πSurprise Update! Minigame Madness V0.4.2 is out NOW!π

[h2]Surprise![/h2]
Merry Christmas from Chaotic Entertainment to you!!!ππ
You've been good this year so we got you an early surprise update with some long awaited features! π€©

[h2]Minigame Madness LITE[/h2]
As announced last week, in order to help Minigame Madness hit escape velocity on player stability, we're releasing Minigame Madness Lite: the Free-2-Try version.
Lite players are very limited in features, but are still able to play together with Paid players! π
Let's go over the differences. Click to zoom in:

Our goal with Lite is to help fill servers and convert Lite players to Paid players over time. All progress you make in the Lite version is seamlessly carried over to the Paid version when you upgrade!
β οΈ Lite is a temporary solution, and will be disabled again at some point after stability is reached. Note that we'll never make the base game F2P permanently!
[h2]Daily Challenges[/h2]
One of our most requested features is now finally here! Daily Challenges! π€©

Complete the challenge every day to get increasingly high rewards as you streak. In the future we'll even have leaderboards for streaks! π
Dailies, unlike every other reward system, are NOT based on playercount, so you'll get EQUALLY rewarded whether you play solo or with 16 players! π²
We've made finishing Dailies quite easy to counterbalance our extreme Rank system. Anyone should be able to finish a Daily in less than half an hour, giving you that guaranteed dopamine hit, every day! π€€

[h2]Christmas Event[/h2]
Christmas is Among Us... and so we turned the Hub into a winter wonderland! βοΈ

Aside the visual festivities: Paint Buckets have a higher chance to contain Red & White, and Fashion Bags have a high chance of containing a Christmas hat during this event. Get yours before it's gone!
The Christmas event lasts until December 31st. π
[h2]Fashion Bags & Face Cases Swap Prices[/h2]
Just made sense.
[h2]More Mub Optimization[/h2]
Last week we worked on the merging of individual clothing meshes into one. This week we go a step further and merge individual animations into one! Let's get technical. π οΈ
Bounty Battle was extremely CPU-heavy because you calculated 100+ animations for each Mub, every frame. This has now been changed to be more similar to Disco Disorder, where we already utilized animation sharing.
Whenever two Mubs are playing the same animation, this is now only calculated once. Turning 100+ animations into roughly 7.
We've seen 50% performance increase on CPU-bottlenecked PCs in our limited tests. Please let us know about your experience with the new animation sharing, especially if you had bad FPS in Bounty Battle before! π
β οΈEDIT: Animation sharing has temporarily been disabled as we work on resolving crashes related to it. You can turn it back on in the 'Advanced' settings tab, if you dare.
[h2]Stay Tuned[/h2]
Stay tuned on all Minigame Madness news, by following us on Steam and joining the Discord community!
Have an epic day! Or an average one. No pressure! ππΌ

[h3]V0.4.2[/h3]
- Added Minigame Madness Lite: the limited Free-To-Try version
- Added easy Daily Challenges with ever-increasing rewards every day you streak
- Added Loyalist badge
- Added animation sharing to Bounty Battle NPCs causing significant performance boost
- Added 1 sec delay until next bounty reveal in Bounty Battle to give everyone the chance to see the bounty
- Added fog, doors & trees to the Bounty Battle map
- Added bottoms to the trashcans in Bounty Battle
- Added occlusion dithering to all big objects in Bounty Battle
- Added support for rarely showing Level Up!, Rank Up! & Streak Up! at the same time (and any other combination)
- Added snow footstep sounds
- Changed Fashion Bag and Face Cases prices to be swapped
- Changed level up rewards to give double the Gems
- Changed color correction in Bounty Battle somewhat
- Changed default camera distance in Bounty Battle to 3
- Changed some badge icons to fit their bounding box better
- Changed name of some badges
- Fixed purchasable outfit in shop and statue above shop not matching
- Fixed rarely being able to spawn on top of the centerpiece in Bounty Battle
- Fixed optional Item IDs not showing on Color items when Descriptive Colors turned off
- Fixed a statue clipping slightly into the Hub
- Fixed foliage clipping into spotlights in Hub
- Fixed slow mub rotation on clients with high fps (actually this time)
- Removed a placeholder badge to make room for the new Loyalist badge
- Removed capes from Bounty Battle NPCs for performance