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Urbek City Builder News

Release alpha v0.10.0

Hello Urbekers!

Many thanks to the discord community who helped me with feedback and great ideas.
In this version: many tweaks from the previous version, a new build (small bank) and the same tempered biome but with more options. The full list:

[h3]Map generation[/h3]
  • Change how the river is generated
  • You can select whether you want desert or snow




[h3]New[/h3]
  • New building: small bank. Needed for mixed, instead of the supermarket
  • Autosave
  • Water mill and windmill now have animation


[h3]UI[/h3]
  • Selecting a biome now shows an associated drawing.
  • scrollable menu of constructions, when it is too large
  • now you can see where you can build a mill and a dock
  • remove "old versions"
  • from month 12 is correctly switched to the next year and in english (january instead of 1)
  • remove the tutorial from the pedestrian view
  • a "Tutorial" text is shown above the tutorial, so that it can be easily found.




[h3]Balance[/h3]
  • Priority first to mixed, then residential
  • Modern house needs more leisure
  • Other minor balances


[h3]Fixes[/h3]
  • Hospital is per building, not per tile (no longer consumes 4 times more than indicated)
  • Solved: it displayed that I unlock Orchard twice (on top)
  • bus stops is considered when counting iron consumption
  • bus stops are now considered when using G and show their radio when selected
  • alert sign is displayed correctly in large buildings
  • round "currently" in local variables text
  • Now nuclear power plant can be destroyed
  • sometimes the warning sign appeared giant, not any more
  • larger buildings (2x2) were abandoned faster than smaller ones.
  • Number of buildings are now counted well for achievements and unlocks (before villas where counted 4x)
  • Abandoned bus stops no longer destoy their road



Release alpha v0.10.0

Hello Urbekers!

I have a new version of Urbek just out of the oven, lots of new builds, resources, tweaks, bug fixes and much more.



[h3]New builds[/h3]
  • Orchard
  • Farm shed
  • Clinic
  • Hospital
  • Poor social building
  • Medium social building
  • Comfortable social building
  • 3-storey iron miners' houses
  • 3-storey coal miners' houses
  • Open pit coal mine
  • Open pit iron ore mine
  • Coal stockpile
  • Iron logistics module
  • Biomass dryer
  • Biomass stockpile
  • Bank
  • 5-storey mixed residential-commercial use
  • Particulate matter filter
  • Wind turbine
  • Solar transformer
  • Nuclear power plant
  • Cemetery
  • 5-storey building
  • University
  • Wine bar
  • Solar plant
  • Fruit processor
  • Food plant




[h3]UI[/h3]
  • Fixed error messages in the build menu
  • Buttons are displayed further to the left when there is no space
  • When a build is abandoned, there's a "go to" option
  • When a path is abandoned, there is a "go to" option
  • The exhaustive list of possible evolutions is no longer shown, only the "pre-unlocked" ones, unless the "show all builds" button is selected.
  • When you already have an achievement, "Claimed" is displayed.
  • Resources menu shows a / and a + to make it clearer what is maximum income and storage.
  • Many other minor changes


[h3]Balance[/h3]
  • Many balance changes
  • Buildings that require fields, also proto-fields count.
  • Two-storey town houses need health
  • Buildings are now counted properly for unlocking (a 2x2 warehouse now counts as 4 warehouses)


[h3]Controls[/h3]
  • Holding down the G key highlight all buildings of the selected type.




[h3]Game[/h3]
  • Villas and mansions ask for 0 population, and do not count themselves.
  • When choosing random names for the city, they are no longer repeated until they are all shown.


[h3]Drawings[/h3]
  • More abandoned models


[h3]Fixes[/h3]
  • Some constructions are now copied properly (modern silos and bars)
  • Top menus have the correct tooltip
  • Fixed a bug when loading when destroying the neighbourhood council


🚀 Prologue Has Been Released! 🚀

Hello to all city builders,

Finally, Urbek City Builder: Prologue is available for you to enjoy! I hope you like it!

Add to wishlist
https://store.steampowered.com/app/1785820/Urbek_City_Builder_Prologue/

If you answer the survey you can find the link inside the game, you can win a free key for the full version!

Now in 9 languages: English, Spanish, French, Portuguese, German, Russian, Polish, Chinese, Indonesian, and Spanish



Join Urbek's discord to participate in the creation of the game, do you have ideas on how to improve something? All feedback is welcome.



🚀 Prologue Date Reveal !!! will be available on March 10th 🚀

Hello to all city builders,

As you know, we are working hard to bring you Urbek City Builder: Prologue.

Urbek City Builder: Prologue, which will be available for free, will be released on 10 March, so you can see a taste of the game that is being developed with a lot of hard work and love.

Add to wishlist
https://store.steampowered.com/app/1785820/Urbek_City_Builder_Prologue/

I hope you like it!



Now you will find new means of transport: trucks, bicycles and new cars.



Stay tuned!

Join Urbek's discord to participate in the creation of the game, do you have ideas on how to improve something? All feedback is welcome.

Release alpha v0.8.1

In this version many things were adjusted in order to be ready for the next version which will have new buildings and maps.

[h3]Balance[/h3]
  • Advanced housing buildings (downtown houses, 2-stored downtown hose and modern 2-stored house) look for density in a radius of 4, instead of 3.
  • Wood and energy production of lumbercamps, lumberjack house/cabin and watermill increased by 50%.




[h3]Adjustments[/h3]
  • From now on, if you unlock a skin (bike, car or truck), they will also appear in other cities.
  • When switching to the pedestrian view, you no longer see the range boxes of the buildings.
  • Now it is more explicit that miners' houses produce iron (ask for 5 houses instead of 1 in the tutorial).


[h3]Fixes[/h3]
  • Music no longer stops playing
  • Now the paths or constructions don't disappear mysteriously when building on the tree that was being cut down.
  • When closing some windows (urbekopedia, achievements, etc) the game does not pause.
  • Can not place [building] here -> no place to build [building].
  • When overbuilding a road, the directions of adjacent roads are updated.
  • Lumberjack house technicians now have the desired effect.
  • Secondary button now no longer leaves the tooltip for building buttons flying around


[h3]UI[/h3]
  • The initial "Choose your path" achievement screen have more information for each path: small pictures of next vehicle to unlock
  • Before unlocking a path achievement, it shows what will be unlocked.
  • On achieving a path achievement, a window is displayed showing the unlocked vehicle and the conditions achieved.
  • Added colours to the effect of policies
  • Growing trees are at the same height as everything else in the layers view.
  • Links to building upgrades are more visible now.
  • Now there is a tooltips to explain the 3 top right resource numbers (stockpiled, max capacity and production)