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Minigame Madness News

πŸŽ„Surprise Update! Minigame Madness V0.4.2 is out NOW!πŸŽ„


[h2]Surprise![/h2]
Merry Christmas from Chaotic Entertainment to you!!!πŸŽ„πŸŽ…

You've been good this year so we got you an early surprise update with some long awaited features! 🀩

Credit: @WizzDude

[h2]Minigame Madness LITE[/h2]
As announced last week, in order to help Minigame Madness hit escape velocity on player stability, we're releasing Minigame Madness Lite: the Free-2-Try version.

Lite players are very limited in features, but are still able to play together with Paid players! πŸ˜„

Let's go over the differences. Click to zoom in:



Our goal with Lite is to help fill servers and convert Lite players to Paid players over time. All progress you make in the Lite version is seamlessly carried over to the Paid version when you upgrade!

⚠️ Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently!

[h2]Daily Challenges[/h2]
One of our most requested features is now finally here! Daily Challenges! 🀩



Complete the challenge every day to get increasingly high rewards as you streak. In the future we'll even have leaderboards for streaks! 😎

Dailies, unlike every other reward system, are NOT based on playercount, so you'll get EQUALLY rewarded whether you play solo or with 16 players! 😲

We've made finishing Dailies quite easy to counterbalance our extreme Rank system. Anyone should be able to finish a Daily in less than half an hour, giving you that guaranteed dopamine hit, every day! 🀀

(PS: we also doubled Level Up! rewards! 🀫)

[h2]Christmas Event[/h2]
Christmas is Among Us... and so we turned the Hub into a winter wonderland! ❄️


Aside the visual festivities: Paint Buckets have a higher chance to contain Red & White, and Fashion Bags have a high chance of containing a Christmas hat during this event. Get yours before it's gone!

The Christmas event lasts until December 31st. πŸŽ„

[h2]Fashion Bags & Face Cases Swap Prices[/h2]
Just made sense.

[h2]More Mub Optimization[/h2]
Last week we worked on the merging of individual clothing meshes into one. This week we go a step further and merge individual animations into one! Let's get technical. πŸ› οΈ

Bounty Battle was extremely CPU-heavy because you calculated 100+ animations for each Mub, every frame. This has now been changed to be more similar to Disco Disorder, where we already utilized animation sharing.

Whenever two Mubs are playing the same animation, this is now only calculated once. Turning 100+ animations into roughly 7.

We've seen 50% performance increase on CPU-bottlenecked PCs in our limited tests. Please let us know about your experience with the new animation sharing, especially if you had bad FPS in Bounty Battle before! πŸ‘

⚠️EDIT: Animation sharing has temporarily been disabled as we work on resolving crashes related to it. You can turn it back on in the 'Advanced' settings tab, if you dare.

[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.4.2[/h3]
  • Added Minigame Madness Lite: the limited Free-To-Try version
  • Added easy Daily Challenges with ever-increasing rewards every day you streak
  • Added Loyalist badge
  • Added animation sharing to Bounty Battle NPCs causing significant performance boost
  • Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
  • Added fog, doors & trees to the Bounty Battle map
  • Added bottoms to the trashcans in Bounty Battle
  • Added occlusion dithering to all big objects in Bounty Battle
  • Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
  • Added snow footstep sounds
  • Changed Fashion Bag and Face Cases prices to be swapped
  • Changed level up rewards to give double the Gems
  • Changed color correction in Bounty Battle somewhat
  • Changed default camera distance in Bounty Battle to 3
  • Changed some badge icons to fit their bounding box better
  • Changed name of some badges
  • Fixed purchasable outfit in shop and statue above shop not matching
  • Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
  • Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
  • Fixed a statue clipping slightly into the Hub
  • Fixed foliage clipping into spotlights in Hub
  • Fixed slow mub rotation on clients with high fps (actually this time)
  • Removed a placeholder badge to make room for the new Loyalist badge
  • Removed capes from Bounty Battle NPCs for performance

Minigame Madness V0.4.1 is out NOW!


