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Desynced News

Regular Update

[h3]Experimental_UE5 0.1.13951[/h3]

Library:

  • Support for multiple levels of folders in the library
  • Uploading/downloading entire library folders
  • Added "Select all units with this behavior" to library context menu
  • Added "Run behavior on all selected units" to library context menu
  • Enable changing of structure when editing a blueprint in the library
  • Make components that automatically link to visual register (production and mining) also make that link in the blueprint editor
  • Added a warning 'The new structure is unable to hold all components.' when switching to a not fully compatible structure in blueprint editor or building upgrade


Versus Scenario:

  • Added host settings to lobby screen 'Allow New Players Joining' and 'Allow Faction Switching'
  • Disable sidebar hotkeys such as L, F or X while in the lobby
  • Added AI controlled player(still a work in progress)
  • Added game over if the resimulator gets destroyed
  • Various map tweaks


Additions:

  • Added "Hold Position" feature (default to H key)
  • Added animation to Robotics Assembler
  • Remember "Mute in background" setting
  • Allow the land button to recover lost satellites
  • Undocked drones scatter around the building instead of all on the same tile
  • Docked units now interact with the power system (meaning power components like batteries or power generators will use and contribute)
  • Added instructions "Get Unit Type", "Is Unit A", "Is Empty", "Attack Move", "Loop Nearby Resources", "Deploys held unit"
  • Added "Select Dock" context menu button to docked units
  • Added pulse attack pattern to tooltip
  • Added general power icon for component displays
  • Shield worm


Changes:


  • Increased shield capacity
  • Scan instructions now use visibility when no radar component is equipped
  • Hide "Center Camera" context menu button for units not on map
  • Disable satellite "Land" button while not in space
  • New model for "Building 2x1 (1M)"
  • Weapon component icons updated
  • Reduced scale worm hp, slightly decreased spawn rate earlier on
  • Reduced cost of "Building 1x1 (1M)" building
  • Randomly rotate bugs when they are spawned from a hive
  • Shields now have a delayed charge when hit
  • Tweaks to weapon component damage, power usage and ranges
  • Remove movement slowdown on the plateau during winter
  • Increase 1x1 building health


Fixes:

  • Fixed "Drop Off Items" / "Pick Up Items" instructions sometimes not showing the drop down option
  • When placing multiple foundations via dragging, still place constructions under gates
  • Ignore holding ctrl (building upgrade) when building foundations
  • Fix bugs sometimes returning back to its hole before finishing attacking an enemy
  • Various fixes for docking drones inside drones
  • Fix loop instructions to not clear values at the end of the loop



https://store.steampowered.com/news/app/1450900/view/6333838789063961044
https://store.steampowered.com/news/app/1450900/view/6333838789055363597
https://store.steampowered.com/news/app/1450900/view/4566175115329710930
https://store.steampowered.com/news/app/1450900/view/4566175115325928428

IndieDevDay Showcases in Barcelona, September 27-29!

We're excited to announce that we'll be at IndieDevDay in Barcelona from September 27 to 29 with Desynced. You can find us at our booth, ready to show you everything we've been working on!

If you're attending, be sure to drop by and experience the latest updates, chat with our team, and soak in the amazing atmosphere. We can't wait to meet you and share what we’ve been up to.

See you there!



Regular Update

[h3]Experimental_UE5 0.1.13829[/h3]

Fixes:
  • GetLocation instruction defaults to self if empty
  • Added Scout Range instruction which will move in a random direction a specified distance


[h3]Experimental_UE5 0.1.13824[/h3]

Fixes:
  • Fix for dot being applied twice on the same tick
  • Fix for foundations not completing
  • Fix for bugs already undocked trying to undock


[h3]Experimental_UE5 0.1.13821[/h3]

