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Infection Free Zone News

Major Update #4 - Part 2 - Scrapyard, Skill Training, Building Split

[h2]Greetings, Survivors![/h2]

The recent 0.25.5.22 9 BETA has been confirmed as stable and released for everyone to play! Of course, we will be closely monitoring the game's state to prepare a hotfix if such a need arises. If you have just joined our community during the Weekend Deal - we are happy to have you on board! Let us know how you like all the newest additions to the game and have fun!

[h2]Changelog[/h2]

New Features:
  • Skill Training during Squad Creation: You can now assign skill training to squad members during their creation.
  • New Research Category – Education: Unlocks Skill Training and related advancements.
  • Building Split Feature: Large buildings can now be divided into smaller units.
  • Traffic Jams: Groups of wrecked vehicles now spawn on the map, providing additional source of metal.
  • New Map – Rio de Janeiro: Now available as a recommended map.
New Buildings:
  • Scrapyard – Recycles used metal to get it back as a resource.
  • Shooting Range – Allows the Squad to Train or Overwrite the existing Skills with the Combat ones.
  • Fisherman – Adds a new meat production method. Requires access to the Water.
Gameplay Adjustments:
  • Animal Spawning Rework: The number of uninfected animals now scales with undeveloped land. Fewer buildings = more animals.
  • Ammo Loot Balancing: Reduced by 30% in non-specific POI buildings. Other ammo sources remain unchanged.
  • Starvation Feedback: The starving mood modifier now displays the number of starving citizens.
  • Biome Enhancements: Tropical biomes now feature appropriate tree types.
  • Objective Completion Timing: Extended delay before completed objectives disappear.
  • Old Save Validation: Improved compatibility and reduced issues with legacy saves.
Fixes:
  • Fixed an issue where squad view range during the night was barely visible with Volumetric Fog enabled.
  • Fixed an issue where switching between squads could incorrectly change the vehicle's refuel state.
  • Fixed bumpy road terrain on the recommended Washington map.
  • Fixed an issue preventing some saves from working after progressing through the first infected event.
  • Fixed a bug that allowed trees to be planted inside tall buildings.
  • Fixed a bug that allowed planting trees between existing trees.
  • Fixed missing sound effects in the research panel.
  • Fixed an issue where immigrants dropped resources in front of HQ.
  • Fixed incorrect HP and fuel values shown during vehicle selection.
  • Fixed a bug where Merchant events would sometimes stop occurring.
  • Fixed a visual glitch where animal icons would blink when entering the view range.
  • Fixed uneven display of multiple mood modifiers in the list.
  • Fixed a bug where resetting settings to default also changed the game’s language.
  • Fixed an item duplication exploit caused by vehicle exchange.
  • Fixed errors when saving with active mend or forester works.
  • Fixed the Sharpshooter skill not applying intended buffs.
  • Fixed certain POIs incorrectly changing after save/load cycles.
  • Fixed errors caused by cistern modification.
  • Fixed UI becoming unresponsive when opening certain menus during autosave.
  • Fixed multiple issues to improve overall game stability and performance.
Known Issues
  • The Custom Building construction can occasionally get stuck. Reloading the game should fix this issue. We are investigating the solution to this problem.

Thank you for playing Infection Free Zone! As usual, we want to ask you to report bugs via in-game Bug Reporter if you find any and share your feedback with us on Discord, in the Community Discussions, or directly in the comments right below this post. We read it all and do our best to fix the biggest issues with the game, step by step. Have fun!

Best regards,
Jutsu Games Team

Major Update #4 - Part 2 available on Open Beta

[h2]Greetings, Survivors![/h2]

Major Update #4 - Part 2 is almost here! If you're eager to test all the newest changes in action, you can switch to the Open Beta branch on Steam. Otherwise, especially if you value stability, we recommend playing the Default version of the game for now. The new build should be released on Default soon.

[h2]Major Update #4 - Part 2[/h2]

