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Primeval News

New Tyrannosaurus

The tyrannosaurus rex now has a new 3d model, animations, and textures!
There are now new ground textures for the deciduous forests, coniferous forests, jungles, prairies, and beaches.
All prairie vegetation has been replaced with new vegetation.
All deciduous forest vegetation has been replaced with new vegetation.
All coniferous forest vegetation has been replaced with new vegetation.
All jungle vegetation has been replaced with new vegetation.
Herbivores now restore four times as much hunger when eating.
The mouse cursor no longer gets stuck on the screen when the game settings window is closed.
Dinosaur species no longer share the same rate at which they eat.
The player's dinosaur will no longer spawn or teleport onto slopes that are greater than 45 degrees.
Terrestrial dinosaur AI should no longer spawn on slopes that are greater than 45 degrees.

New Maps

The Coniferous Forest Island map has been added to the game.

The Coniferous Forest has a new music track.

Some dinosaurs now have more meat, adjusted to be more along the lines of how much meat is visually represented by the size of the dinosaur.

At the Main Menu, the Announcements now close when the Switch Map pop up shows.

The Jungle Island map has been added to the game.

The Jungle has had one of its decorative plants replaced with one that has no reddish color to it, so the jungle has more green in it.

The eating and drinking cooldowns have been changed from 2 seconds to 3 seconds.

Map Switching

The game world is now broken into smaller maps. This was done to improve the game's frames per second. You can switch to a different map at the main menu. More maps will be added in the future.

When continuing as an existing dinosaur, the player starts at a random position on the map.

If the player tries to create a new dinosaur on a map that does not have a nest for that species, the map's default nest is chosen and temporarily turned into a nest for the player's chosen species.

All dinosaurs now smell for a longer duration before the smelling highlights disappear.

The 'Return To Nest' button is now the 'Get Unstuck' button. It now teleports the player to a random location on the map according to the player's dinosaur's natural environment.

Dinosaurs no longer get thirsty from regenerating health and stamina, it was causing dehydration more than desired.

Biome-Specific Dinosaur Spawns

  • Each species of dinosaur now only spawns in specific biomes. Each dinosaur can have different spawn rates per biome, Common, Uncommon, or Rare. This determines how often they are encountered.
  • Increased the range at which all pack followers will follow and stop following their leader.
  • Adjusted some dinosaurs' 'Dominance' value. Now herbivores are less dominant than an equal-sized carnivore. This means carnivores are more likely to attack herbivores.
  • Aquatic dinosaur spawns have been increased from 500 to 800. With the addition of biome spawn rates this should provide more smaller dinosaurs for food in the ocean.
  • Different music now plays in each biome.
  • Our composer has finished another music track, one for the jungle biome. You can hear it randomly play in the jungle along with a placeholder music track.

Dinosaur Weight

  • Reduced the game's R.A.M. usage from approximately 5.9gb down to approximately 4.9gb.

  • All dinosaurs now have a weight.

  • Changed how much meat dinosaurs have on their body. I based this on their weight.

  • Brachiosaurus has increased in size. From a scale of 1.6 to 2.6. Their overhead health-bar's position has been adjusted.

  • Archelon has increased in size. From a scale of 2 to 2.7. Their overhead health-bar's position has been adjusted.

  • Triceratops has increased in size. From a scale of 2.2 to 3.2. Their overhead health-bar's position has been adjusted.

  • Adjusted all dinosaurs' bite size to be based on their body weight. 1.8% for carnivores and 0.18% for herbivores.

  • The amount of food on trees has increased to be twice as much as previously.

  • Dinosaur growth point requirements has changed for all dinosaurs. It is now based on their weight.

  • The rate at which dinosaurs gain growth points passively over time has changed. For hatchlings, they gain 1% of their required growth points every 6 seconds. For juveniles, they gain 1% of their required growth points every 60 seconds. For sub-adults, they gain 1% of their required growth points every 600 seconds. For adults, they gain 1% of their required growth points every 6000 seconds.

  • The rate at which dinosaurs gain experience points from food has been adjusted to be based on their weight.

  • The amount of food a dinosaur has to eat in order to not starve has been changed to be based on their weight.

  • The amount water a dinosaur has to drink in order to not dehydrate has been changed to be based on their weight.

  • The rate at which dinosaurs get hungry has been changed to every in-game hour, which is two and a half minutes.

  • The rate at which dinosaurs get thirsty has been changed to every in-game hour, which is two and a half minutes.

  • A different set of music now plays while the player is underwater. Included in this set is one new musical track made by Will Dodson!