown in the screenshot above, but will be on the right side where they are now.
You can also see a little bit of the new level select environment in that image. I haven't finished styling it yet, and I'm still keeping the specifics secret for now. If nothing else: The giant tower is gone, never to return.
Anyway, I'm pretty sure the new level select will be ready to go by next week's update post, if not earlier! I hope you'll like it!