1. Minigame Madness
  2. News

Minigame Madness News

Minigame Madness V0.5.2 is out NOW!

[h2]Bi-Weekly Update![/h2]
This update we got some requested features, tons of fixes & Robot Ruckus improvements! πŸ€–πŸ€Ÿ

Check the changelog at the bottom of this post for the full list of changes!

Credit: @GhostOfHerobrine

[h2]Spectator Freecam[/h2]
This update we added a long-requested freecam mode, that can be enabled by double-clicking (quickly double-tapping the Interact key) while spectating. You're free to move the freecam wherever you like! 🀩

Besides spectating whoever & whatever you like, it's also great for taking pictures and breaking the laws of physics by clipping through the ground! ☠️☠️

[h2]Improved Friends List[/h2]
It's often been difficult to find time to compare your stats with friends, because when they're online you're likely competing with them in minigames instead. πŸ€”

Your friends' profiles are now ALWAYS visible in your friends list, no matter whether they're online or not, giving you sufficient time to analyze who's the best at shooting robots in the face! πŸ€–πŸ”«

[h2]Minigame AI Training has Started![/h2]
This update and coming updates might feel a little bit smaller, as we're working towards potentially the biggest feature yet: competitive AI bots, that are at the level of human skill.

Because Minigame Madness offers so many types of genres, and will continue to expand in genres, the difficulty of programming bots manually for all minigames is simply an impossible task!

That's why we've decided to attempt to train bots using machine-learning neural networks:

[previewyoutube][/previewyoutube]
While they're not very intelligent yet, we hope to someday have intelligent competitive bots that can be automatically trained on whatever minigame we release!

⚠️ This will be an ongoing behind-the-scenes effort. Bots are not yet in-game, and won't be for some time. It's possible that they'll never reach a state that we're happy with. It's a risky feature to develop, with potentially high reward. We'll keep you updated in our news articles!

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.5.2[/h3]
  • Added freecam spectator mode by double clicking while spectating
  • Added Robot Ruckus 'Terminator' badge & achievement
  • Added a "Not available in Lite" tooltip to all disabled interface elements in Lite
  • Changed friendslist to show offline friends
  • Changed Robot Ruckus robots to have more tactical AI that doesn't clump together
  • Changed Robot Ruckus robots to instantly disintegrate on being shot
  • Changed more Robot Ruckus robots to spawn based on player count (spawncount x4 at 16 players)
  • Changed default controller inputs
  • Fixed many performance issues in Robot Ruckus
  • Fixed being able to escape Robot Ruckus map
  • Fixed Robot Ruckus robots spawning in the sky
  • Fixed Robot Ruckus lasers never reaching target on low fps
  • Fixed more Robot Ruckus robots spawning on Private than on Arcade servers
  • Fixed being able to climb up the Summit Scramble dunes
  • Fixed scorebar in Blazing Bullets and Robot Ruckus being weird
  • Fixed scorebar showing in Hub after being kicked from a game (hopefully)
  • Fixed minigame WIP text showing in Hub (hopefully)
  • Fixed random death message on minigame switch (hopefully)
  • Fixed sometimes camera not having collision in Hub (hopefully)
  • Fixed not being able to stand on Shop sign
  • Fixed lit Disco Disorder tiles remaining after game end on poor connection
  • Fixed holes in Frantic Forces map

Minigame Madness V0.5.1 is out NOW!

[h2]The Bi-Weekly![/h2]
We back with a new update with a bunch of new features, content & Robot Ruckus upgrades! πŸ€–πŸ€Ÿ

also we fixed the paragliding robot jumpscare ☠️ (rip in peace)
Credit: @DarioBrosTV

[h2]Rank Rewards[/h2]
Yes indeed! Rank Ups now reward πŸ’ŽGems!

⭐ = πŸ’Ž10
⭐⭐ = πŸ’Ž20
⭐⭐⭐ = πŸ’Ž30
⭐⭐⭐⭐ = πŸ’Ž40
⭐⭐⭐⭐⭐ = πŸ’Ž50
------------------------+
That's πŸ’Ž150 to be earned PER minigame!

