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[Demo Patch Notes] Update 0.3.29 DEMO

Update 0.3.29 DEMO


[h2]✅ Added:[/h2]
[Items / Enchantments] Added random grade to every Spell, Magic Weapon and Enchantment (now they have some random % modifier applied).
[Astral World] It's now impossible to die in the Astral World.

[h2]🔄 Changed:[/h2]
[Enemies] Demonic Fairy and Fire Bat should no longer hide inside walls (their AI has been improved).
[Enemies] Improved Enemies Flee State.

[Enemies] Added icon to enemies in Flee State.
[Outlines] Enemies outlines are again enabled by default.

[h2]⚙️ Fixed:[/h2]
[Astral Forges] Fixed a bug where Astral Forges were sometimes not working if you exited the game and then continued.
[Texts] Fixed few typos.

[Demo Patch Notes] Update 0.3.28 DEMO

Update 0.3.28 DEMO


[h2]✅ Added:[/h2]
[Astral World] Added fast upgrade function when unlocking things in the Astral World (the longer you hold the button, the faster it upgrades).
[Trap Rooms] Spikes and Totems are now highlighted in Trap Rooms.

[Main Menu] Added welcome message informing that this is a demo build and telling about some of the upcoming changes.
[Challenges NPC] Challenges NPC will now warn player if he tries to close his window without selecting any challenge.
[Chests] Killer Chest now creates Event Bubble after clearing all its enemies.

[h2]🔄 Changed:[/h2]
[Trap Rooms] Trap Rooms now close only after picking up the item instead of when entered.

[h2]⚙️ Fixed:[/h2]
[Switches] Fixed a bug where Fire Switches activated by projectiles were not working. Finally you will no longer be trapped in some of the Hell Rooms waiting for someone to bring a rope.
[Crafter NPCs] Weaponsmith, Spellcrafter and Artifact Smelter now properly have empty item description when no item is selected.

[Demo Patch Notes] Update 0.3.27 DEMO

Update 0.3.27 DEMO


[h2]✅ Added:[/h2]
[Magic Weapons] Added 5 new unlockable Magic Weapons. Unlocking Weaponsmith finally doesn't feel like a scam. [Astral World] Currencies (Crystals and Elemental Orbs) are no longer removed when exiting the Astral World. Finally no need to visit every altar after each run, yay. [Projectiles] Piercing player's projectiles now can deal damage many times to the same enemy.
[Dash] Added "DODGE" text when successfully avoided taking damage while dashing.
[Tooltips] Now Dash tooltip is displayed when entering the Astral World.

[h2]🔄 Changed:[/h2]
[Trap Rooms] Removed Trap Rooms with Gravity Zones, because they were too annoying to deal with. [Chests] Cursed Chest will now always drop one strong(very rare or legendary) and one weak(normal or rare) item. [Bosses] Nerfed dragons damage.
[Dash] Dash invulnerability time increased 0.27sec => 0.35sec
[Outlines] Enemies outlines color is now black. It's also disabled by default now.
[Tooltips] Dash tooltip duration has been increased.
[Stomp] Buffed stomp base damage 7.5 => 19 and it's knockback force 12 => 15
[Curses] Increased player's vision with Curse of the Darkness 8 => 9.25
[Curses] Increased Curse of the Short Vision minimap range 18 => 42

[h2]⚙️ Fixed:[/h2]
[Unlocking NPCs] Zombie Blast spell description will no longer be present when you have nothing to unlock in the Weaponsmith, Spellcrafter and Artifact Smelter NPCs.
[Doors / Curse of Eternal Battle] Curse of Eternal Battle no longer causes Challenge Door to constantly open/close (fixed that annoying annoying open door sound).
[Doors] Wooden Door no longer deal damage to the player if you shoot them while standing too close to them.
[Enemies] Enemies will now always properly lose health when falling off clifs (they will no longer prevent you from gaining XP or prevent you from opening some chests/doors).
[Enemies] Fixed a bug where enemies were no taking damage from debuffs when they ran away too far from the player.
[Magic Weapons] Rainbow Scythe and Sabre now properly apply Enchantments.

[Demo Patch Notes] Update 0.3.26 DEMO

Update 0.3.26 DEMO


[h2]✅ Added:[/h2]
[Traps / Settings] Added outline to environmental traps. It's added as a toggle in the settings (enabled by default). Traps are now always visible on top of all destroyable elements.
[Enemies / Settings] Added outline to all normal enemies. It's added as a toggle in the settings (enabled by default).
[Destroyable Objects / Settings] Added outline to destroyable objects in the level. It's added as a toggle in the settings (enabled by default).
[Usable Objects / Settings] Added outline to usable objects in the level. It's added as a toggle in the settings (enabled by default).

[Languages] Added Portuguese - Brazil language.
[Chests / Doors] Improved tooltips of chests and doors.
[Boss Room] Destroyable objects will no longer spawn in the Boss Room.
[Summons] Summons and charmed enemies now have special outline color.
[Killer Door/Chest] Enemies related to Killer Door and Chest now have an indicator above their heads.
[Event Bubble] Added Event Bubble showing location of the Eternal Portal in the Astral World in the first run.

[h2]🔄 Changed:[/h2]
[Traps] Environment traps will no longer spawn in the first difficulty level.
[Traps] Slightly reduced amount of environmental traps.

[Ladders] Lowered ladder respawn time (8 => 5.5 seconds).
[Enchantments] Increased base amount of enchantment slots (1 => 2).
[Teleporting Altars] Changed default zoom when using Teleporting Altars (quick travel system).
[Artifacts] Fixed description of Gravity Rush item and buffed it's damage over duration (10 => 18).
[Map Generation] Removed timed switches from Normal Rooms.

[h2]⚙️ Fixed:[/h2]
[Enemies] Fixed a bug where sometimes summons were attacking player instead of other enemies (looking at you Fuzzy Skeleton).
[Minimap] It's now possible to close minimap with ESC key.

[Patch Notes] Update 0.3.25 DEMO

Update 0.3.25 DEMO


[h2]✅ Added:[/h2]
[Permanent Upgrades] There is now a 0,5sec pause after leveling up upgrade in Astral Altars to avoid losing currency.
[Enemy Projectiles] Enemies arrow projectiles are now more visible. (Added outline to them)
[Astral World] Added 3 Astral Altars with "Work in progress" text when approaching them

[h2]🔄 Changed:[/h2]
[Difficulties] Significantly lowered Health Points of all mobs on second difficulty. +(300% - 500%) => +(120% - 200%)
[Difficulties] All normal enemies are now weaker on first difficulty and stronger on second difficulty.
[Difficulties] Increased chance of double spawning enemies on second difficulty (25% => 37%).
[Difficulties] Enemies will no longer flee when on low health on difficulty level higher than 1.

[Minibosses] Fight with Ghost Warriors is now more fair.
[Chests] Replaced sprite of a certain chest and a certain door that people had problems with "Finding a way to open".
[Dash] Removed camera shake effect while dashing.
[Dash] Increased immortality time while dashing by 0,02 seconds.
[Artifacts] Changed Laser Beam sprite.
[Event Bubble] Changed sprite of Event Bubble (question mark when you for example open the door using a switch)

[h2]⚙️ Fixed:[/h2]
[Pause Menu] Dialog Boxes are no longer displayed when Pause Menu is open.
[Taking Damage] Improved visual clarity when hit