Gods of Sand - DevLog #3
Greetings, gladiators!
Following last week's progress with adding new weapons, this week we finished the sprites for the polearms and fist-fighting weapons which are getting into the early access first builds:


To assist us on building lots of skills and items, we are creating a tool inside Unity which will serve as a "skill builder". The tool is taking a while to come togheter, but it will enable us to keep adding skills consistently without breaking the game in the future, so it is an importante step.

Togheter with all that, we're beginning to think about some of the first bossess. This week we got to the concept of a "dog" boss, which will probably be related to the dog in the temple map. It's a cool concept, but we're not sure yet about the relation between these two. If you have any idea you'd like to share, leave a comment below :)

And that's it for this week. Thank you for all the support and wishlists you guys are giving us!
Following last week's progress with adding new weapons, this week we finished the sprites for the polearms and fist-fighting weapons which are getting into the early access first builds:


To assist us on building lots of skills and items, we are creating a tool inside Unity which will serve as a "skill builder". The tool is taking a while to come togheter, but it will enable us to keep adding skills consistently without breaking the game in the future, so it is an importante step.

Togheter with all that, we're beginning to think about some of the first bossess. This week we got to the concept of a "dog" boss, which will probably be related to the dog in the temple map. It's a cool concept, but we're not sure yet about the relation between these two. If you have any idea you'd like to share, leave a comment below :)

And that's it for this week. Thank you for all the support and wishlists you guys are giving us!