⚠️ Don't worry if you've already done some Rank Ups, on logging into this update you will receive all the πŸ’ŽGems you would've earned retroactively! πŸ€‘βœ¨

[h2]Solo Highscores[/h2]
To inspire solo LVL1s to get gud, we've added an incentive for them in the form of solo highscores! When playing a survival-style minigame solo, the game now keeps track of your highest time survived, and will notify you when you beat it with a chat message:

It will also tell you to last 90 seconds for your very first Rank Up! πŸ₯ΊπŸ’ž (only if you haven't reached ⭐1 yet!)

⚠️ Because of this we have changed the first Rank Up! to require a win, and we've changed solo play to count as a win after 90 seconds lasted.

[h2]Gem Rebalancing[/h2]
Exactly like we've done with πŸͺ™Coins and ⭐XP a few updates ago, minigame wins now reward more πŸ’ŽGems in smaller servers. (up to 4x the old amount!)

⚠️ It's still beneficial to play in bigger servers, but you're less penalized for playing in smaller ones.

[h2]Monarch Badge[/h2]
A NEW biggest, bestest badge has been added: The Monarch badge will be unlocked after staying on top of a leaderboard for 3 consecutive days! All Monarchs who have done so in the past have gotten the badge retroactively. πŸ‘‘

[h2]New Hub Signage[/h2]

We also attached a sign to the Shop because some players were unable to find it! πŸ˜…

[h2]Disco Disorder Rebalanced[/h2]
Disco Disorder was too hard for LVL1s and too easy for LVL10+ players, therefore we've slowed the speed at the beginning by 25% and increased the speed at the end by 25%, middle remained the same.

Let's see how this plays! 🫑

[h2]Robot Ruckus Improvement[/h2]
Last but not least, Robot Ruckus updates! We've added visible lasers to your shots and it looks and feels awesome. 🀩

Credit: @Blammo, @Superdojo9 & @GabTinte

⚠️ One thing to note is that currently when on higher ping servers, it might feel a little worse than last update, because you can now actually tell how long it takes for the bullet to exit your gun. We'll be fixing this in a future update! 🀟

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.5.1[/h3]
  • Added Gem reward on Rank Up!s (and gave Rank Up! Gems retroactively to existing players)
  • Added simple solo-highscore chat broadcast mechanic to inspire solo LVL1s to get good
  • Added Monarch badge for players who have been on top of a leaderboard for 3 consecutive days (and retroactively added it to players who have done so in the past)
  • Added visual lasers to Robot Ruckus laser guns
  • Added big "Shop" sign above the Hub shops
  • Added virtual keyboard popup in Steam big picture mode when using controller (also works on Steam Deck)
  • Changed Lite players to be able to see Rank (Ups) and Badges (but cannot equip)
  • Changed Lite players to be unable to land on leaderboard
  • Changed calculation of wins while solo to require 90 sec survival (and retroactively added these wins to players)
  • Changed calculation of rank to require a win to get the first star (used to be a single play)
  • Changed Disco Disorder to be globally slower in the beginning and globally quicker at the end (middle is the same)
  • Changed collisions in Robot Ruckus to be better traversable
  • Changed Robot Ruckus laser gun range to be higher
  • Changed Robot Ruckus shots to sound like a laser gun
  • Changed Robot Ruckus laser gun usage when not aiming to make more sense
  • Changed Robot Ruckus laser gun color to better fit the map
  • Changed Robot Ruckus landscape normals to be more pronounced
  • Changed Robot Ruckus antenna to be lime colored and turn off on death
  • Changed Robot Ruckus satellite dishes and stars to rotate
  • Changed Robot Ruckus electrocution color to lime
  • Changed lead broadcast to not mention who the lead was taken from for readability sake
  • Changed lead message to not broadcast on ties
  • Changed 3D texts in Hub to look nicer
  • Changed Bounty Battle explainer to be clearer
  • Changed hosting Sumo/Summit/Explosive/Robot minigames to be more optimized
  • Fixed Robot Ruckus robots reaching the center 2 seconds too late in intro & outro
  • Fixed Robot Ruckus ragdolls removing themselves too early at end game
  • Fixed Robot Ruckus satellite dish invincibility spot
  • Fixed oldest player having twice the fire power in Robot Ruckus
  • Fixed "zap" electricity death sound being very quiet in Robot Ruckus
  • Fixed not always being able to hit a player when you're the host in Sumo/Summit/Explosive
  • Fixed VR cable sometimes clipping through top of elevator
  • Removed Robot Ruckus robots climbing on rocket and paragliding onto players

Minigame Madness V0.5 is out NOW!

