- New Polearm combat. Good reach but stationary heavy attacks. Has a second Mode (pressing Q) with more special attacks.
- New 1 hand Spear combat. Keep Jabbin' and Stabbin' for days. Fast jabs but bad against larger shields. Also has a second Mode (pressing Q) holding it like a Javelin style.
- New Healing Bandages that can be bought/looted. Allows Healing over Time in Battles/Skirmishes/Dungeons (default use in combat shift-E). Must be equiped and only 1 Healing item per Character (full stack counts as 1 item).
- New Buffs/Debuffs with over time effects. Such as Healing of Time and Damage over Time.
- New level maps for Snow Terrain, also Settlements.
- Lots of Settlement Production and Item costs changes. Now from Day 3 you should start seeing many more weapons and armor being produced.
- New Settlement Mission Horse Thief
- New Settlement Extension in The Citadel - Notary
New Special Thank You list in Credits. For people that helps make the game better on discord/forums. Also a special in-game title is bestowed on the name for everyone.
Kreigon the Battlemaster is the first to be added on the list. For his work on creating combat videos and gathering data to quickly remake the combat system to something we can grow and fine tune.
Anyone creating a in-game Character named Kreigon will get a special Title of Battlemaster.
Lots of smaller bug fixes and to mention some:
- Shield not correctly equipped when Mounted in certain cases
- Fixed som padding and text line break in Mission widget
- ESC/O (options) during combat destroyed steering when closed
- Player correctly get Road Buff again on WorldMap
- Event AddPrisonerToPlayer fixes