1. Birthright
  2. News

Birthright News

v0.13 - Winter is here

  • Upgraded to Unreal Engine 4.26 preparing for the new Sige Destruction using Chaos system.

  • Winter now has snow on the ground and a Debuff on Movement speed in Winter unless on Roads or in Desert area.

  • New Combat Training from Main Menu. This will be regularly updated with new features in coming Patches, as well as be the first future Multiplayer implementation honing Combat.

  • Using Medicine in Character Panel now Heals the current selected Character.

  • Combat Parry has several changes and updates. Perfect Parry (mirroring directions) stumbles the opponent. Imperfect parry while not using a shield takes partial damage.
    Beasts (Horses, Trolls, Dragons etc) attacks is not possible to parry.

  • Drinking at Tavern now cost money and gives +1 Morale to all Soldiers. Drinking too many rounds gives a debuff.

  • New Resting 8h at Tavern that cost money and fast forward time (2x speed) and gives a Rested buff. Paying for your own room gives a Well Rested buff.

  • Settlement Dialogues now show Player Reputation. Making it easier to keep track.

  • Dungeons now have destructible Barrels that can give loot or spawn Undead.

  • Added Save Game on opening Settlement Dialogue.

  • Food is now generally 300% more expensive.

  • Many more Undead types in Dungeons. Low level Dungeons now also spawn Archers.

  • Polearm damage nerfed generally.

  • Item stack sizes has been reworked and with that the amount you get thru Stories such as starting dialogue.

  • Fixed Seasons not correctly being Saved and restored on Load

  • Fixed Snow Storm during Winter covering everything in white for some graphics settings.

  • And many more fixes not worth mentioning.

v0.12.1



  • NEW Polearms now show the Faction Banner by default (Cloth simulation). In the near future a Banner item need to be Equipped that will have various Status Effects for the wielder.

  • Tons of important Combat bug fixes that has been reported and fixed. Among many fixes are sheath/unsheath weapons, mounted combat/riding, adding more production and recruitment of Polearms/Spear soldiers in Settlement Extensions.

v0.12

  • New Polearm combat. Good reach but stationary heavy attacks. Has a second Mode (pressing Q) with more special attacks.
  • New 1 hand Spear combat. Keep Jabbin' and Stabbin' for days. Fast jabs but bad against larger shields. Also has a second Mode (pressing Q) holding it like a Javelin style.


  • New Healing Bandages that can be bought/looted. Allows Healing over Time in Battles/Skirmishes/Dungeons (default use in combat shift-E). Must be equiped and only 1 Healing item per Character (full stack counts as 1 item).
  • New Buffs/Debuffs with over time effects. Such as Healing of Time and Damage over Time.


  • New level maps for Snow Terrain, also Settlements.
  • Lots of Settlement Production and Item costs changes. Now from Day 3 you should start seeing many more weapons and armor being produced.
  • New Settlement Mission Horse Thief
  • New Settlement Extension in The Citadel - Notary


New Special Thank You list in Credits. For people that helps make the game better on discord/forums. Also a special in-game title is bestowed on the name for everyone.
Kreigon the Battlemaster is the first to be added on the list. For his work on creating combat videos and gathering data to quickly remake the combat system to something we can grow and fine tune.
Anyone creating a in-game Character named Kreigon will get a special Title of Battlemaster.



Lots of smaller bug fixes and to mention some:
  • Shield not correctly equipped when Mounted in certain cases
  • Fixed som padding and text line break in Mission widget
  • ESC/O (options) during combat destroyed steering when closed
  • Player correctly get Road Buff again on WorldMap
  • Event AddPrisonerToPlayer fixes

v0.11

  • Combat is now based on Directional Attacks (and Parry) for 1-hand, 1-hand + shield and 2-hand. Left / Right / Up (Pierce) / Down (cut down). This will be the new base moving forward and coming weeks will add combos and special attacks.
  • Battle HUD is remade to be less intrusive. Also the old round health bars above characters are now remade into bars.
  • Dungeons got many more loot items (on use E) such as old skeletons and graves. Be sure to loot them all.
  • Health calculation revamped. Generally increased with 50-70%. But animals such as Horses and Wolves got nerfed stats and overall have less health because of that. New calculation: 1.5 x (5 x Strength + 5 x Stamina + 10 x Toughness)
  • New Settlement Mission - Ella Moo
  • Arena Dialogue now offer to buy Prisoners
  • Stumble in battle now blend from Root (before Upper Body) and correctly follow left/right.
  • New Kick (default Space keybinding) that will Stumble opponent. Beware of being exposed and non mobile while doing it.
  • 12 new Shield types and meshes.
  • Nerfed Gray Wolves. Now proper target Early Game as intended.
  • Nerfed Undead stats generally. But Warlords and Skeletor Bosses got increased stats for Health.
  • Many new voice sounds for Taunts, Attack, Charge, Hold etc.
  • Fixed Formation Markers to follow Terrain.
  • Fixed Character becoming Prisoner after Player Won bug.
  • Fixed duplicate Follower bug.
  • + many more minor bugs and optimizations not listed

Patch v0.10

  • New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
  • New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
  • New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
  • New Health/Character widget in Battles. Now horizontal instead of circular.
  • Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
  • New Troll character that has 3 attacks.
  • Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
  • Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
  • Attacking now also unsheath weapon.
  • Settlements Population now consume twice the amount of Food.
  • Weapon Prices rebalanced and generally lowered in Settlements.
  • Dungeons now at at least 2 Loot Chests.
  • Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
  • Lowered falling leaves amount in Autumn Season.
  • Changed standard mouse cursor in game.
  • Fixed updating Settlement Inventory after Player won Siege and took items from loot.
  • Fixed Battle Events properly displaying.
  • "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
  • Added several Dialogue Events and Conditions for Followers.


This Patch will not be backward compatible with older Save Games due to major changes.