[h2]Minor Update[/h2]
Smaller update this bi-week as we've been working mostly on technical behind-the-scenes stuff. But we do have some new stuff for you guys as well, and some big plans! πŸ˜‰

[h2]Lite Version[/h2]
In order to help Minigame Madness hit escape velocity on player stability, we've been working on Minigame Madness Lite: the Free-2-Try version. Lite players will be very limited in features, but are still able to play in servers with Paid players. πŸ˜„

Our goal with Lite is to help fill servers and seamlessly convert Lite players to Paid players over time. Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently! ⚠️

Minigame Madness Lite will release sometime in the coming weeks. Stay tuned for more info! 😎

[h2]In-Game Friends List[/h2]
In order to be able to offer Minigame Madness Lite in the near future, we've started work on our own in-game friends list, because Steam inviting doesn't work between different Steam games:
The current implementation is very barebones, but you'll now be able to see your online MM friends regardless of whether they are in your instance or not.

In the future you'll be able to see your offline MM friends in the friends list as well, and check their stats whenever you like! 🀩

[h2]Mub Optimization[/h2]
Mubs with clothes are rendered whole for each clothing piece - at least that was the case. πŸ˜…

If you had 6 clothing pieces on, that was essentially 6 Mubs being rendered. We've rebuilt Mub rendering from the ground up and started baking clothing & Mub into a single mesh.

Baking the individual pieces into one will increase FPS on most PCs significantly, while increasing loading times slightly.

This is only the first step in optimizing the game. Please let us know about your experience with the new Mub rendering, especially if you had bad FPS in crowded areas before! πŸ‘

⚠️ We've temporarily added a setting in the new 'Advanced' setting category for you to be able to turn this off, in case you experience any issues with it, as it's still experimental.

[h2]Steam Achievement Progression[/h2]
It's very difficult to reach 5 stars in any particular minigame, so our Steam achievements have now gained loading bars to show your friends how many stars you have! ✨


[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!

Also, play Minigame Madness between December 15th-31st for a small Christmas miracle! πŸ€«πŸŽ„

Have an epic day! Or an average one. No pressure! πŸ‘‹πŸΌ



[h3]V0.4.1[/h3]
  • Added Steam achievement progression bars
  • Added work-in-progress in-game friends list
  • Added alarm sound on Bounty Battle correct kill
  • Added centerpiece to Bounty Battle plaza
  • Added lamp posts to Bounty Battle plaza
  • Added tooltip in minigame buy menu for minigames that are disabled because of solo-play
  • Added interact and aim controls to the tutorial messagebox
  • Added new Advanced setting category
  • Changed Mubs to be more optimized leading to better performance in crowded areas (revertable in case you're experiencing issues, check Settings>Advanced)
  • Changed NPC collision radius to be smaller, reducing the amount of NPCs walking in circles
  • Changed Bounty Battle wanted screens to be off during intro and outro
  • Changed Bounty Battle wanted screens to have random delays before updating
  • Changed Bounty Battle games to end early if somehow all NPCs are killed (see this as a challenge!)
  • Changed WIP minigames to always be the third voting option if featured
  • Changed default Capture Resolution to 1x (was 2x), to fix unknowing players getting a major lagspike when accidentally pressing C
  • Fixed holes in Bounty Battle map which allowed players to escape out of bounds
  • Fixed rare bug where two player could get rewarded for killing the bounty in Bounty Battle
  • Fixed false dying broadcast during intros (actually this time)
  • Fixed an issue where players could kill Bounty Battle bounties slightly after game end
  • Fixed Sumo Shamble water rising speed balancing from last update not being applied
  • Fixed elevator notifications never being localized
  • Fixed Hub statues having no shadows
  • Fixed Hub statue spotlights not lighting up players
  • Fixed rotational spectator cameras lagging on long-running servers
  • Removed unnecessary DOF calculations leading to some GPU optimization

Minigame Madness Hotfix V0.4.0.1 is out now!

