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RuneScape: Dragonwilds News

Eye on Ashenfall | 0.9.2

Eye on Ashenfall 0.9.2


[h2] Quality of Life Changes [/h2]

RuneScape Dragonwilds version 0.9.2 introduces new quality of life changes whilst being heavily focused on fixing some of our older bugs.

[h3] When selecting a skill, it should automatically take you to the current level [/h3]
Navigating the skills menu, scrolling to level 50… Still scrolling… Give your scroll wheel a rest as clicking on any skill will take the menu to your current level! How was this not always the case?

[h3] AI changes throughout the Ghornfell Region [/h3]
We found some players are having a brutal and frustrating time navigating the Tier 3 content, so we made some initial changes to how AI are working in combat throughout the regions.
  • Rangers swap their rapid-fire bows for a more predictable and engaging rate of fire. They also took the scopes off the bows and have a slightly higher chance to miss their shots.
  • Rangers have reduced accuracy when the player is engaged in melee combat with other AI.
  • Berserkers have less forward momentum.
  • Wolves attack less frequently and have been slightly nerfed in their damage output.
  • Druids will do reduced poison damage as well as their Nature Fang attack having reduced range, damage and poison application.

    More changes to come in future updates!
    If you want a more challenging time instead you always have those custom world sliders!


[h3] Allow players to Roll when wading through water [/h3]
Sick of being chased by Goblins through the swampy waters? Tired of spamming jump whilst wading through the shallow waters of the village? Well save that space bar, try rolling through the water!

[h3] Introduced a Delay/Grace Period After Respawn to Stop World Events, Base Raids & Hunted Events from Occurring [/h3]
Goblins and Garou need sleep too!

[h2] Bug Fixes [/h2]


  • Using more than 1 Spellbook page will cause attempts to overwrite a filled in spell slot to pick a random spell instead.
  • Building totems no longer lose functionally for clients if placed in a solo world and then opened to public.
  • Highland Vault & Bloodblight Swamp Vault no longer remain sealed if the user leaves between Lever pulls.
  • Characters can now be created when invited via Steam.
  • New building or spell notification no longer persists even when read (You can stop reporting it now).
  • Tier 2 45 degree roof support now unlocked after meeting prerequisites.
  • Mining nodes no longer use bloody hitsplats.
  • Hitsplats now show "Bleed" status effect proc.
  • Burnt food descriptions added.
  • Host can't see client hitsplats any more.
  • Crash and Stability fixes.


Enjoy Adventures,
Mod Bakes and the RuneScape Dragonwilds Team

The Road to Fellhollow: A Message from our Executive Producer

Hello Adventurers,  
[p]We’re very excited to be bringing you into our first region release, Fellhollow, in December. We’re listening to your feedback, and reading your responses in Steam Reviews, our surveys, socials, Reddit and Discord.  [/p][p]We know we need to give you more content, and new areas to explore, and more RuneScape: Dragonwilds to enjoy. We’re actively scaling up the team across every department. It’s going to take time to bring everyone in, but all of this is to realise our aspirations for our expansions, all of which will come with the things you’re expecting: A new skill, new crafting tier, new resources, new creatures and bosses, lore and quests, and new building pieces.  [/p][p]We're full speed ahead towards Fellhollow, and to make sure we deliver the best experience we can, we’re focusing our attention on it. In the interim, there will be less updates, but what is coming is shaped by player feedback.  [/p][p]Back in August we set out our goals, including releasing the Coziness system in late October. An update as wide-reaching as Fellhollow requires the full attention of our team, and we do not want to compromise on the quality of Fellhollow to deliver something sooner. Expect to see Coziness, and a wealth of new Decorations, shortly after Fellhollow. [/p][p]In the interim, here’s a look at our JIRA tickets for what we’re aiming to address prior to the release of Fellhollow (0.10.0). It’s not prettied up, but it’s a genuine look at the way we work and the kind of tasks we’re building from player feedback: [/p][p][/p][p][/p][p]In the interim, the entire RuneScape: Dragonwilds team is excited to talk more about everything that’s coming in, sharing early looks at the work we’re doing and listening to your feedback.  [/p][p]We’ll stay in touch, and we’ll see you in soon.[/p][h2]Mod Dutch, Executive Producer[/h2]

RuneScape: Surveywilds!

[p]We're continuing to update RuneScape: Dragonwilds - but we need your feedback! If you've got thoughts on the 0.9 update, and opinions on what you’d like to see out of future updates to RuneScape: Dragonwilds... [/p][p][/p][p]The survey is open until Tuesday 7th October - 7am GMT![/p][p][/p][p]Survey should take 15-25 minutes to complete. [/p][p]Entrants will be entered into a draw to win one of 4 x £50 gift cards. You lucky things, you. [/p]

