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Hotfix v0.14.4.13

[h3]➡️ Changes[/h3]
  • Added 21 Runes to New Bedstone
  • Updated NPC shop UI
  • Updated mop clean up VFX
  • Reduced price of Coastal Table in NPC shops
  • Added loot drops to some types of wooden crates in the world


[h3]🛠️ General Fixes[/h3]
  • Fixed one case where customers could potentially get stuck outside the shop plot
  • Reduced chance that customer would constantly rotate in place
  • Fixed case where when returning to a shop that simulated customers wouldn't move fast enough into the shop for simulated sales
  • Fixed one case of inaccurate employee simulations (more fixes coming soon after we test them)
  • Fixed NPCs sometimes not re-enabling their interactables after a fight
  • Fixed one case of NPCs not grounding properly
  • Fixed many UI issues with NPC shops
  • Fixed NPC shops sometimes loading in with the item in the displays having popped out of the container thus allowing you to grab them for free
  • Fixed some NPC shopkeepers in Kazai Village not opening their shops properly when you talk to them
  • Fixed containers not closing when you walk away if you've pressed right click when using them
  • Fixed edge cases when the item of a crime encounter was destroyed
  • Fixed rarities not being allowed to randomize in New Bedstone NPC shops
  • Fixed doors not opening to NPCs in New Bedstone
  • Fixed issues and disconnect with Farming Plot type items unintentionally being able to see their contents
  • Replaced deprecated toilet items being used in tutorial prologue level with real toilets
  • Fixed Shepherd being able to start revenge encounters when not intended
  • Cherry Blossom seed material being pink

Small Patch v0.14.4.11

We've heard lots of feedback on melee combat and made some changes!

This patch aims to make melee combat against NPCs feel more consistent on par with ranged weaponry through various fixes and changes to stagger/knockdown/attack states.

It also addresses a save issue causing Pop Pop not to spawn in some player's worlds after completing part of his quest line as well as an issue blocking the Miner Setback quest to recover the Chilling Bell.

[h3]⚔️ NPC Melee Combat Changes[/h3]
  • ⭐Enemies that are staggered will no longer move towards you while staggered
  • ⭐Enemies will stay in the knocked state for longer depending on the type of knockup/knockdown

  • Enemies that are knocked down will no longer be able to move around while knocked
  • When enemies are knocked down, they will no longer rotate to face directions of melee attackers
  • Fixed status effect timers ticking inconsistently which means stagger and knockdown should now be consistently longer than before
  • Fixed NPC enemies being able to move when their attack data shouldn't allow them to (for example when a Ronin performs a charge attack, they should be vulnerable after)
  • Balanced large box, large pole, medium box move sets to account for stronger knockdown/stagger
  • ⭐Significantly smoothed camera when attacking (previously you'd sometimes see jitter when you attacked rapidly while moving the camera)


[h3]➡️ Changes[/h3]
  • Adjusted some grass and tree materials
  • Changed Stone Furnace and Charcoal Oven VFX
  • Humanoid NPCs' eyes will now close when they are stunned or dead
  • Added Lighting and Workstation as possible shop specialties
  • Increased damage of one shot shotgun quest reward
  • Changed medium box and large box equip animations to not clip through the head as much
  • Moved pick up animation to its own left hand layer so that they don't accidentally animate the right hand if holding something
  • Changed Tall Crate and Short Crate to be large box attack moveset
  • Building pieces now take 0.1x damage from Slash, Pierce, Blunt, and Bullet damage types
  • Base HP of building pieces increased from 350 -> 600
  • Increased Metal Wall HP from 1000 -> 2000
  • Kitchen Knife now deals Slash damage
  • Quest NPCs will no longer play their idle animations if they are holding something to avoid item clipping issues


[h3]🛠️ General Fixes[/h3]
  • ⭐Fixed rare edge case in Pop Pop's questline where he wouldn't appear if you save and loaded at a specific time of day in one of the quest steps
  • ⭐Fixed a case where Pop Pop would not show up at his house at night when he should
  • ⭐Fixed Chilling Bell quest progression and also restored missing water in the location
  • ⭐Fixed several issues with the customer item request system in multiplayer
  • ⭐Fixed Self Checkout Machine working in simulations even though the shop was closed
  • Fixed cases where more than one player could speak to the same NPC at the same time
  • Fixed rare case where camera could be stuck when interacting with certain NPCs (such as Elman Klepto)
  • Fixed clients being unable to see plant needs
  • Fixed farming crop plot not showing its interactable
  • Fixed uncollectable runes in Kazai Castle
  • Fixed being able to swim on the edge of the Sky Lobby water in Airstrafer base
  • Fixed edge case with being able to teleport out of the Airstrafer base in certain situations
  • Fixed not being able to see items placed inside of Plate and Food Tray (this will fix other items with this issue too)
  • Fixed player customization UI having no UI if you back out with an empty player name
  • Possibly fixed player's eyes sometimes being stuck closed
  • Fixed items that can stick to walls floating in the air if they were placed on a table and the table was picked up
  • Fixed some items not falling down if you picked up an item below it
  • Fixed some dialogue that incorrectly referred to Shepherd Cores as Ancient Cores
  • Fixed various art issues in the desert's Flooded Cave
  • Fixed several unobtainable Runes in Kazai Castle and Ronin Battlefield areas
  • Fixed Pinon Nut localization issue
  • Fixed crash related to putting a container inside of itself using drag select
  • Fixed various weird behavior relating to Plant Pot type items such as no physics, UI, or proper hold animations
  • Fixed pink material sometimes showing when damaging objects
  • Fixed being able to jump when movement should be frozen
  • Fixed various disconnect exceptions

Hotfix v0.14.4.9

This is a small hotfix to fix a disconnect with Zena's Stronghold area and to resolve a rare issue from 1 player that had North Star quest progression issues.

[h3]➡️ Changes[/h3]
  • You can now interact with the hologram pad on Pop Pop's lawn to view an update on your North Star quest progression
  • Changed dodge roll animation
  • Ammo crafting result stacks increased from 10x -> 99x
  • Reduced equipment break damage by half when dying for better fun balance
  • Increased Garand vertical recoil and reduced FOV zoom to better fit the identity of the weapon
  • Player dash invincibility increased from 0.4s to 0.5s
  • Changed in world text on signs and death boxes to be black and use different font for better immersion


[h3]🛠️ General Fixes[/h3]
  • Interacting with the hologram pad will now refresh your North Star quest state in case you are stuck in a bugged state (for example, if your research nodes for the Zipline and Totem are still locked despite collecting the North Star components)
  • Fixed disconnect exception relating to Zena's Stronghold area
  • Finally fixed issues with blending post process throughout the day (before your screen would get brighter at 5PM)
  • Fixed drag selecting items causing unintended behavior such as lack of collision for AI and item placement
  • Fixed some LOD issues in the Quarry
  • Fixed Leyasoon sometimes having pink weapons
  • Fixed item placing VFX not playing for stacked items
  • Fixed help description in ESC menu showing up as "help_des"
  • Fixed fire FX culling too early