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Birthright News

v0.12

  • New Polearm combat. Good reach but stationary heavy attacks. Has a second Mode (pressing Q) with more special attacks.
  • New 1 hand Spear combat. Keep Jabbin' and Stabbin' for days. Fast jabs but bad against larger shields. Also has a second Mode (pressing Q) holding it like a Javelin style.


  • New Healing Bandages that can be bought/looted. Allows Healing over Time in Battles/Skirmishes/Dungeons (default use in combat shift-E). Must be equiped and only 1 Healing item per Character (full stack counts as 1 item).
  • New Buffs/Debuffs with over time effects. Such as Healing of Time and Damage over Time.


  • New level maps for Snow Terrain, also Settlements.
  • Lots of Settlement Production and Item costs changes. Now from Day 3 you should start seeing many more weapons and armor being produced.
  • New Settlement Mission Horse Thief
  • New Settlement Extension in The Citadel - Notary


New Special Thank You list in Credits. For people that helps make the game better on discord/forums. Also a special in-game title is bestowed on the name for everyone.
Kreigon the Battlemaster is the first to be added on the list. For his work on creating combat videos and gathering data to quickly remake the combat system to something we can grow and fine tune.
Anyone creating a in-game Character named Kreigon will get a special Title of Battlemaster.



Lots of smaller bug fixes and to mention some:
  • Shield not correctly equipped when Mounted in certain cases
  • Fixed som padding and text line break in Mission widget
  • ESC/O (options) during combat destroyed steering when closed
  • Player correctly get Road Buff again on WorldMap
  • Event AddPrisonerToPlayer fixes

v0.11

  • Combat is now based on Directional Attacks (and Parry) for 1-hand, 1-hand + shield and 2-hand. Left / Right / Up (Pierce) / Down (cut down). This will be the new base moving forward and coming weeks will add combos and special attacks.
  • Battle HUD is remade to be less intrusive. Also the old round health bars above characters are now remade into bars.
  • Dungeons got many more loot items (on use E) such as old skeletons and graves. Be sure to loot them all.
  • Health calculation revamped. Generally increased with 50-70%. But animals such as Horses and Wolves got nerfed stats and overall have less health because of that. New calculation: 1.5 x (5 x Strength + 5 x Stamina + 10 x Toughness)
  • New Settlement Mission - Ella Moo
  • Arena Dialogue now offer to buy Prisoners
  • Stumble in battle now blend from Root (before Upper Body) and correctly follow left/right.
  • New Kick (default Space keybinding) that will Stumble opponent. Beware of being exposed and non mobile while doing it.
  • 12 new Shield types and meshes.
  • Nerfed Gray Wolves. Now proper target Early Game as intended.
  • Nerfed Undead stats generally. But Warlords and Skeletor Bosses got increased stats for Health.
  • Many new voice sounds for Taunts, Attack, Charge, Hold etc.
  • Fixed Formation Markers to follow Terrain.
  • Fixed Character becoming Prisoner after Player Won bug.
  • Fixed duplicate Follower bug.
  • + many more minor bugs and optimizations not listed

Patch v0.10

  • New Banner system that will now be the base moving forward. Working both for Materials (3D) and Widgets (UI). Now there is a Primary, Secondary, Third and Herald Color with separate Herald and background Mask Pattern.
  • New Formation/Stance system that has the basics. This also changes the Key Control Mapping where "X" is now Formation Stance in front of Player, "C" Follow Formation and "V" Charge
  • New Mounted Combat AI that will try Attack Runs and try not to get stuck in Infantry. Will target back rows like Archers in the beginning of Combat.
  • New Health/Character widget in Battles. Now horizontal instead of circular.
  • Hardcore is now removed when in Battle. Player loosing in Battles will now become Prisoners having a chance to Flee every 4 hours based on Stats and dices. This will be added on later with different Escape Stories. Only Skirmishes and Dungeons can now have Death.
  • New Troll character that has 3 attacks.
  • Added new East Forest battle map, new Tropical battle map and a new Desert battle map.
  • Horses in combat now Stumble characters and only ragdoll them when hit with stronger Force.
  • Attacking now also unsheath weapon.
  • Settlements Population now consume twice the amount of Food.
  • Weapon Prices rebalanced and generally lowered in Settlements.
  • Dungeons now at at least 2 Loot Chests.
  • Skeleton Boss in Dungeon now correctly hits. And is scaled down slightly in size.
  • Lowered falling leaves amount in Autumn Season.
  • Changed standard mouse cursor in game.
  • Fixed updating Settlement Inventory after Player won Siege and took items from loot.
  • Fixed Battle Events properly displaying.
  • "Stone Table" story has been fixed and no longer gives 100 World Reputation (Max).
  • Added several Dialogue Events and Conditions for Followers.


This Patch will not be backward compatible with older Save Games due to major changes.

v0.9

  • Many unique Spawns and Name generator for all types
  • Inventory selling/buying specific Amounts added (right-click items to show widget)
  • Shield Durability is now displayed in Combat HUD
  • Weather - Raining is now correctly Snowing in Snow Terrain
  • Mission - Added Settlement Name to Mission information to track where it started
  • Bosses and other special Characters now also Spawn Loot from their own Tables
  • Shield Block now rotate up/down with camera for Player
  • Settlement now have Transfer Soldiers for Player if owner
  • World Map got most heavy calculations Multi Threaded
  • Fixed Right Click to ignore Foliage on World Map when moving
  • AI attacking Trade Convoys correctly stop the convoy
  • Battle Sounds from Player is now 2D for clarity and impact
  • Fixed Terrain resetting to Rural
  • Fixed Dungeon Victory to give eternal loot bug
  • Yardway Castle fixed entrance Collision
  • Removed Tessellation completely for the Landscape Proxy Error crash in UE v4.25 bug
  • Updated several Levels - Village1, Village2, StoneBridgeAmbush, SmallFarm, Cave
  • Dungeons got minimum 2 Chests now (up from 1)

v0.8.5 Update

  • After update to UE 4.25 some Landscapes got corrupted. Resulting in frequent Crashes. This update should resolve ALL crashes in game.
  • Added Tropical01 Battle/Skirmish map