This Month In Ashenfall | September 2025

What's new?
[p]45 minutes of new music, two new languages - Portuguese (Brazil) & Spanish (LatAm), a new Ranged skill tree, a rework of the Cooking Skill with new processing stations, iconic OSRS Hitsplats, Custom World Settings, Creative Mode and an Alpha pass of us setting up Controller Support and Rebinding. Gosh. What a month, eh? [/p]
Feedback, Please!
[p]First things first - we have a feedback survey for you if you've played since 0.9 released. Your feedback is so important to our development, and we've got a ton of questions across all sorts of subject areas we want to cover with you, if you've got 15-20 minutes. We've got a few gift cards to give away to random survey winners, too![/p][p][/p]
Ranged Skill
[p]We reintroduced the ranged skill up to Level 50, which included new Skill Spells - Spectral Arrow, Snare and the passive "Hunter Sense" abilities. We asked YOU, the community, what you wanted to see from the update between throwable weapons and Crossbows, and you showed up like true 'Scapers to our poll. 77% of players responded to our poll in favour of Crossbows, so they're in! We've introduced Crossbows as well as craftable bolts, of various tiers, including a new Vestige-level side-grade we won't spoil for you.

We introduced Trick Shots, allowing you to hit your rhythm to deal tons of damage to enemies trying to close the gap on you - Bows will enjoy guard-breaking bonus damage on hit when the arrow glints, while Crossbows enjoy a shorter reload speed for higher DPS! [/p][p]All of this sounds fancy and complicated, and I reckon you'll need some kind of new place to build all of that... enter, the Fletching Bench![/p][p][/p][p]Whack a roof over this bad boy and you'll be fletching, stringing, shooting and looting before you can say "Does the pointy end of the arrow go at the front?". [/p][p][/p]
Splat Attack!
[p]You asked, we delivered - the iconic RuneScape Hitsplat is now in-game.[/p][p][/p][p]We've added hitsplats for outgoing damage, and highlighted ones that are Critical strikes. Hitsplats will also show you if it's applied crit, burning or poison damage. Darker hitsplats mean enemies have resistance to that kind of damage. We've not introduced splashes at this stage to avoid visual clutter, but we're listening to feedback on this! And, of course, here's the funny number. Sorry B0aty. [/p][p][/p][p][/p]
Support Your Local(isation)
[p]We've introduced full localisation support for Portuguese (Brazil) and Spanish (Latin America) thanks to our excellent Localisation JMods! The Official RuneScape: Dragonwilds Discord now also contains an onboarding selection allowing you to opt-into Portuguese (Brazil) & Spanish (LatAm) regional channels for you to chat with your fellow players in either language! [/p][p][/p]
Let Us Cook
[p]Cooking 3.0 released! The new buildable Cooking station "Stone Range" is now in game and has replaced the existing buildable Cooking Range. If you had one before the update, the materials will be on the floor where it was built. Grab that refund and replace it with the new Stone Range, which needs to be built indoors. [/p][p]We've replaced 16 foods and two drinks that previously existed with new foods that you can enjoy, as well as new food sources like Eggs, which you can find... well, in Chickens. Combine cooked ingredients to make new meals and enjoy DOUBLE PERK benefits to stack up bonuses and power yourself up before excursions.[/p][p]Foods no longer require the 2 to 1 raw to cooked item ratio, so now 1 potato is 1 potato. Maths![/p][p]We've brought back burning food, a staple of RuneScape - the higher your cooking level, the lower the chance of burning food, so you'll start out relatively char-heavy and you'll refine your talents as you progress! Hold on to your burnt food, though... You didn't hear this from me, but Farming might be able to use that as compost. [/p][p][/p]
The Road to Fellhollow: Expired Beef
[p]Back in July, we shared a first look at the Concept Art for Skeletons, ahead of Fellhollow's release in December. Our amazing team are powering on ahead with bringing the creatures to life (or… death) in style, and one of the enemies you'll be encountering was a Cow. [/p][p]There's ELEVEN enemy types coming in to the game with Fellhollow, so you can have an early look at this as a tease. Expect us to show more of what's coming with Fellhollow as we get closer. [/p][p][/p]
New(bie) Melodies
[p]Mod Debris and Peter Michael Davidson, our wonderful composers, have worked with Mod Dodds, our entire Audio team and co-development partners to DOUBLE the amount of music in game, directed by feedback from players just like you. Day and night, character creation, even quests, now have distinct music tracks to enjoy as you adventure. We've also shortened the "cooldown" on music so you'll be hearing more music, more often. Expect to hear some truly legendary melodies that will make you feel like you're back at home waking up early to mine Iron south-west of Varrock like it's 2006 again. [/p][p][/p]
Now You're Thinking Creatively
[p]Creative Mode has been released! A chilled-out, separate game mod with separate characters lets you build without costs, without survival needs and without threats.

Unwind and build with everything in game freed up and ready for you to build with, from foundations to decorations. The dream of property ownership is closer than ever!

We've also added Custom World Settings - over 40 adjustable options including XP Rates, Damage, Enemy Resistances (down to the individual types of enemies!) and survival resource drain. Crank up the challenge, tone down the metabolism, speed up your processing stations and extend the XP grind. Whatever you want to do, it's up to you.

[/p]
You Can't Build There, Mate
[p]We've introduced a range of multiplayer protections to the game! We've been hearing lots of feedback around wanting to share multiplayer worlds with strangers, but also wanting protections to insure against shenanigans and griefing.

