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v0.16 - Dismemberment & Season Effects

[h3]Gore and Dismemberment (more is more)[/h3]

We are pleased to introduce a Gore and Dismemberment system that is dynamical. Right now it is always happening on character death with added Gore. More is more, but in the future we will tweak and change this a lot.
This system is currently in effect for all Humans and Undead. However it will work with any Skeleton so we will later add Horses (cutting off legs etc), Trolls, Wolves, Bears and all coming Beasts.

[h3]Seasonal Tarot Card Effect[/h3]

Every change of Season a new Tarot Card is now drawn being in effect for the whole Season. Since there are 22 Major Arcana cards, there are 22 different Seasonal effects.

These effects vary greatly but some examples:

Wheel of Fortune will make the Carnival enter and camp near The Citadel while The World will start a Golden Age increasing all Production and Prosperity in the world for the Season.

The Sun will start a Long Summer season, regardless of next one, increasing Food production and just makes the perfect Weather all long. The Moon will trigger a Blood Moon every night lowering Morale of soldiers and increasing night spawns.

The Hierophant will open The Oracle for everyone regardless of reputation or importance in the World. Be sure to us it's lower services and maybe you can establish a relationship ?
The Magician card will give Silk Road effect where the Old Merchant will enter the World. Not someone to easily get a reputation with but probably has a thing or two to sell that you would want.

And much more that you have to discover when the Tarot decides the faith of the world. Be sure to use it's disadvantages as advantages and rise when others suffer.

[h3]New World Followers[/h3]

Our new writer/scripter Mia is rolling with full force and many new Characters/items are now introduced with special Quests and intervening stories both with each other but also with the World and its history.

To mention some of the included this Patch.

Britus Smith is a blacksmith with a life goal to start his own smithy. However, he was assaulted and robbed of all his belongings where he also lost his Royal Journeyman's Certificate and has thus problems getting hired.
He would do anything to get it back.

Andrina Morwen is a young woman who is mute but has an incredible hand with animals and often called a animal whisperer, especially with horses. Her father was a skilled Archer that served in the Royal Army and taught his daughter everything he knew about the bow and arrow. So she is quite a skilled bow-woman.

Alvin Whit - also called "Alvin the Jest" is a Jester with a tragic background that gives him nightmares so horrible that he sometimes loses his will to live.

Bellamy Moonfall is a warlock/pagan man who is quite egoistic and obsessed with gaining power, wealth and influence. He wants to achieve status in his life by getting a position as an adviser to some high-ranking lord.
He would not hesitate to use Black Rites and forgotten magic in evil purposes. Some say his ways are connected to the great Purge when the Old Kingdom fell.

Lucius Kane seems to be a really nice person and have a clean appearance. But he works as a contracted Headhunter who likes gold more than people. His life goal is to work for someone rich and important and save enough money to become financially independent. Some people might find him odd and feel at unease around him.



And as always tons of bug fixes and smaller additions to Quests, Levels, Combat and Dialogues. The Loot system is also expanded on and will increase.

The Multiplayer situation is that we now have a functional World Map that can run and all basic things such as Characters, Settlements, POIs, Weather and Time systems.
We are still not showing much of it and will wait a little longer before doing that. But we will soon start working on starting multiple Combat as a Dedicated Server which is the last big stepping stone before working on all details.

v0.15 - Expanded Dungeon System and Recipes

Dungeon System have been vastly improved with better level scaling vs difficulty, more Bosses and more varying enemies.

Several new Themes are introduced and Dungeon Generation is much more advanced. We are close to where we want the system to be now and will continue to improve in the future with many more spawn tables, loot tables, bosses and themes.



New Recipe system with over 100 Epic/Legendary weapons has been added. Some can be looted in Dungeons. Require expensive materials to Craft and the recipe is consumed in the process.



More World Followers are introduced with missions.

Many Combat bugs have been fixed. As well as introducing new attacks for 1 hand without shield.

Tons of changes have been made preparing for Multiplayer with Dedicated Servers. World Map can run as a Dedicated Server with Clients connecting and creating a new character. But still a lot of work before we will start releasing this to the public in any shape or form.

v0.14 - Crafting and World Followers

  • New Production in Settlements. Pay for crafting items if you bring the ingredients. Price for the craftsmanship depends on reputation with the Settlement, or very high world reputation.

