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Territory: Farming and Warfare News

Experience Improvements

Optimization: You can now manually modify the binding relationship between beds restricted to soldier use and barracks.

Bug Fix: Fixed an issue where shelves would still accept spoiled food even when no planned inventory for spoiled food was set.

New Feature: The effects of Glowing Mushrooms are now active.

Optimization: Improved French and German translations.

Experience Improvements

  1. Optimization: The Hand of the Void no longer consumes Faith Power when picking up items from the ground.
  2. Optimization: The rendering system now supports loading external images (allowing mods to use new images).
  3. Bug Fix: Fixed an issue where the “Lord Takes Office” achievement did not trigger.
  4. Optimization: Loot camps no longer fail to counterattack when under attack.
  5. Optimization: Corrupted food picked up underground can now be directly stored on shelves with planned demand.
  6. Bug Fix: Fixed an issue where the quest “Press the Advantage, Eliminate the Monsters” could not be completed.
  7. Optimization: The quest window now also supports the auto-close window feature.
  8. Bug Fix: Fixed an issue where Shamanism was not unlocked during the main storyline.
  9. Optimization: Adjusted the main storyline by moving Chapter 7 to after Chapter 9.
  10. Optimization: Removed barracks unlocking from the main storyline and changed it to be researchable at any time.

Experience Improvements

Bug Fix: Fixed an issue where the selectable ingredients panel did not display in the Cooking Station interface.
Bug Fix: Fixed an issue where, in Build Mode, removing the Fishing Dock did not hide the resource point marker.
Optimization: Added an option in game start customization to skip tutorial tasks.
Optimization: In Hardcore Mode, skipping the tutorial is now enabled by default.
Bug Fix: Fixed an issue where residents could stand idle next to a Material Pile if it was moved while they were placing materials into it.
Bug Fix: Fixed an issue where the alternate name list did not switch after changing the language.
Bug Fix: Fixed an issue where, after the coronation main quest, the identity tag did not change to King.
Optimization: In main quests involving eliminating monsters, bandits, and barbarians, the quest interface now shows a button to locate the quest target.
Optimization: The second batch of residents generated by the main quest now uses surnames consistent with the initial settings.
Bug Fix: Fixed an issue where residents could stand idle next to a Chest if it was removed while they were placing items into it.

Optimize English text translation

Optimize English text translation

Test Branch Merged into Main Branch

This version has been in development for nearly two months. It mainly completes the main storyline and a full rework of the tutorial, while also optimizing memory usage.

Additional improvements include:

Balance Adjustment: Increased item storage capacity at the Border Trade Port

Optimization: Collecting resources with the Hand of the Void no longer consumes Faith Points

Optimization: Improved potted plant harvesting — one laborer can now harvest up to 25 pots at once, increasing efficiency

Optimization: Fixed an issue where builders could get stuck on city walls while repairing them

Art Improvement: Updated the flower visuals in small flower pots

Balance Adjustment: After an ancient tomb is excavated, a wave of monsters now spawns immediately

Optimization: Builders can now perform construction tasks at night

Optimization: Removed the population requirement for technology research

New Building: Added Stone Bridges

Movement speed on wooden bridges: ×75%

Movement speed on stone bridges: ×125%

Optimization: When borrowing the King’s Eternal Temple, Dragon Taming level can now be increased up to level 5, and the number of tamed dragons up to 2

Bug Fix: Fixed an issue where moving buildings in the map editor could cause errors

Optimization: Temporary hired workers are now excluded when calculating population requirements for caravan discounts

Optimization: When the map edges are entirely water, enemies, monsters, and refugees are forcibly spawned on water and will make their way ashore on their own

Optimization: Before accepting a task, residents now check whether both the start and end points are reachable; unreachable tasks will be refused

New Element: Glowing Mushroom Lamps at night (can be planted in small flower pots)