CHANGELOG:
  • Skill Training during Squad Creation has been added.
  • A new "Education" research category that unlocks Skill Training has been added.
  • The Building Split feature has been added. You can split big buildings into smaller ones now.
  • A Shooting Range building has been added.
  • A Fisherman building has been added.
  • A Scrapyard building has been added. Scrapyard allows you to recycle previously used metal.
  • Traffic Jams have been added. There should be at least one Traffic Jam full of wrecked vehicles spawned on the map, providing an additional source of metal.
  • A new Rio de Janeiro recommended map has been added.
  • The number of uninfected animals on the map has been reworked and will now depend on the volume of undeveloped land. The lesser the building volume on the map, the more uninfected animals can spawn.,
  • The chance to obtain ammo from buildings with no specific POI has been reduced by 30%. Other sources of ammo work exactly the same.
  • Information about the number of starving citizens has been added to the starving mood modifier description.
  • The global biome data has been updated. Tropical locations will now include tropical trees.
  • Validation for old/unsupported saves has been added. It should result in fewer issues when loading older saves.
  • The time for the objective to disappear after its completion has been extended.
  • An issue with clicking on different squads causing a change in the vehicle's refuel state has been fixed.
  • An issue with the Squad's view range during the night being barely visible with the Volumetric Fog turned on has been fixed.
  • An issue with the bumpy roads on the recommended Washington map has been fixed.
  • An issue with some saves not working after progressing through the first event with the infected has been fixed.
  • An issue that allowed planting trees inside tall buildings has been fixed.
  • An issue with sounds not working in the research panel has been fixed.
  • An issue with immigrants dropping resources in front of HQ has been fixed.
  • An issue with incorrect values of hp and fuel in car selection has been fixed.
  • An issue with Merchant events sometimes stopping to occur has been fixed.
  • An issue with animal icons blinking when appearing in the view range has been fixed.
  • An issue with multiple mood modifiers not displaying evenly on the list has been fixed.
  • An issue with resetting settings to default also changing the game's language has been fixed.
  • An issue with vehicle exchange causing item duplication has been fixed.
  • An issue with saving while having mend works or forester works active causing errors has been fixed.
  • An issue with the Sharpshooter skill not providing the buffs as intended has been fixed.
  • An issue with some POIs changing after the save/load has been fixed.
  • An issue with cistern modification causing errors has been fixed.
  • An issue that allowed planting trees between other trees has been fixed.
  • An issue with the UI becoming unresponsive after opening some menus during autosave has been fixed.
  • A number of other changes have been introduced in order to improve the game's stability and performance.

[h2]Joining Open Beta[/h2]

Below are the instructions regarding how to join the open_beta branch on Steam. Mind you, it's recommended to make a backup of your saves first in case some unexpected issues arise during your gameplay.
  1. Right-click on Infection Free Zone in your library,
  2. Click on "Properties..." on the list,
  3. Choose the "Betas" tab,
  4. Select the "open_beta" from the list,
  5. The newest build should start downloading. Enjoy!

[h2]Weekend Deal, new Bundles[/h2]

Infection Free Zone is now available with a -20% discount during the Weekend Deal! We have also recently launched some new bundles with our friends. You can buy Infection Free Zone together with Survival Machine, getting an additional -10% discount.

https://store.steampowered.com/bundle/53617/Infection_Free_Zone_and_Survival_Machine/
[h2]New Upcoming Game[/h2]

If you're interested in discovering more post-apocalyptic games, our Publisher - Games Operators - will release a new management strategy game set in a Max Max-like setting on July 16, 2025. Check Dust Raiders on Steam!

https://store.steampowered.com/app/2397450/Dust_Raiders/

Thank you for playing Infection Free Zone! We truly appreciate every bug report you send in - they help us a lot. We go through them on a daily basis and do our best to fix all the issues. Your feedback is also incredibly valuable to us. Knowing what you enjoy (and what you don't) helps guide our development. We hope this latest update brings you a lot of fun!

Best regards,
Jutsu Games Team

Survival Machine is now available on Steam!

[h2]Greetings, Survivors! [/h2]

Defending your Zone from hordes of infected is no easy task. Even the most seasoned players have seen their walls fall and their buildings destroyed one by one. If you want to take a quick break from the serious setting and play a fun survival game with zombies in co-op, we recommend the newest title from our friends at Grapes Pickers - Survival Machine.

[h2]Survival Machine[/h2]

Survival Machine is a 4-player co-op, 3rd-person, survival-adventure game set in vibrant, diverse landscapes. You navigate the ever-changing world aboard the colossal Machine that doubles as your fortress, homestead, and transport. Whether braving the game solo or with friends, you can explore biomes full of random challenges to gather resources, craft new upgrades, and build structures that will help you survive.

[h2]Available Now![/h2]

Survival Machine is out now with a time-limited 20% launch discount! If you also own Infection Free Zone on Steam, you can get an extra 10% off with the bundle. Whether solo or co-op, Survival Machine has got you covered. Get aboard and have fun!

https://store.steampowered.com/app/1601330/Survival_Machine/

https://store.steampowered.com/bundle/53617/Infection_Free_Zone_and_Survival_Machine/

Best regards,
Jutsu Games Team

Bugfix Update #20

[h2]Greetings, Survivors![/h2]

More fixes and rebalances incoming!