  • New World Followers. 20 new Followers that stay as guests in Settlements and wander between them. Some are on their own missions while some just enjoy life as a "rockstar". Most can be recruited. Some Followers give Buffs/Debuffs if Player stay over the night while they are also guests.

  • New Undead Overlords. Whenever 2, or more, Undead Warlords get close enough during Night, they can merge and spawn with a new Overlord leader. Overlords are immune to Sunlight and the army will be permanent. These armies raise the World Turmoil and is ultimately a problem for the King/Queen to handle. If not stopped they will eventually reach the Dome and start their filthy dark tricks...

  • New Settlement Extensions Hunting Teams/Hunting Lodges. Increase the Fur and Leather production needed for Armor crafting.

  • New Stamina system. However the new Player Dodge system is done but disabled in this release due to a game breaking bug that we found last minute with animations. And this will be enabled in a coming minor patch instead.

  • New Settlement State of Affairs. Whenever there is a lack of Food for the Population a Revolt may occur. This is a ongoing thing until everyone gets Food or other comfort (Extensions like Churches/Cathedral help dampening the turmoil effect). This state can affect the Settlement in many ways. In the future spy operations can be used to impact Revolts.

  • New Citadel Bell. Every 12h the Citadel will now ring the Bell Tower.

  • Dungeon Themes and Generation have been hugely revamped now by Lena. And she is among other things continuing to update all Dungeons now. In this Patch about 40% is changed to have many new loot items such as loot skeletons, barrells, chests etc. And a upcoming patch will have high focus on Dungeons, more to come!


Some smaller but important things to mention:

  • Herald Patterns now have the fields properly colored so Primary has the largest area etc
  • Season changes now trigger a main event that is is starting.
  • Title is now displayed on the World Map.
  • World HUD now has a Tooltip on current Season. Helping to explain the effects of it.
  • Settlement Widgets now correctly display the Faction Name rather than "Lions"
  • Troll and others spawned with Horses, this is now solved and hopefully they don't figure it out again...


And tons of smaller fixes among over 100 item changes (icon changes, price balancing, crafting balancing)

v0.13 - Winter is here

  • Upgraded to Unreal Engine 4.26 preparing for the new Sige Destruction using Chaos system.

  • Winter now has snow on the ground and a Debuff on Movement speed in Winter unless on Roads or in Desert area.

  • New Combat Training from Main Menu. This will be regularly updated with new features in coming Patches, as well as be the first future Multiplayer implementation honing Combat.

  • Using Medicine in Character Panel now Heals the current selected Character.

  • Combat Parry has several changes and updates. Perfect Parry (mirroring directions) stumbles the opponent. Imperfect parry while not using a shield takes partial damage.
    Beasts (Horses, Trolls, Dragons etc) attacks is not possible to parry.

  • Drinking at Tavern now cost money and gives +1 Morale to all Soldiers. Drinking too many rounds gives a debuff.

  • New Resting 8h at Tavern that cost money and fast forward time (2x speed) and gives a Rested buff. Paying for your own room gives a Well Rested buff.

  • Settlement Dialogues now show Player Reputation. Making it easier to keep track.

  • Dungeons now have destructible Barrels that can give loot or spawn Undead.

  • Added Save Game on opening Settlement Dialogue.

  • Food is now generally 300% more expensive.

  • Many more Undead types in Dungeons. Low level Dungeons now also spawn Archers.

  • Polearm damage nerfed generally.

  • Item stack sizes has been reworked and with that the amount you get thru Stories such as starting dialogue.

  • Fixed Seasons not correctly being Saved and restored on Load

  • Fixed Snow Storm during Winter covering everything in white for some graphics settings.

  • And many more fixes not worth mentioning.

v0.12.1



  • NEW Polearms now show the Faction Banner by default (Cloth simulation). In the near future a Banner item need to be Equipped that will have various Status Effects for the wielder.

  • Tons of important Combat bug fixes that has been reported and fixed. Among many fixes are sheath/unsheath weapons, mounted combat/riding, adding more production and recruitment of Polearms/Spear soldiers in Settlement Extensions.