1. Territory: Farming and Warfare
  2. News

Territory: Farming and Warfare News

[Test branch] Optimization and BUG fixing

Bug: The first two recipes of biscuits display errors.
Bug: The problem that the mill is still spinning after it is paused
Optimization: Adjust the problem of inconsistency between port materials and names
Optimization: When the inventory of the carriage station is full, the inventory limit can be ignored and a small amount of feed can be transported in
Optimization: After the passenger werewolf goes crazy and kills an animal, he will take the initiative to compensate according to the price of the animal (the maximum amount is the money he has on him)
New Feature: Purchasable Villages
Numerical adjustment: All customized starting technologies are unlocked, and buildings that cannot be researched are excluded.
Optimization: Tourists, caravans, and exiles should leave from the road signs first, then leave from the left and right bottoms, and then leave from the top again.
Bug: The problem of residents not having access to tools and clothes

[Test Branch] Bug fixes and new features: Mill

Bug: When a drought occurs, ships sailing on the world map disappear.
Numerical adjustment: The material capacity of the military camp is increased from 10,000 to 20,000
Bug: When moving unfinished buildings, the problem of repeated consumption of building materials
Numerical adjustment: Customize the start, add seeds: sugar cane
New features: Added mill, flour, milk, cookies, cakes
Optimization: Races that can eat raw food will not be prompted when eating raw food.
Bug: The number of carriages that can be transported freely at the same time is limited, causing work to be inactive.
Bug: Cancel the problem of logistics soldiers not picking up loot after capturing an enemy. And improve the efficiency of logistics soldiers picking up loot.
Optimization: Improve the priority of free transport carriages and pulling goods to the trading desk

[Test branch] Optimization and BUG fixing

Optimization: In large boxes and piles, limited item setting information is displayed
Optimization: Improve the priority of shipping out items in turnover boxes
Optimization: Logistics soldiers can ride horses
Optimization: The no-worker prompt in the hive will only display the prompt icon when there is no beekeeper in the world.
Numerical adjustment: The size of the horse is changed to 3, and the maximum capacity of the pasture is changed from 56 to 75.
Bug: When the carriage is unloading, if there are workers taking it, it will always be unloaded there.
Bug: When using horses at the carriage station, if the horses in the nearest pasture are all old horses, the carriage station will not be able to replace them with suitable horses.
Bug: The famine judgment is incorrect, resulting in the problem of not catching animals.

[Test branch] Optimization and BUG fixing

BUG: In the log of a soldier fainting from cold, the category information of "Barbarian" and "Bandit" is displayed.
Optimization: Residents cannot find cooked food, and when they eat raw food, a prompt is displayed
Optimization: Villages occupied by monsters are also given names.
Optimization: Item statistics in the upper left corner can be set: whether to include items in the treasury, trading desk, and military camp
Optimization: Settings for filtering items in large boxes, individual categories can be folded and expanded
Optimization: "Unify the deployment of logistics troops to perform tasks to avoid the problem of one logistics soldier being in a daze.
When logistics soldiers pick up loot, they will give priority to those nearby.
The priority order for logistics troops to perform tasks can be set"
Optimization: After the enemy camp is damaged, the items dropped will be classified as loot.
Optimization: Return militia weapons when residents are exiled
Value adjustment: Do not eat fruits as raw food (that is, eating fruits will not cause gastroenteritis)
Optimization: The enemy's ship on the expanded map will stop in place for 3 seconds after creation to avoid the problem of the ship running onto the land due to the pathfinding grid not being created.

12-25 BUG repair and optimization

BUG: Fixed the problem of residents not finding the nearest box when picking up and placing items.
Numerical adjustment: The price of sugar is halved. When synthesizing, the output of the same material is doubled.
BUG: Archers run slower than archers.
BUG: When there is only one carriage, the carriage station does not use the carriage.
BUG: The green frame collected on the ground occasionally does not disappear.
Optimization: Peaceful mode, banning travelers and werewolves from going crazy
Optimization: Peaceful mode, the corpse remains the same as the skeleton
Optimization: The animal trap increases the durability. The durability will be lost once it is triggered and used. The hunter opens it. After using it 5 times, it breaks again and needs to be repaired by the builder.
Optimization: Display the current total number of soldiers in the military camp