[h2]Time for a new minigame![/h2]
It's been the most hectic day filled with last-minute crashes, nasty bugs and delays, but the V0.5 update is finally out with a BRAND NEW minigame: Robot Ruckus! πŸ€–βš‘

Credit: @Blammo & @CaeTheCow

[h2]Robot Ruckus[/h2]
V0.5 includes our BRAND NEW solo-able WIP minigame called Robot Ruckus! πŸ€–

In this minigame you will have to dodge & shoot your way through hordes of robots. Do NOT touch them or you'll get electrocuted! 🀯⚑

We want to add as many different types of games to Minigame Madness as possible, and Robot Ruckus stands out as our very first shooter game! It's also our very first minigame that, when played multiplayer, feels like a cooperative experience! πŸ₯°

As with all WIP minigames, Robot Ruckus is very early in development and will receive big improvements and changes over the coming weeks, yet players have already told us they're enjoying it big time! πŸ˜„

πŸͺ² Wanna get the Bug Tester badge? New minigames are fertile grounds for bugs, so keep your eye out!

[h2]Improved Ranks[/h2]
Our mysterious rank system can be REALLY mysterious, so we decided to help you out by adding gray partial rank stars: you're closer to that Rank Up! than you think! πŸ’ͺ


Now you can see your progress adding up, without guesswork! 🧐

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.5[/h3]
  • Added new WIP minigame: Robot Ruckus (Shoot the robots and don't let them get you!)
  • Added partial Rank stars
  • Added first person implementation to Bounty battle
  • Added spectator cameras to Bounty Battle
  • Changed max interface scale to be 125%
  • Changed Bounty Battle to be more optimized
  • Changed Hub to be more optimized
  • Changed Summit Scramble fog to appear less different across quality settings
  • Changed "Get Gems" button to be called "Store" instead
  • Changed invite code generation to always include at least 1 number and 1 character (doesn't apply to old codes)
  • Fixed minigame badges not being visible to others
  • Fixed Bounty Battle clouds rendering over water
  • Fixed Bounty Battle wanted screen showing low LOD Mub
  • Fixed Bounty Battle NPCs having dissolve animations on game start/end
  • Fixed fade in animation on players not always playing at start minigame
  • Fixed could not process rewards error when dying after having won
  • Fixed a bug where the user was prompted to create an account even though they already had one
  • Removed out of bounds tiles in Bounty Battle

Minigame Madness V0.4.4 is out NOW!

[h2]Finally back![/h2]
It's been a year since we've last spoken to you guys but we're glad to be back! V0.4.4 marks the last update before V0.5, because Bounty Battle is officially (kinda) finished! 🀩

also we fixed boat camping!!!1 πŸ˜‚β˜ οΈ
Credit: @Blammo, @CaeTheCow & @GabTinte

[h2]Bounty Battle Is (Kinda) Finished![/h2]
After many versions with ugly maps, low FPS, crashes and crazy bugs, Bounty Battle has finally become a grown-up minigame with the quality one would expect from adult minigames! πŸ’ͺ😎πŸ’ͺ

1st-person implementation and adding spectator cams are the last remaining tasks. βš™οΈ

Bounty Battle wasn't an easy minigame to develop, but with the tech done, the entire game is now more capable at rendering huge amounts of Mubs, which our next minigame will directly benefit from! πŸ˜‰

[h2]Then What's The Next Minigame!?[/h2]
Next bi-weekly update (V0.5) will include the first pass of our upcoming exciting shooter(!) minigame, which is above all solo-able, for all you individualists!! βš‘πŸ€–

[h2]Rebalanced Rewards![/h2]
Speaking of individualists, we've rebalanced the reward system to be less harsh towards you lot. Smaller playercounts now get rewarded closer to full server playercounts. (Up to 4x the old rewards!) πŸ’°πŸ€‘

