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AI Olympius News

Update 0.8.35

The island gets new elements but loses turrets (although everything can be returned ;) )


Also, work on a full-fledged online cooperative has begun in parallel, and there are already first successes:

There's a lot of work to be done, so it's hard to say when exactly the support will appear in the game.

By the end of next week, I hope to complete work on the new Datacenter mission with the presentation of a new enemy in it.

Full list of changes:
  • Island: increased the number of forests on the island, and improved their graphics.
  • Island: added new decorative elements for construction, and moved some elements between categories.
  • Island: removed the ability to build turrets (this mechanic is available in field crafting and as a character skill, I would not like to duplicate them)
  • Island: added a new type of weapon - rocket launcher (charged with energy capsules) 1 capsule for 18 shots.
  • Island: when removing racks or chests with items inside, they are no longer lost, but scattered around.
  • Island: when building, detailed information about the angle and coordinates of what is being built is now shown. Should make it easier to achieve symmetry and build something on the same level over long distances.
  • A switch has been added to the inventory to allow you to view the parameters of the effect of equipment on the character.
  • The standard scope has been replaced with a more classic version.
  • Added 4 new achievements.
  • A "Respawn" button has been added to the main menu in case the player is somehow stuck.
  • Minor changes to the level "Great Siege".
  • Missiles no longer knock down the character immediately after respawning.


Additional fixes:
  • Fixed a bug where the subtitle text sometimes did not match the voice during long sessions.
  • Fixed a bug where the fall acceleration rate at high fps was too high.
  • The "great siege" level has slightly changed the color scheme and improved the graphics of the "temple" to reduce the blinding white glow.
  • Fixed a bug where stingrays on the desert level were leaning forward too much when moving.
  • Island: Plant bed - improved harvesting.
  • Island: Removed character shaking when standing with a multi-tool, which made it difficult to build accurately.
  • Added a mark for the island, many players did not notice the additional terminal.
  • Armor parameters for worms have been reduced, so now they should be easier to defeat.
  • The anti-aircraft gun that shoots plasma is now more accurate.

First contact (update 0.8.34)

The last level for the current sector has been added, there are also improvements to graphics, animations, balance...
The next update will expand the building options for the Island.
In parallel, I've already started working on the next story level, which will include a new enemy.

Here's a roadmap with progress notes:


List of changes:
  • A new story level (consisting of two parts), the final one for this sector.
  • An additional opening cutscene with a less abstract explanation of the plot than the main Intro. It should be at the beginning of the game in the headquarters, but if you have already completed the game, you will also see it once when you enter the game.
  • Hitting the central red eye of small robots now deals critical damage (+30-40%) will make more sense to upgrade the recoil reduction.
  • Changed character behavior, after a second without shooting - the character " unsticks " from the aiming. This is more typical for this genre.
  • Falling outside of locations no longer kills the player, but safely teleports them to the last recovery point, similar to the action of a quantum leap. This will greatly improve the cooperative playthrough on some levels.
  • Improved graphics of the area near the data center on the abandoned cliff level.
  • Energy grenade - increased explosion radius to make it easier to use.
  • Implosion now flies faster and has a small homing effect on enemies.
  • Improved effects of some explosions... more black smoke afterwards.
  • The mini-map has been improved with a compass.
  • Fixed a bug ( though nice) where upgrading the plasma pistol, in addition to changing to plasma, was doubling its damage.
  • Fixed a bug where the jump flew further with a decrease in fps.
  • Other minor fixes.

Update 0.8.33f1

  • Some changes in the headquarters, an additional bridge between departments, more grass at the beginning...
  • Significantly improved worm behavior, they shouldn't freeze in place...
  • Fixed a bug where quantum towers were showing some of the triggers before the tower activates in the story.
  • Some changes on the Abandoned Cliff level, improved spider behavior, and the forester's house is a bit more difficult.
  • Missile explosions now knock back flying enemies more noticeably.
  • Fixed a bug with strong acceleration when falling, also reduced damage from falling.
  • Minor bug fixes.

Update 0.8.33

  • The first 5 levels of the game have been modified to be more in line with the drive of the rest of the game, mainly introducing a variety of turrets, placing additional enemies, adding a hoverbike on the first mission, and adding impressive landings of capsules with turrets, which were supposed to appear much later, but I think it will be great from the start.
  • The simplest scouts on the first level (with a red glow) are now more aggressive (greater angle and range of player detection)
  • The mechanics of a simple jump have been redesigned, due to the influence of animation - the jump had strange jerks and speed drops. Also, along with these changes, a bug where the character could fall through the ground when falling from a great height should be fixed. Also, if the jump is made during a sprint, the character should fly a little further.
  • The mechanism for activating quantum towers has been changed, now the energy triggers are two-sided. The previous approach to their activation required too much time and concentration, and this mechanic should not interrupt the dynamics of the gameplay so much.
  • Balance: enemy missile speed increased
  • Balance: Damage and accuracy of enemy lasers increased.
  • Cosmetic: All characters are now blinking ;)
  • Fixed a bug where the objective marker for hacking the scout factory was not displayed on the bastion level.
  • Fixed a bug where a message was shown that you have the opportunity to upgrade the Olympic rifle, although the upgrade table is still locked by the story.
  • The number of campfires you can take with you is now limited to 4, and takes up 1 slot as before.
  • Minor interface improvements.

Update 0.8.32 + 0.8.32f1

  • I decided to turn off the game data compression, now the game will take 3.5GB more disk space, but will load faster, and updates will not download a large amount of data at the smallest change in the project.
  • Opening the portal to the Island has been moved to a separate terminal so that you don't have to scroll through the missions every time.
  • On the "Old Path" level, breaking columns and horses are no longer affected by gravity to better match the concept of the level.
  • Most items in the inventory can now be dropped to pass to another player or to throw away unnecessary items.
  • Fixed a bug in the cooperative mode.
  • Fixed a bug in which the story could be blocked or not work correctly if the player or one of the 2 players in the cooperative has a full inventory.


Update 0.8.32f1
  • Minor UI fixes.
  • Minor fixes in the HQ.
  • Island - rotation during construction is performed not only by clicking the rotation buttons, but also by holding them.
  • Island - fixed a bug where enemies appeared too high