Release beta v0.13
Hello Urbekitas!
[h3]NEW BIOME[/h3]

[h3]NEW BUILDINGS[/h3]

[h3]MORE MODELS[/h3]
[h3]RESOLUTION[/h3]
[h3]CONTROLS[/h3]
[h3]BALANCE[/h3]
[h3]UI[/h3]
[h3]BUGS[/h3]
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord

[h3]NEW BIOME[/h3]
- forest

[h3]NEW BUILDINGS[/h3]
- Advanced food research center - 17 floors
- Energy research center - 15 floors
- Advanced research center - 20 floors
- Second level for each faculty

[h3]MORE MODELS[/h3]
- new model for frida Verde gallery
- Missing lights for buildings
[h3]RESOLUTION[/h3]
- Select default resolution: high/medium/low
[h3]CONTROLS[/h3]
- inverted scrolling
- edge scrolling
[h3]BALANCE[/h3]
- Production achievements are now calculated according to the gross production rate, not the net rate.
- Ferries produce less connectivity
- orchards cost less wood and no longer consume wood
- coal mine consumes more labour 20>120, and heavy coal mine consumes more skiled work 20>40
- quarries consume less stone
- social building now need for roads
- quarries can not be build on flood plains now
- both wells need no wells in 6 distances (instead of 7)
- Stilt house now is zoning
[h3]UI[/h3]
- The tooltip showing the list of production consumption of each resource was modified to show only the 20 most important sources/sinks.
[h3]BUGS[/h3]
- when trying to overbuild but there are no resources, the building you were going to overbuild is no longer demolished
- When you overbuild the last road in the road network, another road network is selected (before it was impossible to have roads in the network again).
- City hall and museum consume/produce by building now, not by tile
- Fixed the two bugs of the stilt houses
- Switching language now doesn't fail to select biome
- solved: Archipelago has 'Tourism' resource but the name is never filled in anywhere (always '[]' or blank string), only the tutorial mentions it
- solved: same for stone
- the rocks in the desert biome no longer have their tree names ... "pine tree" and such
- coal now has name
- tutorial asked for stone house but it's actually called desert house
- Now there are no "salt-beaches"
- neighborhood council no longer need grain silo to be unlocked in desert biome
- solved: typing in a new name for the city doesnt disable hotkeys, so for example camera moves around when you do that
- In archipelago you can no longer put river
- Promenades no longer spawn parking lots
- Solved weird bug with pedestrian zones
- termal can only be built on snow
- the palm on desert tiles in archipelago is no longer called 'cactus'
- solved: when i hover over some buildings the requirements mention in the city
- greenhouse no longer unclock twice
- water network variable display correctly
- Dessert has a new tutorial
- greenhouse now has a english name
- solved: Watermill technicians is still in archipelago despite there being no water mills available
Do you want to make a mod: click here.
If you have question about making your mod, want to see what other players have done, join the discord