Fixes:
  • Reduce aggressive mode spawns
  • Fix for unit upgrader overwriting buildings
  • Don’t allow placing foundations under buildings when dragging out a selection of them to avoid bots getting stuck
  • Fix for Drop Off instruction to work with components on construction
  • Fix for nomad challenge, give 5 data cubes from the start


https://store.steampowered.com/news/app/1450900/view/6333838789055363597
https://store.steampowered.com/news/app/1450900/view/4566175115329710930
https://store.steampowered.com/news/app/1450900/view/4566175115325928428

Regular Update

Experimental_UE5 0.1.13813

Additions:

  • Added new challenge scenarios
  • Allow hotkeys 1-4 in Tower Defense scenario for placement of towers
  • Allow showing build cursor in Tower Defense scenario even if you don’t have enough to build a tower
  • New Gate graphics
  • Added new foundations
  • Improved leading on targets for delayed attack weapons
  • Improved weapon component tooltips (show more stats of the various weapon components)
  • Added proper handling of pulse style weapons
  • In the behavior program editor, color behavior nodes by category
  • Support entity references in faction blueprints and building upgrade window (but not in “My Blueprints”)
  • Blueprints not support units with integrated components (used by library blueprints, unit copy/paste and building upgrading)
  • Remember behavior stopped state in blueprint, add toggling of stopped/started behavior to blueprint editor


Fixes:

  • Fix for “Is Moving” instruction
  • Adjustments to bug behavior and aggressive mode
  • Fixes for unit upgrader
  • Don’t allow upgrading damaged units
  • Don’t allow upgrading units you don’t know the recipe for potentially losing it
  • Fixed QuickAction (default bound to E key) for multiple selected units
  • Fixed ctrl- shift- hotkeys for disconnect and power
  • Fix for build menu not showing some blueprints
  • Fixes for Tower Defense
  • Removed “Order was aborted and carrier still holds the items” notification
  • Increased notification durations
  • Fixes inconsistencies with Internal and Integrated components
  • Show integrated components that have been unlocked via tech under a "Integrated Component" category in the register selection
  • Hide integrated components from the "Request Item" list
  • Fixed Laser Mining Tool showing as regular Miner component in the blueprint editors 3D preview
  • Make FPS limit slider snap to steps of 5 and auto apply when changed, improve numerical input to apply when unfocused after clicking the number
  • Show blueprint icon on blueprints in register selection
  • Lock lobby faction in Versus scenario when game starts
  • Fix for repairers to require charging
  • Fix upgrading construction sites to drop any already delivered ingredients onto the floor
  • When upgrading a building, keep the construction site selected so the frameview UI stays open all the way through the upgrade process
  • Don’t reserve entities for transfer when using STORE register


https://store.steampowered.com/news/app/1450900/view/4566175115329710930
https://store.steampowered.com/news/app/1450900/view/4566175115325928428

Regular Update

Experimental_UE5 0.1.13742

Fixes:
  • Clearer apply button in options menu
  • Make Attack-Move not target dropped items (target a blocking entity on the same tile or use just the coordinate instead if nothing else is there)
  • Reset timer on green turret extra effects
  • Fix anomaly mining into a process so it shows in the item graphs
  • Fixed scaling on transport drone b
  • Add minimum range to tooltip
  • Fix for missing anomaly slots on ai research center
  • Fix for damage number display when units are destroyed
  • Fix a miner delivering resources to shared storage when it is full even if it has "Deliver Items" disabled.
  • Don’t allow using deployer on anything that isnt your own faction
  • Make aggressive bugs attack-move
  • Various changes and tweaks to damage types/health/damage



Additions:
  • Show where items are being produced in the faction item view
  • Always prefer an order source with 'High Priority' set inside the same logistics network, even if it is far away or the provided amount is lower than required
  • Versus Scenario
  • Tower Defense Scenario
  • Make ctrl+left-click and double left-click select all entities of the same frame type (holding shift will add to selection)
  • Unit upgrader WIP (Ctrl-V on a unit to reconfigure to the currently copied unit blueprint)


https://store.steampowered.com/news/app/1450900/view/4566175115325928428?l=english