We've given every player 8 buildable totems that can be toggled on to generate bubbles that prevent other players from building in those areas. Protect your buildings and keep your space safe with these totems!

We've allowed you to toggle on gravestone loot protection so that if you die, only you can access your gravestone. With it off, anyone brave enough can do a death run, grab your gear and get it back home safe. With it on, only you can claim your own gravestone's contents. Ol' Boney has worked his magic on that one.

We've also introduced Privacy settings on chests - toggle on privacy to prevent other users from a world from accessing your goodies, and toggle it off to open them up to other players. This is off by default, so you'll need to opt in before you open your world up!
[/p]
Taking Control
[p]We've added a range of UI and QOL fixes, plenty of bugs have been squashed, AND we've released what we're calling an "Alpha" version of Controller Support with a handful of new changes. [/p][p]You're able to rebind keys across the board now (Although there's a known issue with the L key on Keyboard and Mouse that the team are looking into!) and controller has an initial pass of changes. You're able to lock your camera onto a target to focus them down, and keep them in your sights. [/p][p]We're introducing improvements to player direction while swinging, so keep an eye out for that too! [/p][p]With all the new Creative and Custom World options, and protecting player progression as separate entities across these, we've DOUBLED the number of character saves you can have from 4 to 8! [/p]
Community Spotlight
[p] Mixolution's FightClub captivated us when we first saw it, a lovingly built Colosseum, reminiscent of the Senntisten Colosseum where RuneScape players faced off against Kerapac, the Bound. If you want to jump into the world yourself, it's available over at NexusMods here![/p][p]
[/p][p]The ever-talented Ninth Cloud has delivered another glorious piece showcasing how it feels to cast Spectral Arrows! [/p][p][/p][p]Show us your Creative Mode builds, share recipes and chat with us over in the Official RuneScape: Dragonwilds Discord and get yapping with us across our socials. The JMods are always ready to hear from you and chat more about all things RuneScape: Dragonwilds! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok too! [/p][p]If you're looking for LATAM Channels, we've got Instagram Español, Instagram Brasil, TikTok Español, TikTok Brasil, Facebook Español and Facebook Brasil![/p]

Eye on Ashenfall | 0.9.1

Ashenfall welcomes new adventurers.
[p]Today, we're releasing with Localisation support for Portuguese (Brazil) & Spanish (LatAm)! The Official RuneScape: Dragonwilds Discord now also contains an onboarding selection allowing you to opt-into Portuguese (Brazil) & Spanish (LatAm) regional channels for you to chat with your fellow players in either language. This update also contains a range of other changes. Let's take a look. Speaking of ranges.... [/p]
Ranges and Changes
[p]We've been in the kitchen whipping up some new stuff for you - namely, Cooking 3.0! [/p][p]We are replacing 16 foods and 2 drinks that previously existed into new or parallel iterations, so some of your food stacks in chests may look different! Enjoy our new buildable Cooking station: [/p][h3]The Stone Range![/h3][p]This station will allow you to cook up new meals, infusions and combine cooked components you've prepared on the campfire to create space-efficient, highly satiating meals in a covered space. [/p]
Smash Hit (Splat)
[p]A request from our earliest conception - the iconic RuneScape Hitsplat is now in. Spec your enemies for 73 and tell them to sit just like on mainland Gielinor. [/p][p][/p][p]We've added hitsplats for outgoing damage, and highlighted ones that are Critical strikes. Hitsplats will also show you if it's applied crit, burning or poison damage. Enemies with resistances to a specific weapon type will have darker hitsplats to show the relative ineffectiveness. We've not added splashes at this time, for visual clarity, but we're listening to player feedback on Hitsplats as a whole! [/p][p][/p]
Big Tunes
[p]We've been refactoring our music system to better suit player feedback. We heard your excitement for more music, but also smaller gaps between sporadic music appearances. [/p][p]We've been working closely with composer Peter Michael Davidson and our own Audio team including Mod Debris and Mod Dodds to work on introducing more classic RuneScape music into RuneScape: Dragonwilds. In fact, we've DOUBLED the amount of music, adding another 30+ minutes of music, for quests, character creation, day AND night-time. [/p][p][/p]
I'm All A-Quiver
[p]We've heard your feedback around Rune Storage, and those blasted Mages having all the fun having a separate pocket to store all their runes in. With the new varations of arrows (and bolts!) we've added, we're introducing another inventory tab to separately store arrows and bolts in your inventory. We've heard your interest in getting a visible quiver to wear on your backs, and we'll try and introduce something in the future, but for now, enjoy shoving all your arrows in that tab. Don't ask where they go. It's magic. [/p][p]Right, while you're all trying to get a screenshot of the funny 73 hitsplat, I'm obligated to remind you to join the Official RuneScape: Dragonwilds Discord - now with LATAM Regional Channels! Find parties of dragon-slaying adventurers and chat! We've also got our socials, too! We're on Twitter, BSky, Reddit, Instagram, Facebook, Twitch, YouTube and TikTok![/p][p]If you're looking for LATAM Channels, we've got Instagram Español, Instagram Brasil, TikTok Español, TikTok Brasil, Facebook Español and Facebook Brasil![/p]