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War Identity News

V1.3.3 - Audio Issues + Further Optimization

Changelog:
- Changed gun shot audio on SCAR
- Changed gun shot audio on SAWED OFF
- Changed gun shot audio on SPAS
- Changed gun shot audio on M31L
- Fixed issue on Survivalist Warehouse Map
- Fixed SCAR not appearing in Assault Rifle slot in Create a Class.

* Still looking into the stuttering issue some players are receiving.

V1.3.2 - Stutter Optimization, Further Optimization, New Killstreaks Coming Soon

Changelog:

- Changed NTF map.
- Optimized the stuttering issue reported. Please let us know if this issue is still happening.
- Preparing for the new killstreaks being added (implementation will be in a few days).
- 1st new killstreak will be a drone.
- 2nd new killstreak will be a nuke to end the match.
- Further optimizations completed.

V1.3.1 - Zombie Fixes + Rebrand + Breath Volume Tweak

Changelog:
- Decreased out of breath volume by 50%.
- Tweaked certain zombie animations (Work in Progress).
- Fixed Zombie wave glitch after your first match.
- Fixed Zombie countdown glitch after your first match.
- Fixed some audio issues on Kalico map.
- Tweaked Zombie game mode settings.
- Started logo rebrand.

Preview of new website coming soon:
- Battle Cards - your game data will be on your profile on the website.
- Tournaments - Win some special items from WI.
- Ladders - Want to be #1 in the world?
- Steamers - We'll feature Streamers on our homepage.

V1.3.0 - New Zombie Types + Optimization

Hello All,

I am working as hard as possible to clean up some of the remaining glitches. Below is a changelog of what we accomplished:

[h2]New Zombie Types Added[/h2]

NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed

[h2]Zombie Unlockable Zones[/h2]
As we continue to grow our zombie mode we'll be generating new areas that will be unlockable in-game. So you can keep unlocking new areas as you kill zombies.

[h2]Zombie Animation Improvements[/h2]
Working real hard to get this down to perfection.

[h2]Further Optimizations[/h2]
We still have some reports of users getting a stuttering issue. Please report to us if this is an issue.

I am working non-stop with updates to keep new and existing players happy. Please have some patience as we're not a full blown studio with 10+ developers. We're actually a solo developer with a few community managers.

Thank you,
Nick

V1.2.9 - Fixed Frame Rate + Map Optimizations

Finally the map optimization for a better FPS is here. You should no longer experience any lag with frame rate. If you are please report your specs to us on our Discord.

[h2]Changelog:[/h2]
- Optimized every map. We have minor tweaks to make. Everyone should see an improvement on frame rate. Please report any issues on Discord.
- Removed Rothill Forest for further optimization.
- Prepared the new zombie update. This will be live on on 1/11.

[h2]Zombie Update Coming 1/11:[/h2]
- Quest Mode / Unlockable areas
- New Zombie animations to give the game a better realistic approach instead of aiming your gun in a straight line.
- New Zombie types. Thanks @Gamga [ENG/GER] [ENG/GER] & @Krissoge for the detailed concept. We'll be implementing this. Zombie boss will be every 5 waves.

NORMAL
- normal dmg
- normal speed
- normal hp
AGILE
- reduces hp
- slightly more speed
- climbing attributes
- tries to avoids bullets
EXPLOSIVE
- fast
- explodes on contact or if too close
RANGE
- vomits projectiles at the player
- projectiles slow the player
FAST
- a sonic boi
- poisons the player (tick dmg for X seconds)
TANKY - BOSS (spawns each 5th wave)
- improved hp
- normal speed