[h3]V0.4.0.1[/h3]
  • Added music, ambience & footstep sounds to Bounty Battle
  • Added more wanted screens to Bounty Battle map and gave them a frame
  • Added hint towards Promoter badge unlock in referral voucher tooltip
  • Changed Bounty Battle incorrect guess messages to be whispered instead of broadcast and mentioned score-loss in them
  • Changed Bounty Battle NPCS to no longer overlap and collide with each other
  • Changed Bounty Battle wanted screens to no longer render the criminal each frame and no longer cut off the top of hats
  • Changed Bounty Battle minimum score to -1 (was -5)
  • Changed Bounty Battle incorrect guess zap sound to be softer on other players
  • Changed some buildings in the Bounty Battle map
  • Changed water rising speed in Sumo Shamble to be lower to work better with the new higher knockback
  • Changed Arcade elevator to ignore friend status in context of partying up (temporarily)
  • Fixed missing screenshake on Disco Disorder death
  • Fixed crazy Explosive Exchange ragdoll physics (actually this time)
  • Fixed rare no rewards on end bug
  • Fixed an error when leaving from Private (LAN) back to splash
  • Fixed a mouse bug in splash
  • Removed being able to stun other players in Bounty Battle

Minigame Madness V0.4 is out NOW!


[h2]The first update of many![/h2]
It's been a long two weeks filled with all-nighters, hotfixes, playtesting, development, community managing, etc; But I can officially say we've survived until our very first bi-weekly update! 🀩

While we have been communicative in our Discord community, we're sorry for the radio silence on here! You can imagine the two of us have been extraordinarily busy. That said, work has paid off, and we're here with a huge update! 🀀


[h2]Upcoming Price Reduction & Player Count Talk[/h2]
Let's start with the elephant in the room.

While we fully planned for a small player base to slowly grow over time, we were surprised when almost everyone joined without bringing friends, massively increasing the need for a bigger player base. 😬

Which is why we're temporarily lowering the base price from $14,99 to $9,99 starting November 27, right after our launch discount ends! 🀯

We considered simply powering through the growing pains, but ultimately decided that underpricing the game in order to reach player stability sooner is the better idea. The price reduction should also make it a lot easier to bring your friends along, considering Steam won't give us a 4-pack option! 😀

The price reduction is a temporary necessity (essentially a discount) until stability is reached. To thank the supporters who joined before that, we will be giving each one of you πŸ’Ž1000 & πŸͺ™20000 on Nov 27th and will PERMANENTLY stop dropping 'Founder' badges after Nov 27th, making you some of the rarest Mubs in the universe! 🀩✨

If you haven't purchased Minigame Madness yet, and still wish to receive the exclusive 'Founder' rewards mentioned above, you have until November 27 to purchase the game and register an in-game account.

If you have less than 2 hours in Minigame Madness, you're able to refund and re-purchase the game at the lowered price. But to make it fair to the other Founders, doing so will remove your access to the exclusive 'Founder' rewards.


If you have any further questions about the temporary price reduction, don't be afraid to send us an email at [email protected] or message us on Discord.

[h2]Voucher Codes[/h2]
To make it easier to invite friends, we've added invitation codes to the game in form of vouchers!

Every player now has a personalized invitation code they can share with friends, family, fans, neighbours, etc, earning you both πŸ’Ž500! And If you invite 3 players, you unlock the 'Promoter' badge!

How to claim a voucher? Simple! Press the πŸ›’-button in the menu, fill in the code, and press claim to receive your gems:

You can also find and copy your personal invitation code in here!

Share your code with the world to get loads of gems for free! πŸ€‘ Put it in your YouTube description, your Steam/Discord bio, tattoo your dog with it, write it on your tombstone, set it as a password to your bank account and intentionally leak it β€” the possibilities are simply endless! 🀯 (for legal reasons that very last example was a joke)

⚠️Steam reviews are NOT the place for sharing your codes and it breaks community guidelines.

To make things even better, there's no time-limit on claiming an invitation code! This means existing players won't be left out. You ARE of course limited to only one invite claim per account, but you're not limited on sending out invites: go crazy!

Besides using vouchers for invitations, we'll be putting promotional vouchers in ALL of our newsletters, so make sure to subscribe when registering a Minigame Madness account! 😎

⚠️While instant for invitees, it currently takes a full game restart for inviters to see their invitation rewards. We'll be making this more smooth in the future.

[h2]New WIP Minigame: Bounty Battle[/h2]
Now onto the good stuff!