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.4.4[/h3]
  • Added new Disco Disorder dance: 'Cutter' (a safe line is shown, get there before the walls close in)
  • Added stars, moon, clouds, fountain, windows, plant pots, tiles & more to Bounty Battle map
  • Added 1 second cooldown instead of point loss on Bounty Battle fail hit
  • Added Bounty Battle thumbnail
  • Added ping compensation to Frantic Forces & Chaotic Chambers
  • Added grayed out shop previews in Lite
  • Changed Bounty Battle status to non-WIP
  • Changed colors of Bounty Battle map to pink-red-yellow
  • Changed Bounty Battle lampposts to flicker
  • Changed Sumo Shamble boat chunks to sink when a player is standing on top of them
  • Changed Disco Disorder's 'Target' dance to not be available towards end of the game
  • Changed Explosive Exchange bomb pass cooldown from 0,4s to 0,8s
  • Changed Butler appearance in Hub to be more sophisticated
  • Changed Loyalist badge to require a streak of 15
  • Changed '?'s to '???'s for Lite stats
  • Changed copyright year to 2024
  • Changed Lite mode's quit message box to be clearer
  • Fixed hitting correct Bounty Battle NPC while in a big crowd counting as a fail
  • Fixed Sumo Shamble crates not breaking on hit
  • Fixed Bounty Battle NPCs lacking footstep sounds
  • Fixed multiple Hub statues in one location when being online during the daily curated outfit restock
  • Fixed Lite 'Buy Now!' button padding
  • Fixed ultra rare issue of being able to die while having lasted 120s
  • Fixed Bounty Battle fail hit whisper looking like a broadcast

Minigame Madness V0.4.3 is out NOW!


[h2]Happy (Early) New Year! πŸŽ‡[/h2]
We're ending the year with a smaller QoL update as we've taken a bit of a holiday break, but the update is still very important! 🧐☝️

Credit: @WizzDude

[h2]Improved Netcode![/h2]
With players all over the world playing together, we've had to improve our netcode drastically.

In Sumo Shamble & Summit Scramble you should no longer be able to walk through players without registering a hit as much. This works up to 300ms ping. This issue was so bad it even happened at low pings, so it should feel a lot better now everywhere. πŸ™

Disco Disorder should now play like 0ms up to 300ms ping! To celebrate we've added a new Dance called 'Platforms', in which your parkouring skills are put to the test. πŸ₯³

Blazing Bullets should roughly play like 0ms up to ∞ms ping, thanks to the great predictability of this gamemode.

[h2]Streak Leaderboard![/h2]
Show off your streaking highscores on the new leaderboard in the Hub! πŸ”₯

If you lose your streak you will keep your highest position, no worries. 😊

⚠️ PS: an additional 'Current Streak' leaderboard will be added later! 🀫

[h2]Bounty Battle Optimization Fixed![/h2]
The Bounty Battle optimization we talked about last week has been fixed! Enjoy a huge increase in bounty hunting performance. ❀️

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.4.3[/h3]
  • Added new Disco Disorder dance: 'Platforms' (5x5 areas keep popping up and closing off, jump between them in time)
  • Added daily challenge streak highscore leaderboard
  • Added ping compensation to Sumo Shamble, Summit Scramble, Disco Disorder up to 300ms
  • Added ping compensation to Blazing Bullets up to any ping amount
  • Added setting to adjust server preference to 'Higher Population' or 'Lower Ping' (default = high pop)
  • Added chat broadcast on starting minigame
  • Changed 'Spinner' Disco Disorder dance to be slightly slower in the beginning
  • Changed network bars in playerlist to show 3 bars until 60ping (was 50ping before)
  • Changed Sumo Shamble water to rise slightly quicker
  • Changed Summit Scramble knockback to be slightly lower
  • Changed Sumo Shamble to reset invincibility frames on landing on the ground (experimental)
  • Fixed Bounty Battle AnimSharing crash, giving major performance boost
  • Fixed Bounty Battle stun baton animation getting stuck after hiting on high ping
  • Fixed music & ambience sometimes randomly cutting out (hopefully)
  • Fixed Blazing Bullets ragdolls sometimes falling through tower
  • Fixed Blazing Bullets ragdolls sometimes having an unexpected angle
  • Fixed random footstep sound occasionally playing when spawning into a minigame
  • Fixed ragdoll rarely clipping through Disco Disorder floor (hopefully)
  • Fixed high ping players sometimes spawning in flying animation for a split second
  • Fixed Hub NPCs all clustering in one specific location close to a TV screen (hopefully)
  • Fixed rotational spectator cameras lagging on old servers (actually this time)