1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Test branch synchronized to the main branch

  • Mod Support : Support recipes for the same product with different output amounts
  • Mod Support : Fixed an issue where multiple icons would appear in the Lord Aura list after a mod modified Lord Aura data
  • Mod Support : When loading a save created with mods, the game now checks whether the required mods exist and displays a prompt if any are missing
  • Mod Support : Support modifying the items carried by merchants through mod configuration data

  • Optimization : Optimized an issue where the game could become very laggy when a fishery was located on an isolated island and tasks were issued but fishermen could not reach it
  • Optimization : Item statistics filters can now exclude items stored in wagon stations
  • Optimization : Excluded items in all production facilities from item statistics

  • Bug Fix : Fixed an issue where the Advanced Poker Table could not be batch-paused or batch-resumed during construction
  • Bug Fix : Fixed an issue where, during marriage alliances with other lords, the spouse’s “Naturally Beautiful” trait sometimes did not match their appearance score

Test branch synchronized to main branch

  • Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing.
  • Mod Support: Added support for conveniently configuring frame-by-frame animations for animals.
  • Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list.
  • Mod Support: Fixed an issue in certain data tables where loading Mod data would only append entries without modifying existing entries with the same ID.
  • Mod Support: Fixed an issue where Mod images displayed in scenes appeared blurry at the edges.
  • Mod Support: When adding localization language Mods, now supports modifying character surnames and name tables.
  • Mod Support: Added Japanese font support to enable proper display of Japanese text.

  • Optimization: Dining tables and shelves now support independently configurable range values for all four directions.
  • Optimization: When gathering from monster-related facilities, residents are now prohibited from entering if the facility is located within a dangerous area.
  • Optimization: Increased the priority of dangerous areas, making them absolute no-go zones for residents. Dangerous areas now take effect immediately and will interrupt residents attempting to pass through them.
  • Optimization: When canceling operations, only one type of task is canceled at a time (e.g., remove dangerous area, cancel gathering, cancel construction task).
  • Optimization: Increased the task generation speed of the Fishing Dock.
  • Optimization: When clicking the pin button on the first item in the research queue, you can now choose to replace the currently researched technology.
  • Optimization: The system menu displayed by pressing ESC now shows whether the leaderboard and achievement features are currently disabled.

  • Bug Fix: Fixed an issue where gathering facilities (such as Gathering Camps and Beehives) did not follow the shelf association rules.
  • Bug Fix: Fixed an issue where copying a Cooking Station or Brewery Barrel caused the displayed recipe to differ from the actual recipe used.
  • Bug Fix: Fixed an issue where, after loading a save, a Crab Trap under construction located in water far from shore but near a bridge would display its entrance as blocked.

  • Balance Adjustment: Reduced the Antmen’s annual sugar preference demand from 25 to 5.

Test branch update: Enhanced Mod support and various experience optimizations.

  • *Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
  • *Mod Support:** Added convenient configuration for animal frame-by-frame animations
  • *Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
  • *Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
  • *Mod Support:** Fixed blurry edges on Mod images displayed in scenes
  • *Mod Support:** Localization Mods now support modifying character surnames and name tables

  • *Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules

  • *Optimization:** Dining tables and shelves now support independent range settings for all four directions
  • *Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
  • *Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
  • *Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
  • *Optimization:** Increased task generation speed at fishing docks
  • *Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology

Emergency Fix: Issue where item statistics in the top left corner were not refre

Emergency Fix: Issue where item statistics in the top left corner were not refreshing.

The Workshop is now open!

The Workshop is now open! Everyone is welcome to create Mods and customize the game the way you like.

MOD Subscription:
https://steamcommunity.com/workshop/browse/?appid=1455910

MOD Creation Tutorial:
https://github.com/miblooming/TerritoryModTutorial