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Urbek City Builder News

Release alpha v0.10.0

Hello Urbekers!

I have a new version of Urbek just out of the oven, lots of new builds, resources, tweaks, bug fixes and much more.



[h3]New builds[/h3]
  • Orchard
  • Farm shed
  • Clinic
  • Hospital
  • Poor social building
  • Medium social building
  • Comfortable social building
  • 3-storey iron miners' houses
  • 3-storey coal miners' houses
  • Open pit coal mine
  • Open pit iron ore mine
  • Coal stockpile
  • Iron logistics module
  • Biomass dryer
  • Biomass stockpile
  • Bank
  • 5-storey mixed residential-commercial use
  • Particulate matter filter
  • Wind turbine
  • Solar transformer
  • Nuclear power plant
  • Cemetery
  • 5-storey building
  • University
  • Wine bar
  • Solar plant
  • Fruit processor
  • Food plant




[h3]UI[/h3]
  • Fixed error messages in the build menu
  • Buttons are displayed further to the left when there is no space
  • When a build is abandoned, there's a "go to" option
  • When a path is abandoned, there is a "go to" option
  • The exhaustive list of possible evolutions is no longer shown, only the "pre-unlocked" ones, unless the "show all builds" button is selected.
  • When you already have an achievement, "Claimed" is displayed.
  • Resources menu shows a / and a + to make it clearer what is maximum income and storage.
  • Many other minor changes


[h3]Balance[/h3]
  • Many balance changes
  • Buildings that require fields, also proto-fields count.
  • Two-storey town houses need health
  • Buildings are now counted properly for unlocking (a 2x2 warehouse now counts as 4 warehouses)


[h3]Controls[/h3]
  • Holding down the G key highlight all buildings of the selected type.




[h3]Game[/h3]
  • Villas and mansions ask for 0 population, and do not count themselves.
  • When choosing random names for the city, they are no longer repeated until they are all shown.


[h3]Drawings[/h3]
  • More abandoned models


[h3]Fixes[/h3]
  • Some constructions are now copied properly (modern silos and bars)
  • Top menus have the correct tooltip
  • Fixed a bug when loading when destroying the neighbourhood council


🚀 Prologue Has Been Released! 🚀

Hello to all city builders,

Finally, Urbek City Builder: Prologue is available for you to enjoy! I hope you like it!

Add to wishlist
https://store.steampowered.com/app/1785820/Urbek_City_Builder_Prologue/

If you answer the survey you can find the link inside the game, you can win a free key for the full version!

Now in 9 languages: English, Spanish, French, Portuguese, German, Russian, Polish, Chinese, Indonesian, and Spanish



Join Urbek's discord to participate in the creation of the game, do you have ideas on how to improve something? All feedback is welcome.



🚀 Prologue Date Reveal !!! will be available on March 10th 🚀

Hello to all city builders,

As you know, we are working hard to bring you Urbek City Builder: Prologue.

Urbek City Builder: Prologue, which will be available for free, will be released on 10 March, so you can see a taste of the game that is being developed with a lot of hard work and love.

Add to wishlist
https://store.steampowered.com/app/1785820/Urbek_City_Builder_Prologue/

I hope you like it!



Now you will find new means of transport: trucks, bicycles and new cars.



Stay tuned!

Join Urbek's discord to participate in the creation of the game, do you have ideas on how to improve something? All feedback is welcome.

Release alpha v0.8.1

In this version many things were adjusted in order to be ready for the next version which will have new buildings and maps.

[h3]Balance[/h3]
  • Advanced housing buildings (downtown houses, 2-stored downtown hose and modern 2-stored house) look for density in a radius of 4, instead of 3.
  • Wood and energy production of lumbercamps, lumberjack house/cabin and watermill increased by 50%.




[h3]Adjustments[/h3]
  • From now on, if you unlock a skin (bike, car or truck), they will also appear in other cities.
  • When switching to the pedestrian view, you no longer see the range boxes of the buildings.
  • Now it is more explicit that miners' houses produce iron (ask for 5 houses instead of 1 in the tutorial).


[h3]Fixes[/h3]
  • Music no longer stops playing
  • Now the paths or constructions don't disappear mysteriously when building on the tree that was being cut down.
  • When closing some windows (urbekopedia, achievements, etc) the game does not pause.
  • Can not place [building] here -> no place to build [building].
  • When overbuilding a road, the directions of adjacent roads are updated.
  • Lumberjack house technicians now have the desired effect.
  • Secondary button now no longer leaves the tooltip for building buttons flying around


[h3]UI[/h3]
  • The initial "Choose your path" achievement screen have more information for each path: small pictures of next vehicle to unlock
  • Before unlocking a path achievement, it shows what will be unlocked.
  • On achieving a path achievement, a window is displayed showing the unlocked vehicle and the conditions achieved.
  • Added colours to the effect of policies
  • Growing trees are at the same height as everything else in the layers view.
  • Links to building upgrades are more visible now.
  • Now there is a tooltips to explain the 3 top right resource numbers (stockpiled, max capacity and production)

Release alpha v0.8.0

This version has 3 important new things: the Urbekopedia, the choice of paths and the ambience sound effects

[h3]Urbekopedia[/h3]
  • An encyclopaedia to see all the constructions, you can use filters to find what you are looking for.


[h3]Ambient sound effects[/h3]
  • Depending on where you are you will hear more birds, noise of the sea, murmur of the city, or different birds, barking, market sounds, etc.


[h3]Victory conditions[/h3]
  • Choose one of 3 different ways to win the map: wealth, leisure or productivity.
  • As you progress along the path you can unlock new vehicles, such as bicycles, trucks or other cars.




[h3]Additions[/h3]
  • Two new songs added
  • What was once unlocked will remain unlocked when saving and reloading, regardless of whether or not conditions are met.
  • Cars and pedestrians appear more often if there is high density.
  • Buses appear more at bus stops


[h3]Balance[/h3]
  • Some buildings are now unlocked not only with population, but with certain other buildings.
  • Night lasts less time
  • Difficulty of the small map is now x3, instead of x1.6




[h3]New vehicle models[/h3]
  • Bikes
  • Trucks
  • New cars


[h3]Fixes[/h3]
  • Music now cycles correctly
  • Opening one menu closes another, so the game is no longer paused when closing successive open menus.
  • When playing in lagoons, the "build a windmill" part can be skipped.
  • When changing from pedestrian view to isometric view, you can no longer see what is underground.
  • Now when exiting the pause menu in pedestrian mode the UI does not appear.
  • The position of the minimap is adjusted to the position of the tutorial, so it is no longer on top of the tutorial.


[h3]Help[/h3]
  • It is now more obvious that the windmills are built in rivers
  • X/Y to zoom in
  • Now the alert when there is an unconnected path is shown much sooner
  • Now it is shown that the fishermen's house needs to be coastal