1. Territory: Farming and Warfare
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Territory: Farming and Warfare News

Test branch synchronized to the main branch

  1. Mod Support : Image cache invalidation for Mods now also checks image modification time, file size, and image anchor.
  2. Optimization : In Settings, “Prohibit hired workers from taking profession jobs” now only affects dwarves.
  3. Optimization : When the king collects taxes each year, a pop-up reminder appears and can be set to “Do not remind again.”
  4. Optimization : A disable button has been added to right-side notifications, allowing specific types of messages to be blocked.
  5. Bug Fix : Fixed an issue where hostile dragon skills incorrectly granted a shield buff to our soldiers.
  6. Bug Fix : Fixed an issue where the consumption of non-player residents was incorrectly counted as the player's consumption in statistics.

Test branch synchronized to the main branch

  • Mod Support : Support recipes for the same product with different output amounts
  • Mod Support : Fixed an issue where multiple icons would appear in the Lord Aura list after a mod modified Lord Aura data
  • Mod Support : When loading a save created with mods, the game now checks whether the required mods exist and displays a prompt if any are missing
  • Mod Support : Support modifying the items carried by merchants through mod configuration data

  • Optimization : Optimized an issue where the game could become very laggy when a fishery was located on an isolated island and tasks were issued but fishermen could not reach it
  • Optimization : Item statistics filters can now exclude items stored in wagon stations
  • Optimization : Excluded items in all production facilities from item statistics

  • Bug Fix : Fixed an issue where the Advanced Poker Table could not be batch-paused or batch-resumed during construction
  • Bug Fix : Fixed an issue where, during marriage alliances with other lords, the spouse’s “Naturally Beautiful” trait sometimes did not match their appearance score

Test branch synchronized to main branch

  • Mod Support: Added a dedicated local Mod debugging folder to facilitate Mod development and testing.
  • Mod Support: Added support for conveniently configuring frame-by-frame animations for animals.
  • Mod Support: Fixed an issue where modifying building parameters via Mod could cause duplicate building icons to appear in the construction list.
  • Mod Support: Fixed an issue in certain data tables where loading Mod data would only append entries without modifying existing entries with the same ID.
  • Mod Support: Fixed an issue where Mod images displayed in scenes appeared blurry at the edges.
  • Mod Support: When adding localization language Mods, now supports modifying character surnames and name tables.
  • Mod Support: Added Japanese font support to enable proper display of Japanese text.

  • Optimization: Dining tables and shelves now support independently configurable range values for all four directions.
  • Optimization: When gathering from monster-related facilities, residents are now prohibited from entering if the facility is located within a dangerous area.
  • Optimization: Increased the priority of dangerous areas, making them absolute no-go zones for residents. Dangerous areas now take effect immediately and will interrupt residents attempting to pass through them.
  • Optimization: When canceling operations, only one type of task is canceled at a time (e.g., remove dangerous area, cancel gathering, cancel construction task).
  • Optimization: Increased the task generation speed of the Fishing Dock.
  • Optimization: When clicking the pin button on the first item in the research queue, you can now choose to replace the currently researched technology.
  • Optimization: The system menu displayed by pressing ESC now shows whether the leaderboard and achievement features are currently disabled.

  • Bug Fix: Fixed an issue where gathering facilities (such as Gathering Camps and Beehives) did not follow the shelf association rules.
  • Bug Fix: Fixed an issue where copying a Cooking Station or Brewery Barrel caused the displayed recipe to differ from the actual recipe used.
  • Bug Fix: Fixed an issue where, after loading a save, a Crab Trap under construction located in water far from shore but near a bridge would display its entrance as blocked.

  • Balance Adjustment: Reduced the Antmen’s annual sugar preference demand from 25 to 5.

Test branch update: Enhanced Mod support and various experience optimizations.

  • *Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
  • *Mod Support:** Added convenient configuration for animal frame-by-frame animations
  • *Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
  • *Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
  • *Mod Support:** Fixed blurry edges on Mod images displayed in scenes
  • *Mod Support:** Localization Mods now support modifying character surnames and name tables

  • *Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules

  • *Optimization:** Dining tables and shelves now support independent range settings for all four directions
  • *Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
  • *Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
  • *Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
  • *Optimization:** Increased task generation speed at fishing docks
  • *Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology

Emergency Fix: Issue where item statistics in the top left corner were not refre

Emergency Fix: Issue where item statistics in the top left corner were not refreshing.