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Desynced News

Ch..ch..ch..ch...changes♪

Hello everyone! Hope all of you are hearty and hale! We've been hard at work since Next Fest preparing for Early Access release. We are finally ready to show off some of the changes we have made.
Check this out:
The landscape is no longer two flat planes but has multiple levels which has ramifications for gameplay. One big point is those one lane ramps up to the plateau are now history!
Also, a big milestone for us as we have hit 10,000 commits, so we officially made it to version 0.10000! Well done to the team for all their hard work and thank you all for your support!
Stay tuned for more!

Demo to be sunset Friday, February 24th at 6pm JST

After a great reception and an extension, the Desynced Demo will be removed from Steam and also made unplayable from Friday, February 24th at 6PM JST (Approx. 48 hours from this post). More details here.
Thank you everyone for playing! We are hard at work sorting through your feedback and will let you know our plans soon!

END-OF- NEXT FEST Gameplay/AMA

Join us for the "End-of-Steam Next Fest Live Stream Blowout" right here at 10PM JST (1PM UTC)! We'll have developers playing the game, answering your burning questions, and discussing our near and far-term plans for the game! See and hear how YOUR feedback has made it into the game and MORE!

Next Fest DESYNCED Dev Stream

Just playing around in the demo and chatting, feel free to ask questions! We will be going over how the basics of the game work, future plans, and maybe even some simple behaviors

Demo Patch Notes Feb 6th

Changes:
- Added Alt-RightClick to copy unit settings, Shift-RightClick to paste onto existing unit
- Added right-click menu on the logistics network button with extra logistics options
- Added tutorial popups and 'Disable Tutorials' game option
- Added foundations under walls and beacons
- Added more internal slots to buildings
- Added start/stop of behavior controllers with multiple units selected
- Added 'Infected' and 'In Power Grid' radar filters
- Added [REDACTED]
- Increased health of buildings
- Slightly increased richness of early game resources
- Show batteries in the power view
- Show firing rate of weapon components in tooltip
- Keep the missing ingredient value of a production component while it is producing multiple
- Reduced ingredient requirements of some items to improve production/order throughput
- Reduced spawn of scouts in explorables
- Doubled foundation speed boost to 20%

Behaviors:
- Added new 'Move Unit (Async)' as well as directional move instructions
- Put movement instructions into separate category
- Handle dropped items in 'Check free space for item' instruction
- Added 'Construction' option to 'Unit Type' instruction
- Removed visual effect of 'Move Away (Range)' instruction
- Fix 'Drop Off Items' to not give too many items to a construction site
- Improve how amounts are handled in 'Request Item' instruction
- 'Mine' instruction and miner component register accepts dropped items

Fixes:
- Avoid rendering issues when travelling more than 40,000 tiles away from the starting location
- Network stability improvements
- Fixed a crash in path finding
- Fixed a crash when quickly manually feeding multiple item stacks to a construction site
- Fixed a crash when pressing ALT-F4 during loading
- Codex text and graphics improvements