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AI Olympius News

Update 0.9.19

  • Fixed a bug that prevented the construction of screens on the island.
  • No more fall damage when wings are activated.
  • White shields now have a destruction effect.
  • Jellyfish become neutral after shooting down rocket launchers and are ignored by turrets or other captured enemies.
  • The foundation structure will not deform the landscape so much. So that it will not obstruct the passage of vehicles.
  • Additional optimization on several levels, minor fixes.

Update 0.9.18

  • Many minor visual fixes.
  • Changes to enemy balance in the Pandora's Temple and Crossroad levels.
  • Fixed the direction of the hint arrows on the upper rings in the Crossroad level.
  • Reduced the volume of the gramophone relic music.

Update 0.9.17

A very minor update, with the only significant improvement being to the flight system.
  • Improved flight system: after jumping, which stops gliding on the wings, you can now re-enable gliding and do it again and again.
  • Fixed a problem with hair material. (In the shadows, all hair colors looked black)
  • Reduced the number of random connections of a second player from the keyboard when playing with a gamepad. (Now ignores alt+Tab, F12, and others.)
  • Improved visual effects for shield hits.
  • Fixed animation for aiming with a bow. (didn't notice what broke it or when)

Update 0.9.16

  • Built on a newer version of Unity. (theoretically faster/more stable)
  • Added a new relic at the “abandoned cliff” level. (in the house behind the forest, near the portal)
  • Island: the mine now extracts universal matter instead of three types of resources at once.
  • Island: the mine can now be turned off (switch on the side panel). Turned-off mines can be seen from afar by the color of the lamps.
  • Island: a new element for processing universal matter.
  • Fixed a bug where Satyrs sometimes got stuck in flight animations.
  • Fixed a bug where some amphorae were not counted for achievements.
  • Improved camera behavior, now it follows the player more smoothly in height, reducing sudden camera movements when moving on curved terrain.
  • Added camera shake when sprinting and camera shake when landing from a height.
  • Improved vehicle sound.
  • Prices have been slightly adjusted.
  • Fixed some aiming issues.

Update 0.9.15

Happy New Year! This is the last update for this year. In January, I will return to developing the final chapter of the game.
  • One secret item has been added. Maybe someone will find it on the RLS level, although it's not really there, maybe it's too dark?
  • New items in the inventory will now have a special mark. Side effect - everything you have after launch will receive this mark.
  • The inventory will now automatically replenish the slot with medical capsules (or anything else) if they run out in the slot, but there are still supplies in the inventory.
  • Fixed minor issues with inventory.
  • Further optimized shooting, bullet hit effects - updated.
  • Improved AUTO-AIM for gamepad.
  • Fixed an issue where the character would stick to the wall while jumping.
  • Restored the animation of a painful landing when falling from a great height.
  • Added a micro sound of equipment rustling when moving.
  • Added sound for weapon draw/holster.
  • More in-game sounds have been adjusted for volume.
  • Added micro smoothing for camera rotation.
  • Additional optimization of night rendering in locations with changing day and night cycles.
  • The RGB rifle can now be stored in a chest.
  • Shooting now takes into account the shooter's movement speed to the bullet. (The absence of this was very noticeable in shootings with moving bosses.)
  • The behavior of worms has been slightly adjusted so that they fly over the player less often.