[h2]Changelog[/h2]

[h3]Graphics & Performance[/h3]

  • Added a Volumetric Fog checkbox in Settings. It improves visuals but may affect performance.
  • Updated resolution settings to hide duplicate refresh rates and redundant values for multi-display setups.
  • Improved gunfire VFX to reduce performance impact.


[h3]Bug Fixes[/h3]
  • Fixed an issue where resource tooltips would disappear.
  • Fixed the Final Lab mission not triggering correctly.
  • Fixed the event marker not spawning properly near the emblem.
  • Fixed multiple issues with repairmen: Not repairing certain damaged buildings and structures; Not repairing fortified buildings; Ruined gates not turning green after repair.
  • Fixed temporary saves causing issues when stored on a different disk than the main game.
  • Fixed trees and debris being marked red after saving and loading.
  • Fixed a trade panel not responding to the X button.
  • Fixed an exploit allowing trees to be planted in the same spot.
  • Fixed movement speed penalty not applying to vehicles with no fuel after save/load.
  • Fixed the research icon not showing progress after save/load.
  • Fixed saves failing when a horde destroys a structure during paused deconstruction.
  • Fixed errors caused by repairing a damaged vehicle.
  • Fixed squads not gaining EXP after enemy kills in some cases.
  • Fixed squads moving through towers when entering a gate.
  • Fixed bridges being impassable when terrain elevation is turned off.
  • Fixed farmland outlines not displaying correctly with terrain elevation enabled.
  • Fixed loading tips sometimes appearing in the wrong language.
  • Fixed fuel bar displaying the wrong color after scavenging on an expedition.


[h2]Known Issues[/h2]
  • Some equipment might disappear while replenishing squads. Avoid this feature.
  • Walls cannot be built on bridges.


Stay tuned for the next major update in May

Best regards,
Jutsu Games Team

Bugfix Update #19 - Illness Events Checkbox, Scavenging Update, Optimization

[h2]Greetings, Survivors![/h2]

A new batch of updates has been released! Reducing the number of crashes and freezes, especially during autosaves and while generating a new map, was our highest priority. We have also introduced a change that should help the players who were unable to play the game on GeForce Now. Several other improvements have also been introduced, and we hope that they will positively impact your gameplay.

[h2]Changelog[/h2]

  • The construction materials required for Custom Buildings have been rebalanced. Some materials now only require 1 type of resource, instead of various kinds of resources with their volume as the only difference. This should make the custom buildings more accessible for the players.
  • A new solution has been introduced for markers spawning outside antenna range. It might not work on the existing saves.
  • A new "ILLNESS EVENTS" checkbox has been added in the Game Customization panel. You can now disable all the illness events and ensure that vaccines won't have to be researched in your Zone. This checkbox is only available with the "STORY EVENTS" checkbox turned off.
  • Some console commands have been updated. We have disabled the usage of some parameters that could have caused errors.
  • Some console commands have been "unlocked" and are now available without the usage of the "Enable Cheats" command first.
  • Metal will now spawn as a scavengable resource in some industrial buildings.
  • Discarding cans will now provide the player with a small amount of metal.
  • A new warning is displayed when the game detects that the player is using modding software.
  • The save system has been updated and will first save in the Temp folder to prevent the possibility of losing the save.
  • An issue with Squads leaving resources in buildings during scavenging and not coming back for them has been fixed.
  • An issue with Squads parking Vehicles outside Medieval Walls when coming back with resources has been fixed.
  • An issue with Polearms not being treated as weapons during the ransom event has been fixed.
  • An issue with workers sometimes having square shadows on a certain zoom-out has been fixed.
  • An issue that could have resulted in the game crashing during the autosave has been fixed.
  • An issue that could have resulted in the game not working on the GeForce NOW has been fixed.
  • An issue with the captured Squad participating in the fight during the ransom event has been fixed.
  • An issue that resulted in the camera zooming in when using the TAB and H buttons has been fixed.
  • Several changes aimed at optimizing the game and reducing the number of crashes have been introduced.

[h2]Console Commands - Manual[/h2]

We have recently noticed that some players are having issues with the game due to the usage of modding software. Such software is never recommended on our side. The risk of crashing or corrupting your gameplay is high, and the safety of those applications is not guaranteed. Instead, we encourage the usage of the console commands. A new manual has been published to make them easier to understand.

https://steamcommunity.com/sharedfiles/filedetails/?id=3460388899

Best regards,
Jutsu Games Team