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Primeval News

Map Switching

The game world is now broken into smaller maps. This was done to improve the game's frames per second. You can switch to a different map at the main menu. More maps will be added in the future.

When continuing as an existing dinosaur, the player starts at a random position on the map.

If the player tries to create a new dinosaur on a map that does not have a nest for that species, the map's default nest is chosen and temporarily turned into a nest for the player's chosen species.

All dinosaurs now smell for a longer duration before the smelling highlights disappear.

The 'Return To Nest' button is now the 'Get Unstuck' button. It now teleports the player to a random location on the map according to the player's dinosaur's natural environment.

Dinosaurs no longer get thirsty from regenerating health and stamina, it was causing dehydration more than desired.

Biome-Specific Dinosaur Spawns

  • Each species of dinosaur now only spawns in specific biomes. Each dinosaur can have different spawn rates per biome, Common, Uncommon, or Rare. This determines how often they are encountered.
  • Increased the range at which all pack followers will follow and stop following their leader.
  • Adjusted some dinosaurs' 'Dominance' value. Now herbivores are less dominant than an equal-sized carnivore. This means carnivores are more likely to attack herbivores.
  • Aquatic dinosaur spawns have been increased from 500 to 800. With the addition of biome spawn rates this should provide more smaller dinosaurs for food in the ocean.
  • Different music now plays in each biome.
  • Our composer has finished another music track, one for the jungle biome. You can hear it randomly play in the jungle along with a placeholder music track.

Dinosaur Weight

  • Reduced the game's R.A.M. usage from approximately 5.9gb down to approximately 4.9gb.

  • All dinosaurs now have a weight.

  • Changed how much meat dinosaurs have on their body. I based this on their weight.

  • Brachiosaurus has increased in size. From a scale of 1.6 to 2.6. Their overhead health-bar's position has been adjusted.

  • Archelon has increased in size. From a scale of 2 to 2.7. Their overhead health-bar's position has been adjusted.

  • Triceratops has increased in size. From a scale of 2.2 to 3.2. Their overhead health-bar's position has been adjusted.

  • Adjusted all dinosaurs' bite size to be based on their body weight. 1.8% for carnivores and 0.18% for herbivores.

  • The amount of food on trees has increased to be twice as much as previously.

  • Dinosaur growth point requirements has changed for all dinosaurs. It is now based on their weight.

  • The rate at which dinosaurs gain growth points passively over time has changed. For hatchlings, they gain 1% of their required growth points every 6 seconds. For juveniles, they gain 1% of their required growth points every 60 seconds. For sub-adults, they gain 1% of their required growth points every 600 seconds. For adults, they gain 1% of their required growth points every 6000 seconds.

  • The rate at which dinosaurs gain experience points from food has been adjusted to be based on their weight.

  • The amount of food a dinosaur has to eat in order to not starve has been changed to be based on their weight.

  • The amount water a dinosaur has to drink in order to not dehydrate has been changed to be based on their weight.

  • The rate at which dinosaurs get hungry has been changed to every in-game hour, which is two and a half minutes.

  • The rate at which dinosaurs get thirsty has been changed to every in-game hour, which is two and a half minutes.

  • A different set of music now plays while the player is underwater. Included in this set is one new musical track made by Will Dodson!

CPU and GPU Performance Optimizations

  • Changed the game's render distance to be three times its current value. Now land and vegetation can be seen very far away.

  • Adjusted the overhead health-bar offset of some aquatic dinosaurs.

  • Adjusted the height offset of the camera to be based on a dinosaur's health-bar offset and height. Also the closer you zoom in the less affected the camera is by the health-bar offset, so its more centered on the dinosaur.

  • Corpses no longer turn into a pile of meat when half of their flesh remains.

  • The CPU now uses around 35% less processing power to play the game. The GPU uses around 50% less processing power to play the game. As a result of these two improvements the game's frames per second has decreased. I will be looking for solutions to this setback.

  • The underwater effect for freshwater has been temporarily removed.

  • Rain particle effects are now working!

  • Grass throughout the biomes has been changed.

  • Overhead health-bar render distance has been increased from 100 to 500.

  • The terrain's textures have received a visual overhaul. Also, terrain textures no longer appear extremely glossy in the sunlight.

  • The amount of flesh a dinosaur's body contains has been increased.

  • Player dinosaurs no longer stand when smelling if they were sitting or sleeping, they instead will smell or cancel smelling.

  • Player dinosaurs can now cancel smelling during the smelling cooldown phase.

FPS Increase

  • Made a game optimization that increased FPS by 10 to 30 FPS, it varies by location in the game.