While we aren't able to finalize an entire minigame with every bi-weekly update, we do understand (and share) the wish for new minigames. That's why we'll be releasing Work-In-Progress (WIP) versions of our upcoming minigames from now on! 😁

WIP minigames look, feel, sound & play worse than your average minigame. With every update we'll improve them, and when we're done, we'll move on to the next minigame! This will allow us to gather feedback on minigames live, and give you guys new content with each bi-weekly update. You can even follow our development live on Discord (#development), often with multiple posts per day.

Our first ever WIP minigame Bounty Battle is playable NOW! 🀯

In Bounty Battle, your goal is to eliminate the wanted criminal displayed on giant screens around the map. First, find the criminal in the horde of NPCs walking around. Once you've found the target, strike them with your stun baton! Whoever eliminates the most criminals, wins the game! πŸ•΅οΈπŸ”Ž


Bounty Battle gameplay feels completely different to our previous minigames, and that's intentional. Our ultimate goal with Minigame Madness is to make it the "everything-game" by adding every game-genre possible! 😳

Players who have become godlike at minigames that reward movement skill (almost all previous minigames), might struggle a lot when competing in Bounty Battle, which requires perception & memorization skill instead. We want to utilize as many skills as possible, allowing all kinds of gamers to specialize in what they love most! 😍

⚠️With hundreds of NPCs walking around, performance in Bounty Battle is currently real bad β€” we're working on it!

[h2]Global Leaderboards[/h2]
The first feature to be added to the mysterious static Hub screens is global leaderboards! 🀩

You can now show off your grind in both stats and appearance for everyone to see! That is, if you qualify to be in the top 10. πŸ˜…

The first WIP global leaderboard released is based on your level. Will you reach the top? 🫑


[h2]Stay Tuned[/h2]
Sky's the limit for Minigame Madness once our servers are consistently filled, and that ONLY requires about 16 players to be online at any given moment β€” we'll get there! 🀟

If you want to stay tuned on all the latest Minigame Madness news, you can follow us on Steam and/or join the Discord community!

Have an epic day, and don't forget to bring friends! πŸ‘Š


[h3]V0.4[/h3]
  • Added the first WIP minigame to the game: Bounty Battle!
  • Added global level leaderboards to the Hub
  • Added voucher codes for inviting friends and promotional purposes
  • Added destruction of crates to Sumo Shamble (rip crate camping)
  • Added ability for developers to change certain in-game features remotely, allowing for live balancing without requiring update installations
  • Added new community translations
  • Changed all multiplayer-only minigames to only require 2 players minimum for the time being (some required 4 before; expect more variety in small servers now)
  • Changed coin and experience rewards to be slightly higher on servers with less players
  • Changed scoring in Summit Scramble to only award points when physically touching the pyramid (rip jump strat) (experimental)
  • Changed knockback in Sumo Shamble and Summit Scramble to be slightly higher (experimental)
  • Changed thumbnail of Chaotic Chambers to be up to usual quality standards
  • Changed AFK warning to 10 minutes and kick to 15 minutes in Hub (was 1 and 2 minutes respectively)
  • Changed Explosive Exchange to (hopefully) play better on higher pings
  • Changed badge names to all consistently be nouns/titles
  • Fixed the rampant "Could not find Hub!" error in most cases
  • Fixed already registered users seeing the account creation screen occasionally
  • Fixed fake death broadcast on minigame switch (hopefully)
  • Fixed non alphabetic languages being invisible on level/rank up or disco booth
  • Fixed crazy Explosive Exchange ragdoll physics
  • Fixed some clipping foliage in Hub
  • Fixed language always switching to your Steam language on startup when using Dutch or Brazilian Portuguese
  • Removed useless number from vote broadcasts to improve chat clarity
  • Removed no-push-zones around Hub screens

Minigame Madness Hotfix V0.3.0.1 is out now!

[h3]V0.3.0.1[/h3]
  • Added setting to automatically close chat after sending message (default ON)
  • Added new community translations
  • Changed score counting system in Summit Scramble to work better with higher playercounts
  • Fixed Korean characters not being allowed in chat
  • Fixed Chaotic Chambers scorebar being messed up
  • Fixed noticebar wrongfully displaying "You won the match" while not having won the match
  • Fixed voting broadcasts showing wrong minigame names